Tangled Depths, empty servers

Tangled Depths, empty servers

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

Had a delightful time this morning running around the empty Tangled Depths map trying to navigate though the four depth layers (we all know there are actually more than four it’s just someone was too lazy to make the extra layers selectable in the HUD) I have had nothing but praise for HoT but the PvE side of the game has truly gone to kitten. I wonder what it must be like to be on the dev team after having spent so many hours in dev in test to now go to these empty maps and see the bones of the caucus of the game you made. It’s flesh devoured during launch week and now not much left for the casual types coming back. Let me be explicit. For “The Way In” I spent ~2 hours just trying to run the map to find the accurate depth level for the next marker, constantly getting mobbed due to wrong turns. Is this what you intended for us ArenaNet? Is this your idea of fun? At this point the PvE side of your game is chore. As I progress further and further into the story the more disappointed I get at the failure of the writers to tickle the imagination. I honestly believe I could have written a better story. Why am I pushing on? Same reason I did all the story mode dungeons in order with my personal story in core game. It’s an OCD thing. I don’t think I can pass final judgement until I’ve seen it all and I hear Dragon Stand is something ANet got very right. So there is that one thing to look forward to. Sadly every time I sign in I feel like the game itself is like a job, the fun is dried up for me. Hope it returns after I get past the next few chapters.

The community in this game carries the weight, but I do have to offer gold to get help. Once I do I get a lot of sympathy. EVERYONE is upset to some degree over how horribly the design accommodates few players or players hording up in select map locations. IMO this should have been core stuff you worked out ANet.

During launch week taking the same trip from story mission stat to proper marker would have probably taken 10-minutes tops because the player base with the same goals were there. Players had incentive to play together and players were taking care of the mobs that will take you down quickly.

This is the price one pays for having to play during off hour times and after the launch herd. Zero respect guys.

(edited by SamTheGuardian.2938)

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

No one even responds to these anymore. I kind of hope it breaks the devs hearts to see how much of the population is gone. Yes, that’s kind of spiteful but also deserved. There’s always that arrogant stancd that “our game will be different” if game studios would just accept that the population is going to drop by 75% second week after launch and have balance patches ready to go (it’s called be proactive not reactive) then this sort of thing could be solved… Also still believe Reviews on MMOs and MMO expansions should occur after the launch herd has cleared. I am actually going to lobby for that cause to the gaming media. Hopefully they can see the benefit that would have to their readers.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

Ended up paying about 20g this morning just to avoid hours of more frustration. Our minds don’t all process information the same way. For some of us these jungle maze maps are fun, but very challenging. When you add in impassable mobs we fall into and target location markers (green stars) that do not have depth/z-location well defined, you remove all the fun and just induce rage. This is horrible design. The maps themselves are phenomenally good, it’s the other teams that I feel dropped the ball.

(edited by SamTheGuardian.2938)

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Posted by: Isarii.2804

Isarii.2804

I am actually going to lobby for that cause to the gaming media. Hopefully they can see the benefit that would have to their readers.

Yeah, right. No one is going to be clicking on reviews after everyone has already played the content.

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Posted by: Cameirus.8407

Cameirus.8407

Today it just struck me, I’m no longer having fun in GW2. I have no desire to log on and play. And thats entirely from the TD map.

I just want the meta to get my mistward headpiece, and it seams such a simple goal, but night after night, I spend hours trying to get it done, organising maps etc, and it fails each time, sometimes close, sometimes not.

But this is more effort than a raiding guild….and its just not fun.

I’ll give it a few days, see if I summon any enthusiasm, but I really hope anet sort this kitten out.

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Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

What’s worse is all the crippling ranged attacks that snare your ability to run from one location to another, filled with over powered mobs. Can’t find people for HERO Challenges, and have yet to do one HERO Challenge in TD.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

Today it just struck me, I’m no longer having fun in GW2. I have no desire to log on and play. And thats entirely from the TD map.

I just want the meta to get my mistward headpiece, and it seams such a simple goal, but night after night, I spend hours trying to get it done, organising maps etc, and it fails each time, sometimes close, sometimes not.

But this is more effort than a raiding guild….and its just not fun.

I’ll give it a few days, see if I summon any enthusiasm, but I really hope anet sort this kitten out.

It was not this way if you ran with the launch herd. I was with them and had to bow out. TD was very much alive a few weeks back. The problem boils down to mobs that pull you in and kill you + few way points + a user interface that does a horrible job indicating z-order/depth location of target points (cough, story point green stars). You journey to the location only to find confusion as the marker is telling you that you are on the correct depth and no longer showing “above” “below” but yet you clearly aren’t quite there. You get mobbed because you’re running around in circles on an empty map creating agro and no one else is around. ANet has been doing knee-jerk nerfs on map content to try and solve the population drop off but this is core design mechanic problems. On overhead map have a way player can really know how close they are X,Y and Z. Sprinkle in 2-3 more way points on TD math, add more mushrooms and more of the opposite of mushroom (ones that let you go down instead of up) they should be all over the kitten map. Will probably loose $100+ paying others to help me get to content. It’s unacceptable that I should have to go to guildies and ask them to stop what they are doing to do these stupid runs when the design of the game gives then next to no incentive. The design puts guild members in position to beg other guildies for help or offer to pay due to the games design inadequacies.

