Playing Smite since mid s2, f broken gw2.
Tangled Roots Meta event is way too hard
Playing Smite since mid s2, f broken gw2.
Tangled Roots Meta event is way too hard
in Guild Wars 2: Heart of Thorns
Posted by: Malediktus.9250
It is easy to organise, the events are simple. But there are too many people who do not listen to the commanders or do not wear DPS gear or use buff food.
Tangled Roots Meta event is way too hard
in Guild Wars 2: Heart of Thorns
Posted by: velmeister.4187
Rewards are just not enough to justify the effort and long cooldown of meta does not help.
It is easy to organise, the events are simple. But there are too many people who do not listen to the commanders or do not wear DPS gear or use buff food.
You cant base open world event around 60+ players all listening and wearing zerk gear with food buff. It wont happen ever. Its not a freaking raid.
Playing Smite since mid s2, f broken gw2.
Tangled Roots Meta event is way too hard
in Guild Wars 2: Heart of Thorns
Posted by: Malediktus.9250
It is easy to organise, the events are simple. But there are too many people who do not listen to the commanders or do not wear DPS gear or use buff food.
You cant base open world event around 60+ players all listening and wearing zerk gear with food buff. It wont happen ever. Its not a freaking raid.
The thing is as soon as you balance it for the worst possible players it becomes a snooze fest for any half decent player like every event in core tyria.
Tangled Roots Meta event is way too hard
in Guild Wars 2: Heart of Thorns
Posted by: zombyturtle.5980
I find this event to have 2 main issues that maybe should be looked at:
1. Its possible to overscale nunoch to the point where the spores arent spawning fast enough to complete the bar. Ive been in groups where everyone bar 2-3 chak killers were popping spores the second they spawned and the event still failed. The scaling of spores needs adjusting to bring it in line with other lanes.
2. The breakbars on the chak’s are backwards. It seems to make them more difficult to kill if you break the bar rather than easier, which is opposite to basically every other boss in HOT. This results in trolls, arguments and CC builds cauing dps to be too low. Chak should spawn the big purple death donuts when the bar ISNT broken, rather than after it is.
It is easy to organise, the events are simple. But there are too many people who do not listen to the commanders or do not wear DPS gear or use buff food.
You cant base open world event around 60+ players all listening and wearing zerk gear with food buff. It wont happen ever. Its not a freaking raid.
The thing is as soon as you balance it for the worst possible players it becomes a snooze fest for any half decent player like every event in core tyria.
Reality is that majority of players sux so you cant balance it around guilds. Or simply make it a guild event and move collections elsewhere.
Playing Smite since mid s2, f broken gw2.