The Floor is Lava? Adventure
So you’re claiming that even the mastery point related to silver are out of reach?
And ALL gold adventures are out of reach too?That claim faces yet another problem, where’s your SOURCE? how can you claim that the majority of players faces this problem without one?
Yes, MOST silver achievments are NOT DOABLE for the average player, because: LEADERBOARDS! Gosh, you are so… I won’t say it, you may not understand the word! Check the LEADERBOARDS, they will show you that almost no players did SILVER nor GOLD in most of the adventures! And if you make a percentage out of them (you know, you calculate how many players did succeed silver and higher in comparaison with the ones who did not), you will see that for most Adventures, only a very very small % did it!!
Leaderboards show the last player that completed that particular time, if 500 people complete a challenge @ the same time the leaderboard won’t show it.
Once again, source?
Simply admitting that this is your opinion, not a fact, will stop me from calling out your baseless claims, oh avatar of the silent majority.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
I’ll make a summary, maybe it’ll be easier for you to understand.
You claim that we have no surplus because the average player is UNABLE to complete ANY ADVENTURE in silver or gold.
Based on a leaderboard that shows who reached a particular time/score last, if 5000 people complete a challenge in 1:03 you won’t see it.
I am asking for a objective and verifiable source that proves, beyond a shadow of a doubt that the average player is unable to complete any of the challenges beyond the bronze tier.
Your claim includes the average player out of 7 million gw2 accounts, you’re talking for a lot of people there. Can’t expect anyone to take it as a fact without an actual source beyond what your friends/guildmates said.
I hope this makes it easier for you to admit your lack of reliable data.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
I think a lot of the Adventures are very poorly balanced. It should not be all that hard to get gold, everyone should be able to get gold with a little bit of practice. The only really challenging factor should be where you place on the leaderboard above gold. They have failed at this on most Adventures.
Especially Sanctum Scramble where I’m not sure if anyone in the game even has bronze.
Got silver on it the other day after 20 minutes of practice. I’m okay with silver because it’s all I need for glint’s bastion but with more practice I could probably get gold.
I got gold on floor is lava. It’s a pretty tight timer but I really enjoyed it and it only took like an hour of trying. I think it might be good to nerf it a bit because I hear players with high latency have problems with it.
Really don’t like the RNG ones that have tight timers. I hope those get changed.
Haywire Punchomatic needs to be changes because no one has gold. Highest was 193/230 last I heard.
I’ll make a summary, maybe it’ll be easier for you to understand.
You claim that we have no surplus because the average player is UNABLE to complete ANY ADVENTURE in silver or gold.
Based on a leaderboard that shows who reached a particular time/score last, if 5000 people complete a challenge in 1:03 you won’t see it.I am asking for a objective and verifiable source that proves, beyond a shadow of a doubt that the average player is unable to complete any of the challenges beyond the bronze tier.
Your claim includes the average player out of 7 million gw2 accounts, you’re talking for a lot of people there. Can’t expect anyone to take it as a fact without an actual source beyond what your friends/guildmates said.
I hope this makes it easier for you to admit your lack of reliable data.
But YOU DO NOT HAVE ANY SURPLUS LEFT! Gosh, sombody help me to explain him…! In order to have 20 mastery points left, you need to take them OUT of the 28 Adventure ones, which leaves you with 104 mastery points you HAVE to do in Maguuma + 8 Mastery points you HAVE to do in Adventures, to make your 112…! This means you have to do 8 adventures SILVER. 8/14 (4/7) Adventures SILVER with ALL other masteries in pocket. And yes, I am speaking for at least 250-300 people here, and I guess my guilds are not the only ones on Earth to have a majority of people thinking this way: we simply do NOT want masteries to be tied to Adventures, or at least make adventures more reachable, because we do not want to be unable – or to spend hours and hours and hours of frustration on one adventure – in order to be able to play GUILD WARS 2 properly and the way we should play it. I did it. A few others did it. But many do not manage to do it. Period.
PS: Far less from the 7 million GW2 players have bought HoT, by the way. But… I am done with you.
you need to take them OUT of the 28 Adventure ones
Source? I already explained why the leaderboard is not a realiable one.