So here we are again, ANet. What was feeling like the most amazing expansion for any MMO has proven it’s design is not able to support a drop in population. The Wizard has had the curtain stripped away, revealing what amounts to a bit of a fraud. Of course the launch herd that cleared out are telling all their friends how much fun they had (past tense) and how they can’t wait for raids. They are off doing other things at this point and have no clue (and many never will) of how bad it’s gotten. Gamers can be truly horrible human beings sometimes.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

The developer should pay players to get on maps and play (send their play testers in to respond to LFG, etc..) help offset the population drop. But of course why would they bother with that when they’ve already gotten their positive reviews and the launch herd/swarm has been well fed. I can pull out my mastercard and buy more gems, convert to gold and pay others. That is what they want. They don’t see this as a problem at all.

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Posted by: Zabrios.6079

Zabrios.6079

Ended up paying about 20g this morning just to avoid hours of more frustration. Our minds don’t all process information the same way. For some of us these jungle maze maps are fun, but very challenging. When you add in impassable mobs we fall into and target location markers (green stars) that do not have depth/z-location well defined, you remove all the fun and just induce rage. This is horrible design. The maps themselves are phenomenally good, it’s the other teams that I feel dropped the ball.

Paid 20g for what?

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

Ended up paying about 20g this morning just to avoid hours of more frustration. Our minds don’t all process information the same way. For some of us these jungle maze maps are fun, but very challenging. When you add in impassable mobs we fall into and target location markers (green stars) that do not have depth/z-location well defined, you remove all the fun and just induce rage. This is horrible design. The maps themselves are phenomenally good, it’s the other teams that I feel dropped the ball.

Paid 20g for what?

Two story missions. Well honestly, not EVEN the missions, but just location runs though the jungle to get to target location to invoke instance. If that sounds insane to you here is my rational. It’s actually simple economic principles

Running though jungle solo I’m being forced into the same traps and mobs for hours. By paying others a nominal amount I’m able to greatly reduce this to about 20 minutes at the cost of $1.80 (1g = $0.09 in gems according to gw2spidy). My incentives to do this. If this content were fun to me or a core part of the play experience I wouldn’t do it, but it isn’t. I’m paying other players to help over come the rotten design to get to the good stuff.

It’s good for me because it

  • Eliminates potentially hours of repetitive, frustrating content I’m having to endure in the Tangled Depps due to low population. Own a business so every minute counts. Why spend 3 hours in game trying to push though what amounts to broken, frustrating content? It’s actually much more cost effective for me to spend $1.80 even up to perhaps $10 per hour if it’s gong to help me get rid of a time sink.
  • This is a time sink we are dealing with. I pay people to get me though the aspects of game play that are time sinks to me. Aspects that I don’t find the fun in that are more annoying than challenging. Instead of “rage quitting” I’d rather pay real money in gems to gold to other players to get me though the unpleasantness and onto the fun and challenging aspects. It enables us to give no respect to the parts of the game that are broken and to keep moving (the meta events which are part of the story delivery are alive and well and need no one to be paid in order to enjoy and progress).

This is about paying for progression and I believe this is the new norm. Similar to how pay for runs became a thing in GW1. It is essentially the same thing.

I don’t have to do this. I’m secure with my skill at the game, I don’t need any validation that I can get though the ridiculous maps (which would be fun if mobs didn’t force me to start over at a way point 20 minutes away from target) and I care zero about what the player taking the money thinks of my skill. I realize most younger people don’t value time the same way I do and some may even have a prestige prob;em with asking for this sort of help or may even judge me for it (the later I find especially amusing).

Pretty much any system can be manipulated to server your needs on your terms. The trick is to find out how to do that within the confines of the law that governs the system. In this case, the “law that governs” would be ArenaNet policy and they don’t have a problem with it.

(edited by SamTheGuardian.2938)

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Posted by: Babai.7531

Babai.7531

Maybe you should try a more tanky character build with some anti-cc utilities?
I run around TD literally hours exploring and hardly remember any mobs that was able to stop me. I was able either kill them or just evade and run through. Used warrior with knight armor and zerk trinkets.

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Posted by: Swagger.1459

Swagger.1459

Had a delightful time this morning running around the empty Tangled Depths map trying to navigate though the four depth layers (we all know there are actually more than four it’s just someone was too lazy to make the extra layers selectable in the HUD) I have had nothing but praise for HoT but the PvE side of the game has truly gone to kitten. I wonder what it must be like to be on the dev team after having spent so many hours in dev in test to now go to these empty maps and see the bones of the caucus of the game you made. It’s flesh devoured during launch week and now not much left for the casual types coming back. Let me be explicit. For “The Way In” I spent ~2 hours just trying to run the map to find the accurate depth level for the next marker, constantly getting mobbed due to wrong turns. Is this what you intended for us ArenaNet? Is this your idea of fun? At this point the PvE side of your game is chore. As I progress further and further into the story the more disappointed I get at the failure of the writers to tickle the imagination. I honestly believe I could have written a better story. Why am I pushing on? Same reason I did all the story mode dungeons in order with my personal story in core game. It’s an OCD thing. I don’t think I can pass final judgement until I’ve seen it all and I hear Dragon Stand is something ANet got very right. So there is that one thing to look forward to. Sadly every time I sign in I feel like the game itself is like a job, the fun is dried up for me. Hope it returns after I get past the next few chapters.

