Suggestion: Guild Material Collection

Suggestion: Guild Material Collection

in Guild Wars 2: Heart of Thorns

Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

As a guild leader I had to coordinate farming, buying, selling, trading, and crafting of mats for the guild hall. During this long process I fought with one very difficult, very annoying, blocks in the road: crafting with soul/account bound mats. And I feel the need for such mats in guild hall upgrades, is not only urksome, but completely goes against the spirit of what a guild hall stands for: teamwork, and couperation.

Upgrading your guild hall is about pooling resources, and coordinating with other guild members to craft the required mats. If one player is a master of cooking, and another is a grandmaster armorsmith, and both can craft needed items for the guild hall to be upgraded, they should be able to share and trade resources with each other to get the job done. Unfortunatley, with many of the required mats being account bound, that is not possible. Every player is on their own to farm/craft the needed mats, and guild suddenly becomes less about working together, and more about working on your own, and the ideals with which the guild hall were created, of working together, using team work and couperation to build a place together, are lost.

I’ve thought about this problem for a while, and came up with three possible solutions, as well as their associated problems:

1. Solution: Make the mats/items that are curently required for the guild hall ‘unbound’ as aposed to ‘soul bound’ or ‘acount bound’.
Problem: many of the mats/items currently required to upgrade the guild hall are account/soul bound for a reason, as they are used for other unrelated craft-able weapons/armors/items, that if they were to become ‘unbound’ and thus tradable, would become much easier to craft/trade and as such, lose their difficulty/prestige/value.

2. Solution: create new ‘unbound’ mats/recipies/items to replace the mats/recipies/items that are currently required for the guild hall upgrades. Thus the current mats/items don’t loose their value/prestige.
Problem: development cost and time. To create all these new items recipies and mats would set back ANET a lot, and we’d have another content drought.

3. Solution: create a new Guild Material Collections tab, for new ‘GuildBound’ mats/items. This would incorporate and merge two current systems that are already in game. 1. The material collections tab you have that you can see every time you walk up to a bank or crafting station. 2. The guild treasury where you can donate items to the guild hall to be used for guild hall upgrades.
If we put the two ideas together, you could have another tab under your material collections tab, known as a guild collections tab. Here you could (if you have the guild permission) donate ‘unbound’, ‘soulbound’, and ‘accountbound’ mats to your guild, at which point they take on the new title of ‘guild bound’. ‘Guildbound’ mats can then be taken out of the guild collections tab, by any guild member with the right premissions, and be donated to the guildhall, stashed back in the guild collections tab, or be used to craft new mats/items to be donated to the guild hall.
Mats/item crafted with a guildbound title likewise become guildbound, so a player can’t craft a legendary weapon with guild hall mats and then sell it on tp. Prehaps even certain recipies (such as are required for legendary weapons) won’t even be possible to craft with guild bound mats. Thus it becomes possible to trade mats between guild members for the purpose of upgrading the guildhall without the market becoming currupted and destroying prestige Items.

(edited by OtakuModeEngage.8679)