[Suggestion] "Dragonhunter" Trait change

[Suggestion] "Dragonhunter" Trait change

in Guild Wars 2: Heart of Thorns

Posted by: SeriusBlack.1963

SeriusBlack.1963

In the Ready – up episode of this friday, we got to see the Guardian specc. Namely the " Dragonhunter" although i strongly dislike the name I will not talk further about the name in this post.

The specc, gets 5 or 6 new trap skills. But only one single trait for it, that applies bleeding on each hit. While this is very good, it makes me sad that every single "skill categorie like for example " shout" “signet” " mantra" etc. has a trait that reduces the cooldown of said skills by 20%
There is no reason we should not get this.

Also it would be very nice to get a trait that allows traps to be groundtargeted. Again, Ranger traps have a trait like that. And even wells from Chronomancer and necromancer are getting tuned so that groundtargeting is baseline. Now i understand that we wont get to place traps at 1200 range. But please. placing stuff at your feet when your supposed to be tactical run around and stay at range is really iffy.

So my suggestion is make a new Grandmaster trait for the Dragonhunter that includes 20% cooldownreduction, groundtargeting and the bleeding ( And bring the bleed dmg down a bit) and replace it with the Grandmaster that currently grants Protection on virtue use, This trait is not that powerfull since virtues have a high base cooldown, so it can easely be swapped with the adept trait that was only trap bleeding before.

I really like the longbow attacks, and the trap design in general seems really good, but it really bugs me not being able to place them at range.

As a last point i want to talk about animations and sound. Although I know that they are probadly placeholders I want to state my opinion here.
The number 5 skill on Longbow should by no means have the same sound as Rangers longbow barrage, since its light arrows

Also when i read about the " spear of justice" from the F1 virtue, I though about an gigantic Light spear that can even dent a Dragon.. not a toothpick.. please. MAKE IT BIGGER

Im not sure if this is possible in the Guildwars 2 engine, but I would really like traps looking like traps, and not just a flat symbol on the ground.

Before i end I though i give my feedback about the elite Tomes that John Peters was talking about aswell. I really like them. Please go ahead and change them.

Guardian already has good synergy with shouts so having an elite shout aswell would be awesome. The new signet also seems like alot of fun! While the tomes where occasionaly fun, I really dislikes that they blocked all your other skills when you used them.

And since its a possibility that old skills get reworked, I there a possibility to do something about the shield of the guardian? Sadly the focus is more " shield-like" then the shield. In protection and support. I would really love playing a guardian with a shield. But the skills dont really appeal to me.

That was my quick-ish feedback, I hope somebody will read it

Greetings Serius.

[Suggestion] "Dragonhunter" Trait change

in Guild Wars 2: Heart of Thorns

Posted by: DevilLordLaser.8619

DevilLordLaser.8619

Hunter’s Fortification (Prot on Virtues) is potentially one of the most powerful traits in the game, enough so that I expect it to be pretty seriously nerfed before going live.

Gotta remember – Justice is a Virtue, and that particular Dragonhunter had a 16-ish second cooldown on Justice. 4s Prot every 16 seconds, i.e. very nearly 25% uptime, is pretty big – until we remember that Renewing Justice is a thing. I.e. Hunter’s Fortification becomes “4s Protection any time random trash dies”, which can very easily be huge. The 1s ICD is necessary for a reason, and even with that ICD, permanent Protection is a real possibility.

I don’t disagree that a trap Grandmaster with 20% cooldown and bleeding would potentially work. I haven’t seen the stream so I don’t know if Dragonhunter traps are ground-targeted or feet-dropped, but if the latter then yes, throwable traps would be good. This is very clearly a sniper class, being able to use your utilities at your preferred combat range would be good. That said, I also don’t really mind the fact that most of the Dragonhunter majors are neutral enough that DH can be taken for its excellent Virtues rework, and you won’t waste your time/traits if you’d prefer a sword-focused (or Sword/Focus. Tee hee hee) Dragonhunter. You do lose your GM minor, and frankly I kind of want Pure of Sight to switch into a major slot somewhere/be reworked. I don’t mind ranged fighting myself, but I know for a fact that people will see that one minor and decide “THIS CAN’T STACK IT’S USELESS RARGH RAWRGH RABBLE RABBLE”, and that notion irritates me.

Beyond that? I really like what I see, and I will be investigating this closely upon the Dragonhunter’s release.