Terror and Deathly Chill will just have to go

Terror and Deathly Chill will just have to go

in Guild Wars 2: Heart of Thorns

Posted by: Rikimaru.7890

Rikimaru.7890

Well maybe not literally but their functions will have to change.
Let’s be honest if Chill will stack just like Burning it will only cause problems.
Like with it’s natural effects – slowing down movement and skill recharge.
Will those stack too? Doubt it. Other problems will be lack of synergy with other Reaper traits like Cold Shoulder. Well if each stack added additional damage reduction that would be awsome but it would probably break the game.
But most notably why it wouldn’t work well is the general idea behind the Reaper – relentless persuer. Meaning it attacks slowly thus uses Chill to stop enemies from running away.

So the answer to this enigma is most likely a change to how these traits work.
Deathly Chill could just increase damage against chilled foes – it could even be a trait that effects party members damage too, that would be pretty awsome eh?
Terror however could simply cause fear to remove multiple stacks of Stability on each use.

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Posted by: Siva Mira.3546

Siva Mira.3546

Not sure what is your problem here. Are you saying people spamming Fear and Chill so much that you lose your Damage? Even if that is the case, your target would be a dead meat by the time you have the time to complain about losing Damage if he has so much Fear and Chill on him.

All is vain.

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Posted by: DevilLordLaser.8619

DevilLordLaser.8619

Or, and here’s an idea – Terror and Deathly Chill simply add damage effects to the existing conditions, without modifying their current behavior. No “Chill becomes a short-duration intensity-stacking thing like burn”, just “Chill is a duration-stacking snare and recharge debuff, which now also does [X]/s on the side.”

It’s not like these particular things are super-widespread and six of nine professions get to deal damage with fear or chill. It’s one trait each, both on the Necromancer. I’m fairly sure those traits can be exceptions to the new overall condition rules.

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Posted by: Infenso.6329

Infenso.6329

“As previously stated, we are only drastically increasing the stack cap for damaging conditions. The nondamaging conditions, such as vulnerability, will remain as they are since there is much tighter balance around their effects. As fun as 700 stacks of vulnerability would be, it might break a few things.”

Source: https://www.guildwars2.com/en/news/combat-changes-dotsanddashes/

Chilled and Fear are non damaging effects…hence they will not stack.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Chill and fear are not damaging conditions so they will not stack in intensity.

You are thinking of damaging traits that give damage per second. These are not treated as conditions by the game and suffer from some unique situations and problems such as no partial ticks.

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Posted by: Tim.6450

Tim.6450

You are thinking of damaging traits that give damage per second. These are not treated as conditions by the game and suffer from some unique situations and problems such as no partial ticks.

So you think that traited chill and terror will do damage through resistance?

EverythingOP

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Posted by: Astralporing.1957

Astralporing.1957

You are thinking of damaging traits that give damage per second. These are not treated as conditions by the game and suffer from some unique situations and problems such as no partial ticks.

So you think that traited chill and terror will do damage through resistance?

That’s not what he said, and you know it.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Treetoptrickster.4205

Treetoptrickster.4205

You are thinking of damaging traits that give damage per second. These are not treated as conditions by the game and suffer from some unique situations and problems such as no partial ticks.

So you think that traited chill and terror will do damage through resistance?

Almost certainly not. Resistance causes you to straight up ignore conditions so it’ll just behave like you aren’t chilled at all. No damage and no snare/recharge slow.

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Posted by: spoj.9672

spoj.9672

It becomes a problem when you have multiple Reapers fighting a world boss with deathly chill trait. So im wondering how they are going to address this. Or are they just going to leave it to work how current burn/poison does?

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Posted by: Diovid.9506

Diovid.9506

It becomes a problem when you have multiple Reapers fighting a world boss with deathly chill trait. So im wondering how they are going to address this. Or are they just going to leave it to work how current burn/poison does?

I’m assuming the latter, yes. Condi necros will have to use bleeding, poison and burning as their primary sources of condi damage and use fear and cold only as secondary sources.

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Posted by: spoj.9672

spoj.9672

Its fine for fear because even on a world boss there isnt going to be perma fear. But for chill its quite a big issue. Also the whole thing throws consistency out the window. I wonder if they can just make it so the damage always ticks for every traited reaper even with the constant overwriting of chill.

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Posted by: Rym.1469

Rym.1469

Most likely we won’t have to erase anything. Drarnor is right:

Both only do damage due to Necro traits. In fact, the condition itself won’t deal any damage, rather the trait does.

That’s why we don’t have partial ticks on Terror.

That’s how current Terror damage is calculated.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: spoj.9672

spoj.9672

Oh so multiple terror necros will all get the damage ticks at the same time? Wasnt aware of that.

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Posted by: Tim.6450

Tim.6450

You are thinking of damaging traits that give damage per second. These are not treated as conditions by the game and suffer from some unique situations and problems such as no partial ticks.

So you think that traited chill and terror will do damage through resistance?

Almost certainly not. Resistance causes you to straight up ignore conditions so it’ll just behave like you aren’t chilled at all. No damage and no snare/recharge slow.

No it causes the condition to be ineffective but you are still chilled/feared. So terror and deathly chills requirements are still met so the damage from the trait should still happen.

That’s not what he said, and you know it.

But it is a logical consequence from his words.

EverythingOP

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

You are thinking of damaging traits that give damage per second. These are not treated as conditions by the game and suffer from some unique situations and problems such as no partial ticks.

So you think that traited chill and terror will do damage through resistance?

It will depend on how the resistance boon is calculated.

Chill and fear damage are done through the traits, but they are still bound by condition damage formulas. If the condition is cleansed they still stop, and if your condition damage is modified they change with the modification. As such I think resistance will still stop their damage since it probably is set to set all condition modifiers to 0 for the duration of the effect. Clarification would be helpful, but I am 99.9% sure that is how it will work.

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Posted by: Infenso.6329

Infenso.6329

I’m kind of curious if Reaper would turn the Chilled/ Feared into a kind of special case. In their post they did say that only damaging of effects would stack…So would that mean if multiple reapers chilling a foe would stack chilled as a DoT on the foe? Or maybe I am misreading the trait. “Chill deals damage, with additional damage to foes below the health threshold.” From reading that I kind of think it would just make it a one time damage effect, so no matter what Reaper chills a foe, they just get the damage and no stack?

Kind of just speculation, probably have no Idea what i’m going on about