Hi everyone,
Much has already been covered and I will try not to repeat what majority are saying, so I will try to just stick to few suggestions I thought might be useful and why.
First suggestions for new maps since it is shorter and easier to explain. Verdnat Brink is map different from anything I have ever seen in MMO games I have played so far. Really well designed and vertical component is just amazing. However (and here I must state that I am no PvE player) I had issues navigating map and difficulties going from point A to point B without getting lost.
I noticed that in story mode you get those arrows showing you the way and I found it really useful. So, why not add that or something similar to open world also? For example arrows showing you way to reach some point (whether it is specific point on the map, event location or just random point you marked on the map), or maybe line that shows, once you marked the spot you want to reach, and if you follow the line you get to where you wanted to go. Since map is vertical also I can see some possible issues with marking the proper spot, but I think you understand my point and what it is that I think could be helpful. Since I don’t play PvE I must say I am unaware if such thing already exists and if it does please excuse me.
Now to the Reaper…
Many have said that greatsword is currently not good choice for a weapon. I must say that for PvP and WvW I completely agree and find it very slow and unrewarding. The more I tried to use it in PvP and WvW the more I realized there is no way I would choose that weapon over something else since it can’t hit almost anything. In PvE it is actually not so bad at all, but only because mobs tend to be a lot more static and easier to control and even then, it is only good as secondary weapon set (mostly because of skills 3,4 and 5).
At first I thought how improving damage would help (like many suggested), but then I found myself in situation where I tried to kill enemy dolyak in WvW. I was constantly holding move forward key and tried to attack dolyak. As you know they are really really slow. However, even slowly moving dolyak was impossible to hit with greatsword auto-attack. I have reached dolyak and, as soon as it was in range of auto-attack, animation started and before animation ended dolyak was out of the range and I missed.
Now, I didn’t tell that for the story sake. I told that because it got me thinking how much damage must it deal before I can begin considering greatsword rewarding and I came to a conclusion that even if you put numbers aside but put option on it that if it hits it is guaranteed kill shot, I would still not use it because even killing anything with 1 shot is not worth it if that 1 shot basically can’t hit anything.
So, my suggestion regarding greatsword is that it should be faster on auto-attacks because no damage would make me use it with current speed, range and animations. Regarding damage, while greatsword auto-attack damage is fine as it is (if it hits anything), I must add that Gravedigger hits way too low damage regardless of the animation/cast time (even if you make it instant). Opposite of auto-attack I feel that high cast time here is justified, but damage is unrewarding, especially since before you get enemy under 50% HP there is absolutely nothing special about this skill and I am struggling to find reason to use it (before enemy gets below 50% HP and even then dagger auto attack against 0.8s cooldown Gravedigger would be tough choice).
Just to end elaboration on greatsword: skill 3 is great, skill 4 good (I found nothing wrong with it so far) and skill 5 is a bit difficult to aim (maybe it was intended that way, maybe it’s something that needs fixing) but overall interesting skill (someone suggested chill on it which I found to be really good suggestion).