[Suggestion] HoT and Achievements UI Rework

[Suggestion] HoT and Achievements UI Rework

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

(includes also suggestions of Achievements and missing stuff)

I’m pretty sure, that HoT will bring to the game also pretty alot of new Achievements as most likely also some new types of Achievements based on the new Game Content that we will see.
Ever since anet rearranged the Achievements with one of their Patches from the past, they feel so completely unclear and unsorted, that I think, that ANet should take the time and the chance to use HoT also to rearrange the Achievements UI, so that all achievements get shown there, where they make sense, that the UI has all the categories, that it needs to show us all the achievements of the game in an easy and quickly navigatable way, that is also good to understand and use.
Each Bullet Point will be for an own Main Categories, Lines will be used for diverse Sub-Categories

Here is a Concept:

  • Dailys
  • Story Journal
    - Your Legends (Hero/Personal Story)
    - Season 1 – Rise of Mordremoth
    - Season 2 – Truth Seekers (click on these to open up the single Chapters of the Season)
    - Season 3 – Heart of Thorns
  • Festivals
    - Halloween
    - Wintersday
    - Dragon Bash
    - Four Winds
    - Crown Pavillion
  • Exploration
    - Explorer
    - Regions (which each Map having its own Sub Category, so for the start we will find here Dry Top and Silver Wastes and somewhen all other Maps too)
    - Dungeons (give each Path its own Sub Category, then doesn’t look the Aetherpath so out of Place anymore, more Paths need to get redesigns)
    - Fractals
    - Jumping Puzzles
    - Treasure Hunter (finding Treasure Chests in Hidden Places)
    - Quests (Solving Riddles, making Scavenger Hunts, like reading all Books in Ebonhawke or removing all propaganda posters, doing Events in General and so on)
  • Guilds
    - Missions
    - Crusades (when we will see somewhen Raids)
    - Guild Hall
  • Combat
    - Weapon Master
    - Slayer
    - Combat Master (includes Reviving, making Combos, Finishers)
  • Bosses (Remove the old red icon Boss Category and reintegrate their achievements into the new Sub Categories for each single Boss)
    - Tequatl
    - Tri Wurm
    - Shatterer
    - Claw of Jormag
    - Karka Queen
    - Vinewrath
    - Shadow Behemoth
    - Mega Destroyer
    - Golem Mark II
    - Hydra Queen (rename her, she has nothing to do with Hydras, name her “Blood Queen for example as reference for her reigning over the Blood Coast or so”
  • Progression
    - Masteries
    - Specializations
  • Trading
    - Tradesman (about Money Making, Salvaging, Gathering, Trading Post, Mail Carriers)
    - Crafting (all about just Crafting)
  • Collections
    - Basic Collections (includes Fashion, Outfits)
    - Rare Collections (includes Miniatures)
    - Legendary Collections (Precursor Quests, Legendary Collector, Twice Told Legend ect.)
    - Black Lion Collections
  • Community
    - Party (includes Emotes, Dancing, Music Playing, Food, Drinking, Toys and Tonics)
    - Keg Brawl (should get renamed to Keg Rugby)
    - Sanctum Sprint
    - Crab Toss
    - Southsun Survival
    - Belcher Bluff
    - Polymok
    - Bar Brawl
    - Target Shooting
    - Costume Brawl
    - Super Adventure Box
  • Hall of Monuments
  • Structured PvP
    - Championship (PvP Rank Progression, Titles ect.)
    - Conquest
    - Stronghold
    - Last Man Standing
    - Codex Arena
    - Collosseum
    - Team Fights
    - Duels
  • World versus World
    - Seasons
    - Tournaments
    - Edge of the Mist
    - Borderland
    - Eternal Battlefields
    - Fissure of Woe
    - The Rift
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside