Suggestion: Adopt skills into upkeep system
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
(edited by Conncept.7638)
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
The new upkeep skill system sounds awesome.
However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.
I got a beef with that.
The original eight classes have so many unfulfilling mechanics which could actually see play somewhere were they ferreted in to the upkeep system.
For example, the Elementalists conjured weapons come to mind. These have never been popular or viable except wherein they have a bug to exploit. There are just so few situations where it is worth the cost of losing three attunements for one.
But, what if conjured weapons became an upkeeped skill? Elementalists are able to conjure them over an attunement, doing so would cause their swapping CDs from other elements to continually rise as an upkeep cost. Meaning you could, for example, permanently upkeep the Ice Bow conjuration over the fire attunement, and if upkept for long enough, lose the earth and air attunements to the continually rising cost, but permanently gain two water attunements.
Ranger Traps are another skillset that could benefit from the new system. The closest thing these have seen to regular play was being thrown at people back when Rangers had even less condition options. But, with upkeep, traps could be made to go off each time someone activates them, and require you to upkeep them for the trap to be reset by putting another ‘tick’ higher CD on your pet skills.
There have to be more skills that this could benefit from, I play the elementalist and necro mostly. Not too much experience experimenting with the other classes. But the point remains, that we still do not really have fulfilling build customization in the base game, and in my opinion this could do a lot to fix that.
(edited by Conncept.7638)
in Guild Wars 2: Heart of Thorns
Posted by: Samhaim.8956
Where are you getting the upkeep being available to the other classes specialization from? I didn’t see it being mentioned anywhere in the blog post at all…
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
Where are you getting the upkeep being available to the other classes specialization from? I didn’t see it being mentioned anywhere in the blog post at all…
Nowhere. This is a suggestion.
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
To both of you, it does not say specifically in the blogpost that other specialization will get upkeep skills, but it also never states it is a Revenant only mechanic. People made the same mistake with Fear before launch, and it wound up being available on nearly every class. It just makes sense to me, though I could be wrong.
However what it does make clear, at the end of the blog post, is that the new conditions will not be added to anything but the revenant and the specializations, which to me sounds a lot like a big “Screw you” to the original classes still hoping for some kind of help before HoTs release. Especially when most of those classes still have pitiful build diversity two years after launch.
Nonetheless I edited the OP to reflect that. Thanks for pointing it out.
(edited by Conncept.7638)
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
To both of you, it does not say specifically in the blogpost that other specialization will get upkeep skills, but it also never states it is a Revenant only mechanic.
In other words, nowhere on the blog post states that the specialization will get upkeep skills.
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
To both of you, it does not say specifically in the blogpost that other specialization will get upkeep skills, but it also never states it is a Revenant only mechanic.
In other words, nowhere on the blog post states that the specialization will get upkeep skills.
Is there an echo in here?
dont we have 8 classes?
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
dont we have 8 classes?
Ahaha, yes XD
The new upkeep skill system sounds awesome.
However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.
I got a beef with that.
That’s not how upkeep works.
It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.
Other professions don’t have energy, so they won’t get upkeep.
in Guild Wars 2: Heart of Thorns
Posted by: Windu The Forbidden One.6045
The new upkeep skill system sounds awesome.
However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.
I got a beef with that.
That’s not how upkeep works.
It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.
Other professions don’t have energy, so they won’t get upkeep.
^This. In order to do this, anet would have to give all classes mana. No thanks.
in Guild Wars 2: Heart of Thorns
Posted by: ronpierce.2760
Necromancers already have upkeep. Its called Death shroud. :P Gotta pop some spectrals or warhorn before going in! And #4!
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
The new upkeep skill system sounds awesome.
However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.
I got a beef with that.
That’s not how upkeep works.
It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.
Other professions don’t have energy, so they won’t get upkeep.
^This. In order to do this, anet would have to give all classes mana. No thanks.
Says who? Mechanically speaking a resource is a resource, nothing but a control over skill uptime, be that cooldowns or energy.
(edited by Conncept.7638)
in Guild Wars 2: Heart of Thorns
Posted by: Windu The Forbidden One.6045
The new upkeep skill system sounds awesome.
However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.
I got a beef with that.
That’s not how upkeep works.
It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.
Other professions don’t have energy, so they won’t get upkeep.
^This. In order to do this, anet would have to give all classes mana. No thanks.
Says who? Mechanically speaking a resource is a resource, nothing but a control over skill uptime, be that cooldowns or energy.
But we already have cooldowns. I like that gw2 only has cooldowns, not cooldowns AND energy (like most games).
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
The new upkeep skill system sounds awesome.
However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.
I got a beef with that.
That’s not how upkeep works.
It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.
Other professions don’t have energy, so they won’t get upkeep.
^This. In order to do this, anet would have to give all classes mana. No thanks.
Says who? Mechanically speaking a resource is a resource, nothing but a control over skill uptime, be that cooldowns or energy.
But we already have cooldowns. I like that gw2 only has cooldowns, not cooldowns AND energy (like most games).
I know, that’s what I am saying, we can use what we already have.
Cooldowns work fine as they are, I don’t want to see energy added to existing core classes, but there really isn’t any mechanical or design reason new upkeep skills can’t treat cooldowns just as they treat energy, metering their uptime as a cost for prolonged effects.
(edited by Conncept.7638)
The upkeep system sounds a lot like the Wrath system for the Diablo 3 Crusader. It’s almost like traditional mana. I kind of miss having mana resource systems in GW2. Hopefully it won’t be too complicated though. The UI bar for the Rev looks kind of cluttered to me, and the way the skills works sounds convoluted. I’ll just be that one lunatic that isn’t obsessed with the new class…
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