Suggestion - Raid Model Size Change

Suggestion - Raid Model Size Change

in Guild Wars 2: Heart of Thorns

Posted by: Psygo.5976

Psygo.5976

[THIS IS BASED ON THE SCREENSHOT]
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/11/8e45811_17-SV-Screenshot-7.jpg

I already see a problem with raids. It’s an aesthetic one, but it’s an important one for immersion. Bosses being really large. That’s OK when it’s a monster or something, but for enemies that we know are not of exceptionally large it just looks out of place. I understand you want to prevent confusion in a crowd, but raids are not a place for that. Raid are for people that understand how to tab their targets and really won’t be looking at them as our cameras will be so far out as to see everything. I get that you want players to see the bosses in the 10-man zerg, but at the same time they don’t need it.

Unless there is a lore reason for this, I really don’t see the point of doing this.

Suggestion - Raid Model Size Change

in Guild Wars 2: Heart of Thorns

Posted by: Labjax.2465

Labjax.2465

Maybe it’s an Alice in Wonderland raid. :P

Or words to that effect.

Suggestion - Raid Model Size Change

in Guild Wars 2: Heart of Thorns

Posted by: Pride.1734

Pride.1734

From a mechanical standpoint its kinda important that the bossses are larger than the average player. It will be next to pimpossible to see the animations with 10 players casting effects on it.

Also you can always come up with any lore based excuse. Its a giant from far far away/ he fell into the magic drink when he was a kid/ hes got big bones.
In short gameplay first.

Suggestion - Raid Model Size Change

in Guild Wars 2: Heart of Thorns

Posted by: DarcShriek.5829

DarcShriek.5829

Are you seriously asking for a change to a raid that you know absolutely nothing about?