Re-read the summary.
I am speaking for at least 250-300 people here, and I guess my guilds are not the only ones on Earth to have a majority of people thinking this way
Now we’re making progress, you’re talking for a very small fraction of people, you’re giving an opinion just as valid as anyone else’s, you’re not giving facts.
Valid opinion, just like the rest who posted on this topic who agreed/disagreed with yours, but not a fact and in no way representative of the GW2 community like you claimed before.
Glad we’re done.
PS: I never claimed 7m people bought HoT, we have no numbers on that, we only know that there’re around 7m GW2 accounts.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
(edited by Raziel.4216)
I’ll make a summary, maybe it’ll be easier for you to understand.
You claim that we have no surplus because the average player is UNABLE to complete ANY ADVENTURE in silver or gold.
People argue that there is plenty of surplus because you can miss most of the gold and still theoretically have enough. But remember that many of the other masteries are not exactly easy themselves. Yes, some adventures you can get gold fairly easy on, and plenty are easy enough to get silver on, but there are plenty where even silver are quite difficult in their current form. So out of 30 masteries gained via Adventures, let’s say that even ten of those fall into the “too hard to earn” category. Maybe seven gold and three silver, perhaps.
That still leaves some wiggle room, IF a player gets ALL the other masteries. But factor in how many of them require higher levels of skill, like ones that require you to fight bosses without getting hit, or beat the final boss on extreme mode, the race through the caves ones, etc. One requires you to be on a map that has cleared the Tangled Depths meta, something that rarely happens. For some people these are easy enough, but those struggling to get gold/silver on certain adventures, they aren’t likely to do any better on those story-based achievements.
Further, many of them require you to already have advanced masteries, so you might be in a situation where to access one of the remaining masteries that would not involve an Adventure, you will need to spend points you don’t yet have.
Yes, there is overflow, but there is not nearly enough overflow to claim “problem solved.”
you spend complaining about it on the forums, you’d be
done by now.”
There is a bug with this adventure when if you dodge roll and click a spore during the dodge animation, you get immobilised and have to restart. I did get gold in this eventually but lost at least 20 attempts to this bug :>
Yes, there is overflow, but there is not nearly enough overflow to claim “problem solved.”
We can’t possibly know if that’s a problem for the average player, I can’t extrapolate my personal & guildmate’s experience (noone had a problem) to claim otherwise, only Anet has the data to reach such conclussion.
If they see that’s a problem they’ll change it, they can probably check the average mastery level and how many are sitting ducks with the exp required and no mastery points.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?
And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.
Because there are mastery points locked behind gold?
If those MP were locked behind bronze and silver then I’d say gold could have a unique title and be super hard.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?
And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.
Because there are mastery points locked behind gold?
If those MP were locked behind bronze and silver then I’d say gold could have a unique title and be super hard.
Only 15 MP are locked being getting gold in adventures. Of those, five are relatively easy to get (e.g. Pits, beetle one). There’s also a 19 MP buffer as this is how many you will have unspent if you acquired every MP. Of all the masteries you can get, the adrenal mushroom and Chak acid ones are not required for anything other than for the new legendary weapons that we currently cannot get. That’s 24 MP there that you don’t have to feel pressured to grind for.
As for the non-adventure mastery points that someone brought up, those are not really difficult or time consuming to get. I’ve gotten all of them fairly quickly and the only struggle I had at the time was figuring out how to obtain them as there were no guides when I did them.
(edited by Ayrilana.1396)
Gosh this popcorn is really good. I never really understood people who said they were done arguing, but continue to argue anyways. I think I counted “I’m done” at least 3 times. I haven’t done many of the mini-games yet, but the ones I’ve done, I’ve gotten silver on pretty easily. And as far as I can tell, many of them are there to help you get better at the masteries, like gliding. Isn’t it good to do things that help you get better at the skills you need to survive and achieve in a game? And they are just mini-games. In a game. I used to rage quit while doing jumping puzzles. Until I realized, they’re just jumping puzzles. I can die a million times, it’s just a game. Once I changed my attitude I got immediately better. Now I just laugh when I fall or die…. And waypoint… and try again.