The community in this game carries the weight, but I do have to offer gold to get help. Once I do I get a lot of sympathy. EVERYONE is upset to some degree over how horribly the design accommodates few players or players hording up in select map locations. IMO this should have been core stuff you worked out ANet.

During launch week taking the same trip from story mission stat to proper marker would have probably taken 10-minutes tops because the player base with the same goals were there. Players had incentive to play together and players were taking care of the mobs that will take you down quickly.

This is the price one pays for having to play during off hour times and after the launch herd. Zero respect guys.

The problem is that most players don’t want to go back to tangled depths once you hit dragons stand for many reasons.

-tangled depths map is terrible and needs more waypoints to navigate.

-the player maps with indicators suck for this kind of map.

-the meta event sucks.

-the whatchamscallit loot rate sucks.

-the other three maps are far better.

-players don’t like confusing zones and events (see new wvw maps)

-besides the newbies, only the die hard collectors, completers and hero/mastery hunters are there.

-the event should be cut down to three lanes.

Can’t tell you how many times in chat you get “this maps sucks”…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: ezhcim.3075

ezhcim.3075

Ended up paying about 20g this morning just to avoid hours of more frustration. Our minds don’t all process information the same way. For some of us these jungle maze maps are fun, but very challenging. When you add in impassable mobs we fall into and target location markers (green stars) that do not have depth/z-location well defined, you remove all the fun and just induce rage. This is horrible design. The maps themselves are phenomenally good, it’s the other teams that I feel dropped the ball.

Paid 20g for what?

Two story missions. Well honestly, not EVEN the missions, but just location runs though the jungle to get to target location to invoke instance. If that sounds insane to you here is my rational. It’s actually simple economic principles

Running though jungle solo I’m being forced into the same traps and mobs for hours. By paying others a nominal amount I’m able to greatly reduce this to about 20 minutes at the cost of $1.80 (1g = $0.09 in gems according to gw2spidy). My incentives to do this. If this content were fun to me or a core part of the play experience I wouldn’t do it, but it isn’t. I’m paying other players to help over come the rotten design to get to the good stuff.

It’s good for me because it

  • Eliminates potentially hours of repetitive, frustrating content I’m having to endure in the Tangled Depps due to low population. Own a business so every minute counts. Why spend 3 hours in game trying to push though what amounts to broken, frustrating content? It’s actually much more cost effective for me to spend $1.80 even up to perhaps $10 per hour if it’s gong to help me get rid of a time sink.
  • This is a time sink we are dealing with. I pay people to get me though the aspects of game play that are time sinks to me. Aspects that I don’t find the fun in that are more annoying than challenging. Instead of “rage quitting” I’d rather pay real money in gems to gold to other players to get me though the unpleasantness and onto the fun and challenging aspects. It enables us to give no respect to the parts of the game that are broken and to keep moving (the meta events which are part of the story delivery are alive and well and need no one to be paid in order to enjoy and progress).

This is about paying for progression and I believe this is the new norm. Similar to how pay for runs became a thing in GW1. It is essentially the same thing.

I don’t have to do this. I’m secure with my skill at the game, I don’t need any validation that I can get though the ridiculous maps (which would be fun if mobs didn’t force me to start over at a way point 20 minutes away from target) and I care zero about what the player taking the money thinks of my skill. I realize most younger people don’t value time the same way I do and some may even have a prestige prob;em with asking for this sort of help or may even judge me for it (the later I find especially amusing).

Pretty much any system can be manipulated to server your needs on your terms. The trick is to find out how to do that within the confines of the law that governs the system. In this case, the “law that governs” would be ArenaNet policy and they don’t have a problem with it.

Look I really hate whenever I make a post and people show up to criticize me about what I have to say but honestly I did the whole story of HOT by myself including the last mission with no issues at all. I do agree that the maps are empty right now. Even the main maps like AB and VB are just empty most of the times except when the meta is about to happen and even then the player base efforts are not directed towards HP or exploration anymore.

I agree with you there. I just don’t agree with the claim that you can’t get through the story by yourself. I’m not that good of a player either honestly, I’m somewhat casual and don’t work with any guild.

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Posted by: Sthenith.5196

Sthenith.5196

tangled depths map is terrible.

Period.

the meta event sucks.

+1

Can’t tell you how many times in chat you get “this maps sucks”…

a LOT.

Seriously, past the Auric Basin, it goes way downhill. Pun intended. And the devs want us to do map completion in order to get legendaries ?
That made me laugh so hard, seriously. No, serious, i was laughing. Unlike many others i think.

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Posted by: Misguided.5139

Misguided.5139

Tangled Depths can definitely be confusing. One of my gripes is that events don’t indicate whether they are above or below you. Despite that, the map is really growing on me. I just wish there were people actually trying to do the meta event, but other events are easier and have better rewards or simply don’t fail as easily.

