Suggestion- Tangled depths improvements

Suggestion- Tangled depths improvements

in Guild Wars 2: Heart of Thorns

Posted by: Swagger.1459

Swagger.1459

More waypoints.

Three lane meta event.

Add more supply caches.

Less torment and cripple.

You’re welcome!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Suggestion- Tangled depths improvements

in Guild Wars 2: Heart of Thorns

Posted by: Electra.7530

Electra.7530

Hahaha, I say that for all the maps.

Suggestion- Tangled depths improvements

in Guild Wars 2: Heart of Thorns

Posted by: Jesseii.2097

Jesseii.2097

i want it to be flat, boring and stupid. just like my chest. also i think it needs more arrows everywhere. like all over the map. whenever you press M your screen should just be all green direction arrows telling you where to go. the arrows should also overlap with other arrows, maybe some of those arrows overlap with THOSE arrows and make even more overlapping arrows! it would give the person reading the map a sense of adventure instead of just easily being able to find their way.

it would be like trying to navigate a maze on the back of a cereal box, except it would actually be fun and take years of experience to master. then they could add a “Cartographer” profession in which people could make maps with their own arrows, showing the most efficient way through the jungle or any map they decide to craft.

Suggestion- Tangled depths improvements

in Guild Wars 2: Heart of Thorns

Posted by: Ronnie Hu.1694

Ronnie Hu.1694

the final Meta need to lower the difficulty and change the NO CC ridiculous. 2 hours of works and fail in 5 minutes because of 1 lane failure. This isn’t fun.

Suggestion- Tangled depths improvements

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

the final Meta need to lower the difficulty and change the NO CC ridiculous. 2 hours of works and fail in 5 minutes because of 1 lane failure. This isn’t fun.

my take on it