Suggestion: "Build Locking" into achievements

Suggestion: "Build Locking" into achievements

in Guild Wars 2: Heart of Thorns

Posted by: Thund.2795

Thund.2795

CrystalRAID: Small clarification. It’s on an encounter basis. You can not swap anything around during a singular attempt. You may refine your strategy between wipes.

I think it’s an interesting idea to place achievements that, to complete them, your party doesn’t die for the entire raid. Obviously, under the assumption that you can change your setups only after your party wipes. This will solve some community’s problems: those who want to have the freedom to change skills and traits, and those who want a real challenge, worthy of the name.

I don’t know if then the reward of such achievements are only AP or even titles and items… I just shared, in my opinion, a really good idea.

Discuss!

P.S. : sorry for my english, it’s not my native language, please forgive my mistakes!

(edited by Thund.2795)