Suggestion: Pact Commander Swiftness Toggle

Suggestion: Pact Commander Swiftness Toggle

in Guild Wars 2: Heart of Thorns

Posted by: Sold Out.7625

Sold Out.7625

Heya everyone!

With the recent post: Pact Commander Mastery there was a big point mentioned in the video:

Permanent Swiftness: It comes with a 33% movement speed and a permanent speedlines effect like normal swiftness while in cities. (At least it was that way in the actual stream.)


I want to suggest a Toggle for the Permanent Swiftness buff that this Mastery gives to players! Due to…

  • The Jumping Puzzles in Lion’s Arch not always needing swiftness given to them at all times – permanent swiftness would make things like Troll’s Revenge a ton harder!
  • The visual effect spam! Imagine every player constantly having the weird speedlines as they move around the map. In the actual POI stream, having the Pact Commander Swiftness meant you constantly have the swiftness speed lines! This is a bunch of visual clutter that makes our characters look worse and can heavily intrude on yes, RP too.
  • People don’t always want to run at full speed. While I don’t doubt that a majority of the time it can be practical, I often see people intentionally avoiding using swiftness buffs in cities to avoid the visual effect or to just enjoy the view more slowly.

I’m sure more people have personal opinions on this, but these are some of the biggest offenders.

tl;dr: Permanent swiftness gives an obnoxious visual effect and speed all the time that can ruin good views, make JPs incredibly hard, and would be VERY annoying for roleplayers. Can we have a toggle like the Mentor icon?

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

(edited by Sold Out.7625)

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Posted by: Gray.9041

Gray.9041

having something as an option rather than forced on you is just a good idea in general +1

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Posted by: Akamaru.7415

Akamaru.7415

oh is it automatic? I thought you had to talk to an NPC still, its just that their speed is increased. Or that you would have to toggle on your icon

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Posted by: ImTasty.2163

ImTasty.2163

oh is it automatic? I thought you had to talk to an NPC still, its just that their speed is increased. Or that you would have to toggle on your icon

You can toggle the speed buff. According to the blog, you have to have the Mentor tag on to have the speed buff active. I think the OP is asking for an option to keep the tag on but to disable the speed buff.

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Posted by: Vix.6730

Vix.6730

+1 more options is a good thing.

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Posted by: Sold Out.7625

Sold Out.7625

oh is it automatic? I thought you had to talk to an NPC still, its just that their speed is increased. Or that you would have to toggle on your icon

You can toggle the speed buff. According to the blog, you have to have the Mentor tag on to have the speed buff active. I think the OP is asking for an option to keep the tag on but to disable the speed buff.

No. In the video they had the speedbuff without the symbol on. If it wasn’t that way, everyone would toggle the mentor icon on just for the swiftness and the entire map would be little blips.

But we don’t have a toggle for the swiftness.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I agree there should be a toggle for the Speed Buff. One may not want to be ‘speedy’ when attempting JPs or Vistas.

It’s the one thing that makes me pause when considering this Mastery Line.

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Posted by: Yargesh.4965

Yargesh.4965

yeah turning off swiftness for jp’s would be great. I hope there is a toggle when the expansion is released.

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Posted by: Zetsumei.4975

Zetsumei.4975

Is this only in cities or anywhere? That suggests that if they blindly implement it, it will also work in wvw too.. #balance.

Kurodaraku – Necromancer | Kuroshikon – Ranger
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia

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Posted by: Pifil.5193

Pifil.5193

Is this only in cities or anywhere? That suggests that if they blindly implement it, it will also work in wvw too.. #balance.

They said it would only work in cities. Seriously, I mean, think about it, it would invalidate so many traits and skills if it worked everywhere.

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Posted by: Grumwulf.9602

Grumwulf.9602

It would be a solution if you could click it off and only have it reapply if you rezone.

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Posted by: jacksparrow.7921

jacksparrow.7921

It only will work in cities so i s a good thing… im tired to talk whit the npc every time, in time u will see that is more beneficial… for what u need toggle , is like right now u go and talk whit the vendor if they will add toggle.. This feature is ONLY FOR CAPITAL CITIES not the entire world so is the best thing to remain perma.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

A toggle would be best. I would prefer not to have to learn jumping all over again because I had a permanent speed boost on in cities.

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Posted by: Electro.4173

Electro.4173

I most definitely support a toggle of some sort.

I hate doing jumping puzzles with swiftness, makes everything much less precise. And while there aren’t a ton of JP’s in cities, there are enough that I’d rather just be able to shut it off when I’m doing them.

