TD Meta Fundamentally Broken

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: Lysander Freeman.4186

Lysander Freeman.4186

I am not complaining about empty maps. I am not complaining about not being able to do this event without organization.

I do have a commander’s tag and I have stepped up to the plate to lead lanes. I have led and followed in lanes in both pug and guild maps. Did this event multiple times multiple days this week as well. 25+ attempts by now I think. I have not beaten it yet. I’ve done every lane though.

It’s Bad Design or Broken.

The primary issue is the scaling in the meta based on people within proximity of the event in each lane. The closest I have come is with 3/4 down and 1% or less left on Ogres – and that was due to Ogres having a crapload of unaccounted for people and people coming over from other lanes at the end. I’ve also been in two other maps that completed 3/4 and had SCAR down to 15%. I’ve noticed that a lot of people have finally caught on to Nuhoch lane so that lane isn’t as much of an issue as it has been in the past, but that also gets screwed when people pop in unanounced.

You can have a perfectly organized set of squads and suddenly have 5-10 randoms show up in your lane and screw it all up. This is NOT good design. Good design is adjusting your scaling to accomodate for this. Good design in an OPEN WORLD EVENT would encourage more people to join in the lane to help out, not punish.

I understand the desire to force people to work together, but this Doesn’t Happen in open world events. Yesterday in one run no one tagged on Ogres, so I finally did with half hour to go. I begged for flippin’ 15-20 minutes and got 5 people in my squad for my troubles. Then I moved out to the lane and told everyone the run down on the lane. Then all of a sudden I had 26 people in and out of squad. And little or no time for half of them to know what the hell was going on, even with me listing out all the information in chat again.

This meta does NOT accomodate for human behavior and does not belong in the Open World like this. Right now it’s an RNG Meta.

If you are one of those people who don’t communicate or cooperate with people trying to organize, you’re hurting us all. Hate to say that, but this is in HoT for pete’s sake, it’s not like we just started playing yesterday. The people trying to organize are trying to help the whole map.

This week was my big week to play this map alot. I no longer have that time available. This is NOT a well designed meta.

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: anasantos.1263

anasantos.1263

I havent even begin to attempt this map :s I think it got a bad name and now no one even tries.. Im not sure of when or how to go there, dont wanna waist the little time i have.

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: Lysander Freeman.4186

Lysander Freeman.4186

Oh, we still try. Guilds are formed trying to beat this. And non-guild non-cooperative randoms greatly hurt the attempts. Really screwed up for an MMO – both the punishment for helping out with more people as well as the lack of cooperation from many randoms.

I tried not to rant too much… I am very frustrated at this point. But I do feel my points are valid, that it’s not designed to account for human behavior.

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: Laosduude.1690

Laosduude.1690

Watch out, the 10 man raid was already leaked before it’s release, it’s called Tangled Depths

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: DresdenAllblack.1249

DresdenAllblack.1249

Don’t even attempt it. When the maps dry out, they’ll fix their content…or maybe they won’t, but how many times do you bang your head on the wall before you realize the wall wins every time.

Angelina is free game again.
Crystal Desert

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: Celtic Lady.3729

Celtic Lady.3729

Don’t even attempt it. When the maps dry out, they’ll fix their content…or maybe they won’t, but how many times do you bang your head on the wall before you realize the wall wins every time.

Unless they adjust it or a guild runs it constantly and successfully, a la the TT in BC, there’ll prolly be a lot of players that never see this one succeed.

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: Agemnon.4608

Agemnon.4608

And the shadow reapers don’t fight like reapers at all!

TD Meta Fundamentally Broken

in Guild Wars 2: Heart of Thorns

Posted by: Mortifer.2946

Mortifer.2946

They will fix it sooner or later, but i guess rather later….much later.

(edited by Mortifer.2946)