I’m no expert on getting around the map, but if somebody needs help getting somewhere, I’m happy to try.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

Ended up paying about 20g this morning just to avoid hours of more frustration. Our minds don’t all process information the same way. For some of us these jungle maze maps are fun, but very challenging. When you add in impassable mobs we fall into and target location markers (green stars) that do not have depth/z-location well defined, you remove all the fun and just induce rage. This is horrible design. The maps themselves are phenomenally good, it’s the other teams that I feel dropped the ball.

Paid 20g for what?

Two story missions. Well honestly, not EVEN the missions, but just location runs though the jungle to get to target location to invoke instance. If that sounds insane to you here is my rational. It’s actually simple economic principles

Running though jungle solo I’m being forced into the same traps and mobs for hours. By paying others a nominal amount I’m able to greatly reduce this to about 20 minutes at the cost of $1.80 (1g = $0.09 in gems according to gw2spidy). My incentives to do this. If this content were fun to me or a core part of the play experience I wouldn’t do it, but it isn’t. I’m paying other players to help over come the rotten design to get to the good stuff.

It’s good for me because it

  • Eliminates potentially hours of repetitive, frustrating content I’m having to endure in the Tangled Depps due to low population. Own a business so every minute counts. Why spend 3 hours in game trying to push though what amounts to broken, frustrating content? It’s actually much more cost effective for me to spend $1.80 even up to perhaps $10 per hour if it’s gong to help me get rid of a time sink.
  • This is a time sink we are dealing with. I pay people to get me though the aspects of game play that are time sinks to me. Aspects that I don’t find the fun in that are more annoying than challenging. Instead of “rage quitting” I’d rather pay real money in gems to gold to other players to get me though the unpleasantness and onto the fun and challenging aspects. It enables us to give no respect to the parts of the game that are broken and to keep moving (the meta events which are part of the story delivery are alive and well and need no one to be paid in order to enjoy and progress).

This is about paying for progression and I believe this is the new norm. Similar to how pay for runs became a thing in GW1. It is essentially the same thing.

I don’t have to do this. I’m secure with my skill at the game, I don’t need any validation that I can get though the ridiculous maps (which would be fun if mobs didn’t force me to start over at a way point 20 minutes away from target) and I care zero about what the player taking the money thinks of my skill. I realize most younger people don’t value time the same way I do and some may even have a prestige prob;em with asking for this sort of help or may even judge me for it (the later I find especially amusing).

Pretty much any system can be manipulated to server your needs on your terms. The trick is to find out how to do that within the confines of the law that governs the system. In this case, the “law that governs” would be ArenaNet policy and they don’t have a problem with it.

I agree with you there. I just don’t agree with the claim that you can’t get through the story by yourself. I’m not that good of a player either honestly, I’m somewhat casual and don’t work with any guild.

You misunderstand. I don’t NEED anyone help on the missions themselves. However, I do enjoy the company of playing the narrative content with others. Why? Because non-hardcore small team instanced content is just a lot of fun. In GW2 core game we had story mode dungeons for this and there is no counterpart in GW2 HoT so I like to team up for the story missions but certainly do not need to as I’ve done every one of them solo. I don’t need to do them all solo and scream to the world “look you can solo them”. After all they are “Story missions” not “personal story missions” this go round.

If you played your way though launch week you got a very different experience. You could team up easily with someone running the same story mission because you both needed it and had incentive to do it together. There are very few incentives for players to help others right now in the game and the maps are sparing populated. Those two things are currently ruing the experience in Tangled Depths. I don’t know about the other maps. This is entirely ArenaNet’s fault. They should have anticipated the drop. They could have looked at data from any MMO launch, it’s always like this. They did not. They decided to play it reactively so now we have to wait to see what they are going to do.

In the meantime I will pay people to run me though the jungle to avoid aggoing mobs as a circle around looking for little gren star markers.

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Posted by: Misguided.5139

Misguided.5139

Got on a map doing solid runs at the meta event tonight. Nuhoch lane failed during the second event phase both times. They claimed spores weren’t spawning fast enough. I don’t know how the lane works, so no idea. It was nice to see someone trying to do it though.

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Posted by: mosselyn.5081

mosselyn.5081

I have started to be concerned about the maps as well. In general, I’ve had a good time with the expansion so far, but I took my time through VB and AB, and I didn’t want to hit DS until I was done with TD, so it wasn’t until last weekend that I got serious about TD and dipped a toe in DS.

Several failed TD attempts over the weekend. The past 2 nights, I’ve been unable to find a TD or DS map with any action at all. I didn’t sit in LFG all night (‘cause at the end of the day, I’d rather be playing), but I’d camp it for a few minutes periodically, as well as popping into the zones. Crickets… IDK if I just have bad luck or bad timing, but it makes me sad that these maps already seem deserted, and I fear what it’ll be like in a few more weeks.

AB and VB are well and good, but I’d hate to think they’re the only viable zones.

[OTG] The Old Timers Guild of Yaks Bend
www.oldtimersguild.com

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Posted by: Colly.4073

Colly.4073

I am growing tired of TD also, there is never enough people there to help with normal events let alone the meta.

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Posted by: kuscheldrow.6415

kuscheldrow.6415

I’ve been to VB, AB, TD and DS…
I’m glad that I got 13 of 25 elite specs on my characters. I won’t do more though. With every day passing, it went harder and harder to get some help for doing HP’s, other than people saying: help yourself noob, or simply no. No matter how polite you asked. That is annoying enough. I only did HPs in VB and AB – because TD is a hell. Even getting a simple HP – or findig it is worse than to grind 50 HPs in Tyria. Not to mention that there’s hardly any help, because no one seems to be there.

And then, what reason would you have to be there? If it’s about leyline stones well, grinding lesser events does the job. Not very well but better than nothing. The meta fails anyway. Either, because there are no 4 comanders, or people leave for another reason. Even if the map was filled, as soon as the meta starts, everyone is gone.

I do not see any sense in doing boring event chains over and over again if the meta seems to be ridiculously hard in the end, so that – other than a few organized tries – no one even wants to try again and again. It just ends up in frustration. If I wouldn’t HAVE to kill that Chak thingy for the last piece of the mistward armor collection I wouldn’t even keep an eye on the whole issue anymore.

There are so much more interesting things to do with my lifetime than mindless and pointless event grinding for NO reason – because the meta fails anyway. Maybe one day there’ll be an orga that can do it. I’ll join, do it, and leave again – for good.

Trahearne <3

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Today it just struck me, I’m no longer having fun in GW2. I have no desire to log on and play. And thats entirely from the TD map.

I just want the meta to get my mistward headpiece, and it seams such a simple goal, but night after night, I spend hours trying to get it done, organising maps etc, and it fails each time, sometimes close, sometimes not.

But this is more effort than a raiding guild….and its just not fun.

I’ll give it a few days, see if I summon any enthusiasm, but I really hope anet sort this kitten out.

I’m rapidly getting to this point too, they locked this item behind a heavily broken meta that no one attends to, I don’t have time to sit on the same map for 6 hours HOPING the GW2 community will zone in and organize the map, and pugs will never cut this, whats even more depressing is ANETS complete lack of silence on the issue, regardless of the many topics that are appearing about this map,

Those who are saying you should have been there the first week, well not everyone wanted to burn threw all the content in the first week, why should we be forced to push threw the game so fast just to get an achievement/item,

Then we have those who say look how long it took teq to be beaten bla bla, this is completely different, this broken Meta spawns every 2 hours, its also competing with other very very popular metas at the same time, be it SW, VB, AB, DS, no one in there right mind would go and do a broken meta event with a massive failure rate for no rewards when they can go to one of the others and succeed and get rewarded,

I now feel Anet will just ignore and bury this problem, as they have changed the focus to raids now, so they have no incentive to even look at the TD map, there has not been 1 RED tag reply to any of the multiple topics on this issue.

For those who didn’t see it, here is another topic on the problem.

https://forum-en.gw2archive.eu/forum/game/hot/TD-Meta-is-anyone-still-trying/first#post5745703

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

Today it just struck me, I’m no longer having fun in GW2. I have no desire to log on and play. And thats entirely from the TD map.

I just want the meta to get my mistward headpiece, and it seams such a simple goal, but night after night, I spend hours trying to get it done, organising maps etc, and it fails each time, sometimes close, sometimes not.

But this is more effort than a raiding guild….and its just not fun.

I’ll give it a few days, see if I summon any enthusiasm, but I really hope anet sort this kitten out.

I’m rapidly getting to this point too, they locked this item behind a heavily broken meta that no one attends to, I don’t have time to sit on the same map for 6 hours HOPING the GW2 community will zone in and organize the map, and pugs will never cut this, whats even more depressing is ANETS complete lack of silence on the issue, regardless of the many topics that are appearing about this map,

Those who are saying you should have been there the first week, well not everyone wanted to burn threw all the content in the first week, why should we be forced to push threw the game so fast just to get an achievement/item,

Then we have those who say look how long it took teq to be beaten bla bla, this is completely different, this broken Meta spawns every 2 hours, its also competing with other very very popular metas at the same time, be it SW, VB, AB, DS, no one in there right mind would go and do a broken meta event with a massive failure rate for no rewards when they can go to one of the others and succeed and get rewarded,

I now feel Anet will just ignore and bury this problem, as they have changed the focus to raids now, so they have no incentive to even look at the TD map, there has not been 1 RED tag reply to any of the multiple topics on this issue.

For those who didn’t see it, here is another topic on the problem.

https://forum-en.gw2archive.eu/forum/game/hot/TD-Meta-is-anyone-still-trying/first#post5745703

Anyone saying “you should have been there the first week” is an idiot. Games should not be designed only to accommodate the launch herd. The game studio must account for the 60-80% drop in play population that will occur 1-2 weeks post launch. Gamer patterns are predictable. Doesn’t matter which game it is, you always have the herd that had decided to put their out of game life on hold and devote a week to running with the launch herd. Storming mindlessly though all the new content as fast as possible to get to the end and be done with it (I was one of these people before I got a life, decided to manage my time better and put my out of game relationships first). Any MMO has to be designed to account for the huge dip in population once the launch herd makes it though.

The game is not designed for the low populations currently on them. Meta maps should not only complete successfully a few times a day! Players should be able to move around a map to get to their next story chapter, way point, etc… without having to prod people or pay people to join them. Same with hero challenges. As it’s designed other players have zero incentive to put aside what they are doing and go loose 30 minutes – 2 hours of their life running though the jungle with one other person only to deal with the same frustrations all over again.

Tangled Depths is a beautiful map. If they doubled the # of way points, jumping mushrooms, etc.. it would become more tolerable. They also need to add NPCs that spawn to help players with the meta when the server population is low.

What really angers me about all this is that the next map Dragon’s Stand is suppose to have one of the most amazing meta events in the game. I can only imagine that is no longer happening either. Meaning, I will never get to have one of the best experiences in GW2 because I refused to 1.) put my life on hold launch week 2.) join the mad rush though all the content (disrespecting the game along the way).

You CAN NOT blame the community either. It’s the responsibility of the game studio to make sure the content is viable, it’s their responsibility to put the incentives in for players to return to these very challenging and often frustrating zones to help others, it’s their responsibility to give those incentives and perhaps even do a better job time gating to force the launch herd to stick around longer in a way that does not punish the casuals.

The truth is developing a solid MMO that can endure these things takes exceptionally bright people who are very good at what they do. I had thought Heart of Thorns was built by such a group but the situation is Tangled Depth right now is unacceptable. It’s a horrible experience in a game less than a month old. Think about that.

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Posted by: Gaaroth.2567

Gaaroth.2567

deserted? try to taxi in instences that are organized…you might even get in :-/

Feel alone anyway? get a guild and do stuff togheter

Tempest & Druid
Wat r u, casul?

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Posted by: Kaz.5430

Kaz.5430

Interesting how many people dislike TD. I actually consider it to be my favourite map out of the 4 added with the expansion. Yes it’s hard to navigate at first, but that doesn’t last once you understand how the map works, it’s actually pretty logical TBH.

If you want to unfog the map quickly head down to the lowest level and swim around under the water for a bit. There’s limited enemies down there, most of which have decent experience because they hardly ever get killed, and unlike Verdant Brink, the fog clears on all levels.

If you want to navigate the map quickly, then grab the second tier of the Nuhoch line “Nuhoch Wallows”. These things teleport you around the map like the Skritt tunnels in The Silverwastes.

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Posted by: Valky.2574

Valky.2574

I will admit i forget this map is even there some times.. i mostly do VB/DS and ignore the others and do forget that TD is even there lol

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Posted by: nosleepdemon.1368

nosleepdemon.1368

Think of navigating Tangled Depths as a task rather similar to driving a car. If you are one of those people that doesn’t always indicate when changing lanes, or has trouble figuring out a roundabout or four way stop, or kindasorta meanders between lanes because, hey, four lanes is confusing… Well, perhaps you should stick to cycli~ Verdant Brink. Tangled Depths is actually quite intuitively designed once you understand its symmetry, and isn’t super hard to navigate unless you have issues with spacial awareness.

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

isn’t super hard to navigate unless you have issues with spacial awareness.

Yep, they made a map that roughly 20% of the population will struggle with to the point of near insanity. Good job ANet. After all it is just 20%

https://dyslexiavictoria.wordpress.com/2010/05/09/dyslexia-and-spatial-awareness/
https://www.dosomething.org/facts/11-facts-about-dyslexia

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Posted by: Electra.7530

Electra.7530

I don’t like to complain about games because this game is very good and the artistry is wonderful and I love the stories. However, I am having a very difficult time in the new content solo’g. And let me just tell you all how much I LOVE THE SNIPERS. Especially when there’s more than 2. Oh, joy! But, experience is a cruel teacher and for all my characters I have, I find that I have to change builds to try to get around better. I’m uncomfortable doing that because exotic gear is expensive and when you find something that works, you like to stick with it. But, it doesn’t always work in the new content. Pocket Raptors and rolling devils are another joy to discover. HAHAHA.

I’ll keep plugging away at it, but honestly, I know I can’t solo the new content. It just isn’t meant for solo players and I accept that. I’ll go as far as I can. I know how difficult the “The Way In” was. I followed someone into that because we couldn’t access it by ourselves.

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Posted by: uhohhotdog.3598

uhohhotdog.3598

You guys realize a large chunk of the player base hasn’t even made it that far yet right? We’re not all kids with no lives that can spend hours every day advancing. I just entered the map for the first time yesterday simply to start the nuhoch mastery line and grab a hero point to finish reaper. I know quite a few others that are in the same boat. It’s a bit early to declare the map dead.

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Posted by: Swagger.1459

Swagger.1459

You guys realize a large chunk of the player base hasn’t even made it that far yet right? We’re not all kids with no lives that can spend hours every day advancing. I just entered the map for the first time yesterday simply to start the nuhoch mastery line and grab a hero point to finish reaper. I know quite a few others that are in the same boat. It’s a bit early to declare the map dead.

You do realize that tons of players are in dragons stand doing the meta over and over and over right?

Sorry, but tangled depths map and meta sucks, that’s why it is “dead”. Since you are a zone newbie, you’ll understand eventually

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Jesseii.2097

Jesseii.2097

You guys realize a large chunk of the player base hasn’t even made it that far yet right? We’re not all kids with no lives that can spend hours every day advancing. I just entered the map for the first time yesterday simply to start the nuhoch mastery line and grab a hero point to finish reaper. I know quite a few others that are in the same boat. It’s a bit early to declare the map dead.

what do you mean kids with no lives?! huh?!!? you better watch your mouth mister or i’ll tell my mommy on you! she owns a bagel factory so you better know your place! ok bub! hmph! >:c

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Posted by: uhohhotdog.3598

uhohhotdog.3598

You guys realize a large chunk of the player base hasn’t even made it that far yet right? We’re not all kids with no lives that can spend hours every day advancing. I just entered the map for the first time yesterday simply to start the nuhoch mastery line and grab a hero point to finish reaper. I know quite a few others that are in the same boat. It’s a bit early to declare the map dead.

