Taimi's Game

Taimi's Game

in Guild Wars 2: Heart of Thorns

Posted by: Khisanth.2948

Khisanth.2948

They might have heavily nerfed this when they fixed the AoE circles or fixing the circles just made it easier or this just happens to be very easy for my elementalist’s build …

Taimi's Game

in Guild Wars 2: Heart of Thorns

Posted by: VOLKON.1290

VOLKON.1290

Am I the only one who hates Taimi?
She’s SOOOOO annoying with her ‘’oh look at me, i’m so smart and hohoh look a dragon on my screenboard!!1 yaay.’’
like wtf

Killing Eir and other cool characters but keep these stupid and bad written ones.
OK……..
Meh, -.-’

Wait…they killed Eir!?

They did. It has me worried that it might be Eir today, Garm tomorrow.

#TeamJadeQuarry

(edited by VOLKON.1290)

Taimi's Game

in Guild Wars 2: Heart of Thorns

Posted by: TheOrlyFactor.8341

TheOrlyFactor.8341

Taimi is one of the main reasons I keep playing the LS.

This.

Especially considering there’s no telling when my favorite character (Zojja) is going to return or have a proper update on their condition.

Playing GW2 for the story is like expecting plot in a porno. You’ll be left disappointed.

Taimi's Game

in Guild Wars 2: Heart of Thorns

Posted by: Balthazzarr.1349

Balthazzarr.1349

I’m NOT trying to be a jerk when I ask this…

What about being in the “Danger Room” with Taimi was so hard?

I only did this with my main currently, which is a Vanilla Warrior(not with Berserker loaded). I think I was downed once when I dodged past an orb when trying to shut down the flame circles.

Or am I misunderstanding which part was the big challenge to everyone?

What professions are you guys having so much trouble with? Just curious as I bring my other toons up through the story.

Thanks.

I went through it with my Ranger and it was quite easy. The whole story right up to and including the end were quite easy and kinda boring.

… just call me … Tim :)

Taimi's Game

in Guild Wars 2: Heart of Thorns

Posted by: TwiceDead.1963

TwiceDead.1963

I absolutely hated it. This is the third time they hid the exploration of a new map behind a mandatory mission all your characters have to do.

They did it with Drytop, with the expansion we payed money for and now again with this.

This particular mission is also kitten. The player character is a pathetic pushover that never makes a decision of his/her own. How about “No, I don’t want to test this kittenty arena. I have to fight a kittenING Dragon!”

Stuff like that ruins the notion that Primordus is a threat.

Another thing that ruins that is the fact that apparently the player character is so kittened that he/she thinks having ONE person doing the research on this dangerous dragon is totally enough.

The mission itself wasn’t fun either. The destroyer waves were too long and the “funny” easter egg was just annoying.

This mission spread a two minute dialogue into a 12 minute waste of time. And you have to repeat it on EVERY single of your characters you want in the new area.

Missions like that destroy the ridiculously small amount of immersion this game has to offer.

They also had the stupid as bread player character in the Guild Wars 1 Nightfalls expansion probably before that even. So no change in that area for nearly a decade now.

All of This ^.

Taimi's Game

in Guild Wars 2: Heart of Thorns

Posted by: ProtoGunner.4953

ProtoGunner.4953

I absolutely hated it. This is the third time they hid the exploration of a new map behind a mandatory mission all your characters have to do.

They did it with Drytop, with the expansion we payed money for and now again with this.

This particular mission is also kitten. The player character is a pathetic pushover that never makes a decision of his/her own. How about “No, I don’t want to test this kittenty arena. I have to fight a kittenING Dragon!”

Stuff like that ruins the notion that Primordus is a threat.

Another thing that ruins that is the fact that apparently the player character is so kittened that he/she thinks having ONE person doing the research on this dangerous dragon is totally enough.

The mission itself wasn’t fun either. The destroyer waves were too long and the “funny” easter egg was just annoying.

This mission spread a two minute dialogue into a 12 minute waste of time. And you have to repeat it on EVERY single of your characters you want in the new area.

Missions like that destroy the ridiculously small amount of immersion this game has to offer.

They also had the stupid as bread player character in the Guild Wars 1 Nightfalls expansion probably before that even. So no change in that area for nearly a decade now.

For HoT you don’t have to do the first mission again. If you did it once on your account, just run through SW to VB and you are fine.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong