After poking around the beta a bit and realizing how much like Dry Top it is
…I want to hurt things. It makes me regret buying the expansion, and that’s bad.
But really, as I think about it, it’s not just Dry Top. It’s any multi-level zone that isn’t a city. If we’re underground, we only get a small circle of map exposure, and then it doesn’t get remembered, because there isn’t a tracking level for it.
If there’s an event going on above or below, there’s no way to know how to actually get there by the map. If event circles had height fadeouts/indicators like vistas in cities, it could save a lot of wasted time.
- Multilayer world maps, not just in cities.
The boxy maps don’t link together in the most logical ways. During exploration, sometimes a spot that looks like it should have a junction to another zone doesn’t, and completely innocuous places that don’t look like they should have a junction do.
- Add exit portal marks to world maps.
I do appreciate that the beta map had the up/down markers. More of the maps need those, at least.
Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632