You do realize that tons of players are in dragons stand doing the meta over and over and over right?

Sorry, but tangled depths map and meta sucks, that’s why it is “dead”. Since you are a zone newbie, you’ll understand eventually

What’s your point? As I said there’s still lots of people that haven’t made it that far. Auric basin is very populated. Many of them will be moving on towards the rest soon. The ones in dragon stand are those who rushed through everything. The people that are actually playing through at a normal pace are still catching up.

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Posted by: Swagger.1459

Swagger.1459

ok, whatever you say.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Electra.7530

Electra.7530

The hotdog is right. I’m in all the maps now, but I’m still really struggling to finish Verdant. Auric Basin is a very nice map. Tangled is not so nice. Dragon Stand is my favorite map. I love it. It’s like running through Jurassic World with the jungle and all the sound effects. But, I’m only rank 16 right now. I saw player with rank 90+ and that dude had to either be a GM or someone that’s been playing nonstop since the content went live. Others were in their 70s grinding their mastery levels on DS event.

Some players just grind and then stop playing which is going to be tragic for me because I need help getting around. The mobs are too hard for me to solo all the time and if I don’t get lucky and run into other players, I get stuck at a point that I can’t get beyond.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Yep. If you missed initial rush, you might be screwed. And people seriously hate the meta. Most leave the map as soon as they can. This is especially true when the meta starts.

Expect it to get ‘Orred’ in the coming months.

Gone to Reddit.

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Posted by: Pride.1734

Pride.1734

I really like this map. I think the only thing it needs is much higher rewards. Since the map and the meta is harder than the other ones i think the rewards should reflect that.

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Posted by: Oldirtbeard.9834

Oldirtbeard.9834

You need to find a decent guild, there’s no reason why you should have to pay people gold to navigate a frigging map. I my self just joined a really decent guild with helpful casual/ hardcore players (meaning folks that play a lot but don’t min max like DnT). Feel free to look me up and I’ll have our GM Vayne throw you an invite, you might be familiar with with him he’s got quite the forum presence; he’s active during off ours as am I (though I’m just as much of a HoT noob as you are). Look we can’t expect ANet to fix any problems over night, they’ve got a work force of 300, but our guild likes to find solutions to work around those problems so look us up Wardens of Destiny ( I hope I know the abreviation is WoD).

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Posted by: Ok I Did It.2854

Ok I Did It.2854

You need to find a decent guild, there’s no reason why you should have to pay people gold to navigate a frigging map. I my self just joined a really decent guild with helpful casual/ hardcore players (meaning folks that play a lot but don’t min max like DnT). Feel free to look me up and I’ll have our GM Vayne throw you an invite, you might be familiar with with him he’s got quite the forum presence; he’s active during off ours as am I (though I’m just as much of a HoT noob as you are). Look we can’t expect ANet to fix any problems over night, they’ve got a work force of 300, but our guild likes to find solutions to work around those problems so look us up Wardens of Destiny ( I hope I know the abreviation is WoD).

Was this actually about this topic or a guild recruitment topic for Vayne’s guild? You almost sound like him too, is you on an alt account?

Anyway, moving threw the map is no an issue, I did it with 3 zerker classes without any great issues, the problems that people are having is trying to get an item locked behind a meta that no one wants to do.

What’s your point? As I said there’s still lots of people that haven’t made it that far. Auric basin is very populated. Many of them will be moving on towards the rest soon. The ones in dragon stand are those who rushed through everything. The people that are actually playing through at a normal pace are still catching up.

I think you’ll find a lot of people have indeed got to this map, and bypassed it at rapid speed, you just see more in AB because the meta is more rewarding there, and if you ever get to DS you will see 5x as many people there as VB/AB together.

(edited by Ok I Did It.2854)

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I’ve not found a populated TD or DS map yet, and I’m not going to camp LFG in the Hope of a map taxi.

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Posted by: Emiko.3217

Emiko.3217

All of these complaints, yet you’re still still here.

GW2 / HoT is the best game ever!!

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Posted by: jagabs.5086

jagabs.5086

I wish we can have TD map completion be rewarded in Tyria map completion as well. LOL

Seriously, I would rather do a Tyria world completion than exploring TD.

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Posted by: eleshazar.6902

eleshazar.6902

I just don’t like TD. It’s far too confusing and I can never tell where anything is. The corridors are very narrow and twisted, and it’s hard to tell where you are going when everything cripples you and one shots you. I like tough mobs, but I don’t like the maps to be mazes that I can never find my way around. Add to that the fact that I’m on the only class without a run speed boost….

I like the other maps though. They add enough of the interesting layers without being overly confusing and downright frustrating. Auric Basin is by far my favorite so far.

All professions level 80| Champion Paragon, Phantom, Genius
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Posted by: BrotherBelial.3094

BrotherBelial.3094

All of these complaints, yet you’re still still here.