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Posted by: CandyHearts.6025

CandyHearts.6025

Toggle would be a great idea! I forgot all about JPs. That could be very…. very bad xD

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Posted by: I See No Tomorrow.7302

I See No Tomorrow.7302

Yeah I’d probably avoid the mastery despite its other advantages if the swiftness wasn’t toggleable
(I hope something similar occurs for the Chronomancer speed trait because I don’t want to have to switch builds and unequip shield and wells every time I want to go normal speed)

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Posted by: Sold Out.7625

Sold Out.7625

Yeah I’d probably avoid the mastery despite its other advantages if the swiftness wasn’t toggleable
(I hope something similar occurs for the Chronomancer speed trait because I don’t want to have to switch builds and unequip shield and wells every time I want to go normal speed)

At least that would just be 25% and would come without annoying speedlines all day! And you at least would have -kind- of a way to turn it off by switching masteries. Which is more than the Pact Commander mastery has right now!

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: Kidel.2057

Kidel.2057

+1 on this.
Also even with speed buff, please tone down or remove the effect.

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Posted by: Sold Out.7625

Sold Out.7625

+1 on this.
Also even with speed buff, please tone down or remove the effect.

I must admit this is probably my main issue.

The RPers would rampage! D:

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

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Posted by: Ranulf.9285

Ranulf.9285

Bumping this up! I made my own thread on the subject, after HoT launched, and it’s a relief to see that people were already worried about the swiftness buff long before launch.

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Posted by: Trueflight.9058

Trueflight.9058

+1. This effect is not needed – we have plenty of other speed boosts in the game without visual effects. It is disruptive to RP, it’s visual clutter as the OP stated, and it serves no purpose.

Please either remove the visual effect, add a toggle to the mechanical effect somewhere (perhaps have obtaining the mastery give the character a “Commander’s horn” item that casts 30m of swiftness on his party when activated in a city, or the like), or refund the mastery for myself and others that request it. I RP a lot, and don’t need any of the Pact Commander mastery benefits – I would prefer not to have them than have this visual effect permanently on.

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Posted by: PopeUrban.2578

PopeUrban.2578

Can’t you just turn off the tag? I mean, if swiftness is damaging to your RP, is’nt a giant apple floating over your head like a lot more damaging to immersion in a visual sense?

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Trueflight.9058

Trueflight.9058

Can’t you just turn off the tag? I mean, if swiftness is damaging to your RP, is’nt a giant apple floating over your head like a lot more damaging to immersion in a visual sense?

The speed boost – and swiftness movement lines – are always on, whether you are wearing the tag or not. Anet, could we get an acknowledgement of this request, please?

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I heartily support the idea of toggling the speed, but please don’t nerf the speed in any way for those that want to have it on, as I do. I have been working hard on my Pact Commander mastery to get even more speed in capital cities. Please don’t take that away.

Clearly, the speed has made Troll’s Revenge a little trickier in parts, but it has also made it easier in parts. I really enjoy doing this jp at speed. I was already practicing speed running it and this makes it even more fun.

On the swiftness lines behind the character – there’s no need for those when your baseline speed in cities is faster. Save it for special boosts to the baseline.

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Posted by: PopeUrban.2578

PopeUrban.2578

On the swiftness lines behind the character – there’s no need for those when your baseline speed in cities is faster. Save it for special boosts to the baseline.

This. It’s a little confusing as the lines usually denote that you have the actual swiftness boon. Not a big deal as it only applies in noncombat areas (cities) but I don’t see the value in the particle effect for this.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Scerun.5834

Scerun.5834

Don’t suppose they’ve recognised this, have they? I’ve only just, accidentally, after avoiding getting this mastery for so long, gone and trained it.

It’s seriously killing my vibe. I don’t mind the speed boost, but the effect is, you’re right OP, obnoxious as hell, and it’s not even aligned with my human character model properly. As a chap averted to particle effects and one who enjoys having character who wear the more understated combinations of armour, it’s so hard to ignore.

Hopefully they’ll do away with the awfully tacky effect altogether, or just give a toggle.

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Posted by: khani.4786

khani.4786

I like the speedbuff and don’t want it turned off.

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Posted by: Scerun.5834

Scerun.5834

I think you missed the point, perhaps by not exactly reading was what written by anyone. The issue is with the associated effect, not the boost itself. As marginal as it may be, I’m sure people notice that 5%.

Speed boost: Fine
Speed effect: Tasteful to some; not to others. Customisation/toggling/removing needed