For “the floor is lava” i really have to say 2 or 3 seconds more would be nice
i always make it to 24.5 (i kick the last one but cant pick it up)
problem is mostly some latency with pressing the F key
sometimes i have to press it 5 times before someting happens, or the jumping mushrooms, i stand on them and nothing happens
maybe they can change the mushrooms on the left wall, to get up there faster, that would give enough time
but in the end i have to say its possible, its just a really tight run… 1 mistake and you are done for
(edited by Alvias.6237)
If they see that’s a problem they’ll change it, they can probably check the average mastery level and how many are sitting ducks with the exp required and no mastery points.
That will likely take a while for them to collect though, since most of the mastery points that would be effected are towards the last few unlocked, and most players have a lot of XP grinding before they get there. I mean, the sort of players we’re talking about wouldn’t likely be impacted for months to come, but that doesn’t mean that they won’t be upset when they get there.
ANet can hold off on implementing a solution until they reach that point, but they should at least have a solution keyed up to go.
you spend complaining about it on the forums, you’d be
done by now.”
As far as I can tell the leaderboards at the adventures only show people from my friends list who’ve done them. At least, I always recognize the names and yet I don’t think my friends are the only ones placing. Bogdan, you might just not have any friends playing who’ve made silver/gold?
Is there a place to see all the leaderboards without having to go to the adventure and see the one or two names visible there?
You guys should try having 300 + ping when doing this, you can only barely get silver because of all the skill delays.
It is possible to get gold but the timing is super tight, I popped the last spore just as the screen came up but luckily it still counted for gold. I have to say it is so far the most unforgiving one I have done as one little mistake and you are best off just restarting.
It also really helps if you avoid ever getting poisoned as that slowing you down will easily cost you the 1 or 2 second window you have to gold this adventure.
That being said maybe nobody has found the most efficient path, I watched the two youtube videos of gold ranking and ran a hybrid path of the two of them when I golded it.
Even having already golded this one and sharpshooter I would have no problem with them giving them an extra 5 seconds so that more people could gold them even though I spent countless hours trying to get gold.
Got gold after a few hours trying, so its doable.
Like Basket of Boxes, I got my last one just in the nick of time.
A few hints, if not already mentioned:
- if you have a bad ping, dont even try
- if server is lagging due to update etc, dont try
- you can walk on lava for about 3-5 steps, use that and dont hammer interact as soon as it pops up, it will make it easier to position jump
- you need to follow a certain route, there are several, if you cant come up with one yourself, just follow what youtubers posted
- only use gliding when absolutely necessary, it actually slows you down
- use speedboost mushrooms wisely, they let you jump farther
- dont get poisoned
Many of them are tight to the second so it is getting very annoying to spam “space” and “f” keys in “Is the floor lava?” for instance and nothing happens … on a brand new Logitech G710+… a mechanical keyboard (!!!???!!!)… and before asking childish questions, I don’t have any problems with “space” and “f” in any other game I play, and there’s a lot, so obviously the problem comes from Guild Wars 2.
As many other players, my wings don’t open when I order it quite often. Obviously this is a connection issue, it is a big problem that you don’t have the ressources to sustain your very game … and yes I already verified (traceroute and so on …) that the problem doesn’t come from my end.
So rent servers in Europe, or make adventures instanced, or buy some servers in Europe !
I think a lot of the Adventures are very poorly balanced. It should not be all that hard to get gold, everyone should be able to get gold with a little bit of practice.
But why? Do you see the content in the game as a sort of todo list where you tick the checkbox “got gold, been there, done that”?
I see content that gives mastery points like that because ANET designed mastery points as a todo list. You get the mastery point, then you move on to the next mastery achievement.
I bought GW2 to play GW2. Not some little minigame that I has probably been done better in a game that doesn’t require the internet. If I wanted to play that, I’d play the game that does it better. The only reason I touch the adventures at all is because of how having those mastery points affects the rest of the game.