Tempest overload range.
I disagree. You need to move with ur Enemy If you wanna damage him with lets say fire overload
I remember getting first time in melee vs Tempest. Died just in few seconds, those 2.5K+ crit spam.
Didnt except ranged class like mages outdps melee classes, but whatever.
Tempest was designed as a melee bruiser, stands to reason that it’s primary mechanic is in melee range.
This is a good example of how opportunity cost works in game skill design. The opportunity cost for being able to move the skill throughout its duration (as your target moves) is that the skill is PBAoE. The opportunity cost for being usable at range would be that the skill, once cast, would be locked at that location, as is Lava Font.
Ele has plenty of options for cast-at-range AoE. I suggest leaving Overload as is.
This is a good example of how opportunity cost works in game skill design. The opportunity cost for being able to move the skill throughout its duration (as your target moves) is that the skill is PBAoE. The opportunity cost for being usable at range would be that the skill, once cast, would be locked at that location, as is Lava Font.
Ele has plenty of options for cast-at-range AoE. I suggest leaving Overload as is.
It’s also much riskier to perform an Overload, coming from a clothy. Additional Risk/Reward balance. It also permits a counter to the overload: getting whacked in the head by a hammer.
Overload is fine as it is.
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