[Suggestion] Guild Mastries

[Suggestion] Guild Mastries

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

So, Part two of… however many parts of my string of “how to extend the mastry system posts” because my job is boring and has a lot of down time, and I’m a sucker for systems design.

Looking for part 1: Diplomacy Mastries? Here you go.
https://forum-en.gw2archive.eu/forum/game/hot/Suggestion-Mastries-Diplomacy/first

Now that that’s out of the way, let’s move on to the new stuff!

So, what are guild Mastries, and why would I want them?
Guild Mastries, like any other mastry track, are a series of themed mastries that hrlp you benefit your guild, and help you guild benefit you. These are specifically aimed at being long term usable things, so I’ve designed them around content that most people in guilds will be doing long after all the hall upgrades, scribing, and other limited content is over. The general idea here is that, like other mastry tracks, doing guild stuff makes you getter at doing guild stuff.

How do i unlock this Mastry track?
The Guild Mastry track is unlocked when you complete your first Guild mission. This is tied to your chest reward, so the first time you acquire a personal reward for a guild mission, you’re ready to start mastering the use of your guild!

How do I get the mastry points, and where are they?

There are 25 Guild mastry points, Though you’ll only need to acquire 19 of them to fully level the mastry. This approach is taken to benefit guilds with higher rank halls, without necessarily requiring high hall service ranks to complete the mastry. In general the hall ranks are simple for member to acquire, and are usually attached to structures. The reamaining mastry points are acquired by spending commendations, which are easy for guilds of all size and wealth to acquire simply by completing guild missions.

The mastry points tied to guild halls are tracked per account, not guild, so no double dipping in to two halls to double up on your mastry points!

Guild Hall Waypoints -2
You can channel the mine and entrance waypoint for one point.

Guild Mine – 3
As your guild excavates an ever larger mine, powerful aetherium veins can be channeled for mastry points. You’ll fine one mastry point in each new mine rank.

Guild Crystal – 1
You must resonate in it, as it resonates in you. Channel your guild’s crystal for a mastry point.

Guild Historian – 19
A new NPC, Found in the Guild Initiative in LA, and in the Tavern in any guild hall, will record the heroic deeds of your guild. In exchange for 10 Guild Commendations, he will provide you with 1 Guild Mastry point. You can earn up to 19 points in this manner, and at the 19th one, he will provide you with a unique guild hall decoration “Collected tales of Heroics” An expensive looking leatherbound volume in a glass display case. L50 scribes can craft a “Heroic Libram” from five of these decorations and a basic shelf, creating a fancy bookshelf gilded with laurels and your guild’s emblem. Start your library of heroic deeds today!

What about XP? Where can I level These mastries?

Because guild specific content is extremely limited in scope, and instances won’t deliver much, you can select and level this track anywhere you like, provided you are representing a guild.

So, what’s in it for me?

So Glad you asked! There are five ranks of Guild Mastry, focused around making you more awesome at guild missions, and providing you with bonus guild-specific resources, discounts, buffs, and abilities.

Rank 1 – Guild Crystal Attunement (1)
Gain a chance to loot Shards of Crystallized Resonance, Tenebrous Crystals, and Shimmering Crystals from fallen foes.

Rank 2 – Guild Intelligence Network (2)
When you guild has an active Bounty or Trek, the targets will be displayed on the minimap if you are within 1200 units. The range of this display is increased by an additional 900 units for each additional guild member on the map. Your advanced knowledge of enemies and terrain allows you to gain a stack of 5% damage reduction for each bounty target killed during bounty missions (up to 20%) and 10% move speed during treks for each trek target you complete (stacking up to 50%) Intelligence network buffs are lost if you enter an instance, WvW, or PvP.

Rank 3 – Advanced Guild Logistics (3)
Gain a 10% discount on all gold prices from merchants in the guild hall and Guild Initiative headquarters.
In addition, any items you donate to the guild’s treasury have a 10% chance to grant twice as many items to the treasury, and you gain karma for every donation. The doubling effect has an internal cooldown of 24 hours (to prevent splitting large stacks in to single items from being more efficient than just donating stacks, as that would be annoying)

Rank 4 – Brand Loyalty (5)
Buffs gained from guild banners with the same displayed tag as you last for two hours (with the exception of road markers) and give you a choice of utility buffs (wrench icon) to power, vitality, or condition damage(from a dialogue when clicking the banner)

Rank 5 – Never Walk Alone (8)
You may teleport to any guild member from a right click action in the guild roster once per hour. (Same effect and limitations as teleport to friend) You may use the Guild Portal to travel to any waypoint you know for free once per hour. You gain 2% gold, magic find, and xp for each guild member on the same map as you, up to 20%.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

[Suggestion] Guild Mastries

in Guild Wars 2: Heart of Thorns

Posted by: Donari.5237

Donari.5237

That’s an intriguing set of ideas. I like how easy you made it to get the mastery points, though the devs might want it to be a tad harder. My skimming glance doesn’t spot anything terribly OP about the tier abilities, either.

Side comment: You left the first e out of “masteries.” So I read it in an interesting fantasy low-born accent

[Suggestion] Guild Mastries

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

I could spell check through again, but I think I’ll leave it as I already see so many typos.

As for the ease of acquisition for the mastry points, I look at it largely in terms of the commendation difficulty. Considering there are a lot of compelling uses for commendations, and 10 commendations is right about what most folks earn in a week, I felt that the 10 point trade off was significant enough, and with guild missions varied enough that it felt good on difficulty.

Consider that ascended trinkets cost 12, and lots of people are regularly spending commendations on shards, skins, and other stuff, and the value of commendations seemed to me the most thematic way to grant the points. You get them solely by doing guild missions, which are generally unique content compared to the rest of the game, which seems to be the overall design for mastery points.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