[Suggestion] Skill heals

[Suggestion] Skill heals

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

If healer role is to become a viable and desired role in spvp as a-net is rumored to plan, then i strongly suggest that all stronger party heals become “skillshots” that can and should be prone to enemy intervention, while all safe passive party heals receive proper nerf bat.

And i mean proper skillshots, not dropping healing gems on the floor that walking over takes 0.5-1s for a player, and the next set of them is coming with next staff aa.

[Suggestion] Skill heals

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

Dont work like that. Most heals can be interrupted already and are weak without heal gear.

[Suggestion] Skill heals

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

Most base #6 heals. A medic character has tons of other healing sources, some of them passive and strong with healing gear. And worst of all some of them on aa, which renders interrupts void and null. For example engi healspolsion on mortar kit, or revenant staff aa.

[Suggestion] Skill heals

in Guild Wars 2: Heart of Thorns

Posted by: Coedeax.2567

Coedeax.2567

@Zeft

I feel as though your post is almost from the future,the way you worded it…

Oh Great And Mighty Traveler of Time, tell me what is in store for us plebeian mesmers!?

It’s not FAIR!

[Suggestion] Skill heals

in Guild Wars 2: Heart of Thorns

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

^ nerfs, nerfs.