Suggestion: Adopt skills into upkeep system

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

The new upkeep skill system sounds awesome.

However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.

I got a beef with that.

The original eight classes have so many unfulfilling mechanics which could actually see play somewhere were they ferreted in to the upkeep system.

For example, the Elementalists conjured weapons come to mind. These have never been popular or viable except wherein they have a bug to exploit. There are just so few situations where it is worth the cost of losing three attunements for one.

But, what if conjured weapons became an upkeeped skill? Elementalists are able to conjure them over an attunement, doing so would cause their swapping CDs from other elements to continually rise as an upkeep cost. Meaning you could, for example, permanently upkeep the Ice Bow conjuration over the fire attunement, and if upkept for long enough, lose the earth and air attunements to the continually rising cost, but permanently gain two water attunements.

Ranger Traps are another skillset that could benefit from the new system. The closest thing these have seen to regular play was being thrown at people back when Rangers had even less condition options. But, with upkeep, traps could be made to go off each time someone activates them, and require you to upkeep them for the trap to be reset by putting another ‘tick’ higher CD on your pet skills.

There have to be more skills that this could benefit from, I play the elementalist and necro mostly. Not too much experience experimenting with the other classes. But the point remains, that we still do not really have fulfilling build customization in the base game, and in my opinion this could do a lot to fix that.

(edited by Conncept.7638)

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Samhaim.8956

Samhaim.8956

Where are you getting the upkeep being available to the other classes specialization from? I didn’t see it being mentioned anywhere in the blog post at all…

Samhaiim ~ Thief

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

Where are you getting the upkeep being available to the other classes specialization from? I didn’t see it being mentioned anywhere in the blog post at all…

Nowhere. This is a suggestion.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

To both of you, it does not say specifically in the blogpost that other specialization will get upkeep skills, but it also never states it is a Revenant only mechanic. People made the same mistake with Fear before launch, and it wound up being available on nearly every class. It just makes sense to me, though I could be wrong.

However what it does make clear, at the end of the blog post, is that the new conditions will not be added to anything but the revenant and the specializations, which to me sounds a lot like a big “Screw you” to the original classes still hoping for some kind of help before HoTs release. Especially when most of those classes still have pitiful build diversity two years after launch.

Nonetheless I edited the OP to reflect that. Thanks for pointing it out.

(edited by Conncept.7638)

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: runeblade.7514

runeblade.7514

To both of you, it does not say specifically in the blogpost that other specialization will get upkeep skills, but it also never states it is a Revenant only mechanic.

In other words, nowhere on the blog post states that the specialization will get upkeep skills.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

To both of you, it does not say specifically in the blogpost that other specialization will get upkeep skills, but it also never states it is a Revenant only mechanic.

In other words, nowhere on the blog post states that the specialization will get upkeep skills.

Is there an echo in here?

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Linken.6345

Linken.6345

dont we have 8 classes?

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

dont we have 8 classes?

Ahaha, yes XD

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

The new upkeep skill system sounds awesome.

However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.

I got a beef with that.

That’s not how upkeep works.

It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.

Other professions don’t have energy, so they won’t get upkeep.

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

The new upkeep skill system sounds awesome.

However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.

I got a beef with that.

That’s not how upkeep works.

It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.

Other professions don’t have energy, so they won’t get upkeep.

^This. In order to do this, anet would have to give all classes mana. No thanks.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Necromancers already have upkeep. Its called Death shroud. :P Gotta pop some spectrals or warhorn before going in! And #4!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

The new upkeep skill system sounds awesome.

However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.

I got a beef with that.

That’s not how upkeep works.

It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.

Other professions don’t have energy, so they won’t get upkeep.

^This. In order to do this, anet would have to give all classes mana. No thanks.

Says who? Mechanically speaking a resource is a resource, nothing but a control over skill uptime, be that cooldowns or energy.

(edited by Conncept.7638)

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

The new upkeep skill system sounds awesome.

However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.

I got a beef with that.

That’s not how upkeep works.

It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.

Other professions don’t have energy, so they won’t get upkeep.

^This. In order to do this, anet would have to give all classes mana. No thanks.

Says who? Mechanically speaking a resource is a resource, nothing but a control over skill uptime, be that cooldowns or energy.

But we already have cooldowns. I like that gw2 only has cooldowns, not cooldowns AND energy (like most games).

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

The new upkeep skill system sounds awesome.

However, the new blog post specifically indicates such skills will be available solely to the Revenant, (and I suspect in specializations) but in any case, not the base classes.

I got a beef with that.

That’s not how upkeep works.

It works by impairing energy regeneration. Do you see that arrows above the Revenant’s energy bar? That’s showing the upkeep system. If you have upkeep, you regenerate energy more slowly, or none at all, or you lose energy if you have a lot of upkeep.

Other professions don’t have energy, so they won’t get upkeep.

^This. In order to do this, anet would have to give all classes mana. No thanks.

Says who? Mechanically speaking a resource is a resource, nothing but a control over skill uptime, be that cooldowns or energy.

But we already have cooldowns. I like that gw2 only has cooldowns, not cooldowns AND energy (like most games).

I know, that’s what I am saying, we can use what we already have.

Cooldowns work fine as they are, I don’t want to see energy added to existing core classes, but there really isn’t any mechanical or design reason new upkeep skills can’t treat cooldowns just as they treat energy, metering their uptime as a cost for prolonged effects.

(edited by Conncept.7638)

Suggestion: Adopt skills into upkeep system

in Guild Wars 2: Heart of Thorns

Posted by: Xenon.4537

Xenon.4537

The upkeep system sounds a lot like the Wrath system for the Diablo 3 Crusader. It’s almost like traditional mana. I kind of miss having mana resource systems in GW2. Hopefully it won’t be too complicated though. The UI bar for the Rev looks kind of cluttered to me, and the way the skills works sounds convoluted. I’ll just be that one lunatic that isn’t obsessed with the new class…