[Suggestion]: Mat Node variety in new zones
I suspect that no, the new areas will not have the mixed nodes. From the information released, ANet is determined to have people go back to lower tier areas (can’t blame them for not wanting large chunks of barely populated world).
Although I am not sure how hordes of node farmers make the world more lively. In the best case scenario, the new dynamic event reward system will make the lower tier areas filled with more people. ‘ANY EVENTS?!?!’ in general chat will be even more common as people scramble to farm things like silver doubloons.
From the information released, ANet is determined to have people go back to lower tier areas (can’t blame them for not wanting large chunks of barely populated world).
Yes, I was thinking of this. The idea was that if the ratio was balanced, so that the majority of nodes were T5 or T6, it would still be most efficient to hit low level zones for low tier mats. But there would still be a supply of low level mats that would start coming out of the endgame population, and a reduction in the amount of T5 nodes, balancing the supplies of the tiers back.
What the ideal ratio would be, I have no idea, but I’m sure ArenaNet could gaze into their Metrics and produce a very good guess.
[Suggestion]: Mat Node variety in new zones
in Guild Wars 2: Heart of Thorns
Posted by: Aleksander Suburb.4287
I would prefer to get lower tier leather or cloth. In low level zones is just a small chance to get them, if you’re lvl 80.
[Suggestion]: Mat Node variety in new zones
in Guild Wars 2: Heart of Thorns
Posted by: LanfearShadowflame.3189
Weren’t new node images data mined by that_shaman? I got the impression we’re going to see some new mat nodes in the expansion, in addition to the existing t5 and t6.
Which, makes more sense to me than the higher level zones suddenly having the lower level nodes.