Tempest Makes Fresh Air Useless!
The old trait system allowed for way more variety. Most people had an issue with the way ArenaNet reworked how you acquired traits in the old system, not how the traits themselves worked. This new system is very limiting. I would like this new system if there were like 50 professions to play. They made stat building simplistic like a moba but forgot that mobas have like 50-100 different characters.
They also forgot skill splits. In PvE, it is my opinion that in the open world you should feel OP. Save the difficult content for raid instances and the abandoned(an 100% uncommunicated reasons as to why)dungeons. That way, balance for Conquest/WvW/Stronghold don’t affect PvE and vice/versa.
i prefer the new system
Tempest makes a lot of things useless: Powerful aura, Elemental attunement, Fresh air, weapon swap sigils…
On top of that the only good damage it does is dagger main hand. Overloads are unusable because of the lack of stability, melee combat is impossible because of the lack of block-leap-invul, elite is kitten, cooldowns are too long, immobs from earth overload and aftershock wont stack.
Also, it doesn’t work well at all with staff and scepter.
Animations are so slow when you have swiftness all the skills are behind you.
Worse of all, it doesn’t convey the theme of the Tempest as was showed in the firsts concept arts. When you think storm you expect range aoe not melee. Also even with all that Tempest doesn’t really do anything new beside boonshare, which the revenant does better.
Tons of work have to be invested to make it as interesting as Revenant, Chronomancer, Dare Devil or Reaper elite profession.
(edited by Xillllix.3485)
Tempest Makes Fresh Air Useless!
in Guild Wars 2: Heart of Thorns
Posted by: Heimskarl Ashfiend.9582
Bump, this is a bug and needs to be fixed.