GW2 / HoT is the best game ever!!

If you don’t complain, everyone will think everything is fine. You only complain if you care. If you don’t you just walk away and say nothing.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
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Posted by: Oldirtbeard.9834

Oldirtbeard.9834

You need to find a decent guild, there’s no reason why you should have to pay people gold to navigate a frigging map. I my self just joined a really decent guild with helpful casual/ hardcore players (meaning folks that play a lot but don’t min max like DnT). Feel free to look me up and I’ll have our GM Vayne throw you an invite, you might be familiar with with him he’s got quite the forum presence; he’s active during off ours as am I (though I’m just as much of a HoT noob as you are). Look we can’t expect ANet to fix any problems over night, they’ve got a work force of 300, but our guild likes to find solutions to work around those problems so look us up Wardens of Destiny ( I hope I know the abreviation is WoD).

Was this actually about this topic or a guild recruitment topic for Vayne’s guild? You almost sound like him too, is you on an alt account?

Anyway, moving threw the map is no an issue, I did it with 3 zerker classes without any great issues, the problems that people are having is trying to get an item locked behind a meta that no one wants to do.

What’s your point? As I said there’s still lots of people that haven’t made it that far. Auric basin is very populated. Many of them will be moving on towards the rest soon. The ones in dragon stand are those who rushed through everything. The people that are actually playing through at a normal pace are still catching up.

I think you’ll find a lot of people have indeed got to this map, and bypassed it at rapid speed, you just see more in AB because the meta is more rewarding there, and if you ever get to DS you will see 5x as many people there as VB/AB together.

Seriously?

The OP was complaining about not having any one to run him through TD with out paying any one gold; are you just mad brah because I attempted to block a way for you to make gold?

I’m not sure if people like you can remember back more than a few days but I had a pretty high traffic thread where I was bitterly critical about the open world difficulty, so I decided if I couldn’t beat the white knights join them.

If I sound a little like Vayne perhaps it’s because I learned a little bit and showed some growth, left that Plato cave where the rest of you are stuck; at least I took the time out of enjoying my self to come back and offer up a solution, I didn’t see any up in your previous post.

So tell me ‘Ok I Did It’ where exactly is your contribution to the actual topic, is this something you’re cognitively capable of?

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

You need to find a decent guild, there’s no reason why you should have to pay people gold to navigate a frigging map. I my self just joined a really decent guild with helpful casual/ hardcore players (meaning folks that play a lot but don’t min max like DnT). Feel free to look me up and I’ll have our GM Vayne throw you an invite, you might be familiar with with him he’s got quite the forum presence; he’s active during off ours as am I (though I’m just as much of a HoT noob as you are). Look we can’t expect ANet to fix any problems over night, they’ve got a work force of 300, but our guild likes to find solutions to work around those problems so look us up Wardens of Destiny ( I hope I know the abreviation is WoD).

I’m in a fantastic guild and we help each other all the time, but not for every task. Do you think people want to break away from what they are doing to loose 20-30 minutes to help me run around an empty map only for us to get potentially mobbed in the process? Don’t you think it’s worth compensating someone? Party of 3 is a good number for this map, 2 can do it but you may have to respawn a few times which can cost you 5-10 minutes depending on how far out your going, if one of you falls, etc… It’s basic economics. The game design doesn’t do enough to give guidies incentive. There isn’t much reward in it. If your guild is full a members willing to provide immediate help for anyone asking for it (in many cases for me, even waiting 10-20 minutes for a guild member to finish something they are on is too long) so it’s just a matter of how I value my time in game and when that treshold is crossed paying gold to get help makes the most sense. It’s an enabler. It allows me to create the needed incentive to compensate for the poor game design.

How quickly do you think I get help when I offer gold? IMMEDIATELY. Zero wait and they are always grateful.

It’s perfect really and it does not go against ArenaNet’s policy. Now if you have a guild full of guildies who just love to do things for others without needing strong incentive and they respond almost immediately to request to “help me get from waypoint X in tabled depths to story marker y” then please in game send me a guild invite and a short message in game. I’d like to see this guild in action. Of course they don’t really exist because time is a commodity, even for a teenager who loves GW2. You don’t get something for free. Good game design would give incentive, but HoT does not.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

add more mushrooms and more of the opposite of mushroom (ones that let you go down instead of up)

They have that already… it’s called Falling.

Sorry.. couldn’t resist. But seriously… I think you have a concept in your head and I’m actually curious to find out what that is. What do you mean by mushrooms that go down?

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Posted by: saturn.4810

saturn.4810

Atm the worst thing about TD is the really toxic map chat after the meta event has failed.

That’s not something I look forward to come back to.

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Posted by: Johnsen.6253

Johnsen.6253

Anet needs to fix the meta. Its way too hard, even harder then DS.

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Posted by: eldrin.6471

eldrin.6471

Tangled depths has been fixed and the maps are full of players.It is now one of the better maps in hot.

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Posted by: Kraljevo.2801

Kraljevo.2801

It’s also more fun now, since people actually stay until the end.

The only thing I would like to see changed is the downtime, down to 60 minutes or 75 minutes.. You would still have more than enough time to get to tier 4 and then fight the gerent.

(edited by Kraljevo.2801)