Suggestions for the next round of Adventures
in Guild Wars 2: Heart of Thorns
Posted by: Lysander Freeman.4186
in Guild Wars 2: Heart of Thorns
Posted by: Lysander Freeman.4186
I’ve now tried out all of the Adventures and they’re OK. Some are fun, some are annoying, but that’s fine with me. Can’t make everyone happy and it’s fun to try out different things outside your comfort zone every now and then.
But I would really like to see a different approach on the next round of Adventures, if there is one. My thumbs are sore and my spacebar’s unhappy right now due to the constant jump and rush of the current Adventures. 4 Golds, rest Silver except for the Shooting Gallery that I’ve done twice and it’s always locked out when I think to go check again.
Factions had that one 8-man instance where the goal was to kill as many of the Afflicted as you could and it has a ‘soft’ time limit. IIRC the time extended each time you killed a boss.
Nightfall had that fun solo Wurm-version of Pac Man in the desert lands that I thought was extremely fun and replayable.
The current round of Adventures are all very fast and very short and rely heavily on twitch reactions. The main PvE of Guild Wars 2 doesn’t rely on these skills so much (at least in standard game play).
I don’t think I’m alone when I say that I’d really enjoy different types of Adventures that use play styles and skills more akin to standard game play but offer a leaderboard so players and teams can ‘compete’ to be the best at the challenge. Would be nice to have challenges that have more problem solving aspects without giving the player 0.5 seconds to hit a button (the mushroom cap hop drives me bonkers, seems I’m a small minority on that though).
Perhaps something like a constantly moving maze with bosses hidden in certain areas that give you more time on the clock if you defeat them? Add a level or two to the labyrinth with access holes in various locations. Leaderboard would go by number of levels deep the person or party went and how many kills.
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