[Suggestion] Regarding Npcs
Seemed forced to specifically call what class or spec you are without it actual being critical to the situation. It would also mean tons of unused content (from a player perspective) for a single run of a story line.
Its easier to focus on highly visible aspects of other characters (who don’t change), and use that to drive context specific dialog. On top of that, exposition is a terrible way to explain things given how the game runs its cut scenes. It looks good on paper, but it just feels awkward.
Seemed forced to specifically call what class or spec you are without it actual being critical to the situation. It would also mean tons of unused content (from a player perspective) for a single run of a story line.
Its easier to focus on highly visible aspects of other characters (who don’t change), and use that to drive context specific dialog. On top of that, exposition is a terrible way to explain things given how the game runs its cut scenes. It looks good on paper, but it just feels awkward.
well it doesn’t necessarily have to be critical to the situation though in my view of course i meant it as a new flavor or addition to the story or npc interaction , and about the part where you said that it would leave tons of unused content for a single run of the story, am not entirely sure what you meant by that but if i got it right you’re talking about the players that end up doing the story once with a single character rather more than once in several? sorry if am slow english isn’t really my native language, also while i agree it’s easier to focus on visible none changing aspects of characters, but i just think in my view since it’s HoT and we’re being introduced to specializations that add more to the class , that there should be some form of recognition from the npcs about the players class plus the specialization having some of it’s background explaine-d (<- kept saying kitten here not sure why). am not saying the idea can’t be improved, or it’s the best one ever,improvements are always welcome . but it would just feel like it would be pretty cool to see it.
Seemed forced to specifically call what class or spec you are without it actual being critical to the situation. It would also mean tons of unused content (from a player perspective) for a single run of a story line.
Its easier to focus on highly visible aspects of other characters (who don’t change), and use that to drive context specific dialog. On top of that, exposition is a terrible way to explain things given how the game runs its cut scenes. It looks good on paper, but it just feels awkward.
if i recall, there was one specific point in the personal story when you were in orr, there was a specific place that was obviously covered in mesmer magic by the pink tinge in the area. when talking to one of the characters (as a mesmer), they were wondering what felt wrong about the place and you could point out that it was mesmer magic, and insinuate that it was because you were a mesmer. I havent played through that specific storyline as another profession yet but if that’s the case, they’ve done it through text alone. they also have priory specific dialogue throughout the living world stuff too, most of it through text though.
Seemed forced to specifically call what class or spec you are without it actual being critical to the situation. It would also mean tons of unused content (from a player perspective) for a single run of a story line.
Its easier to focus on highly visible aspects of other characters (who don’t change), and use that to drive context specific dialog. On top of that, exposition is a terrible way to explain things given how the game runs its cut scenes. It looks good on paper, but it just feels awkward.
if i recall, there was one specific point in the personal story when you were in orr, there was a specific place that was obviously covered in mesmer magic by the pink tinge in the area. when talking to one of the characters (as a mesmer), they were wondering what felt wrong about the place and you could point out that it was mesmer magic, and insinuate that it was because you were a mesmer. I havent played through that specific storyline as another profession yet but if that’s the case, they’ve done it through text alone. they also have priory specific dialogue throughout the living world stuff too, most of it through text though.
I didn’t come across that one. I’ve done Grizzwhirl as a Mesmer, and you’d think it would had been obvious to that profession.