The Floor is Lava? Adventure
Best I could do is 23 and that put me at #2 overall. I’m guessing #1 has 23 or maybe 24 but I’m with you that 25 seems impossible. But it could be that no one has figured out the optimal (and maybe only) route that can nab you all 25.
I am having a similar experience with the Sanctum challenge, in which I cannot figure out how anyone can get gold.
I think a lot of the Adventures are very poorly balanced. It should not be all that hard to get gold, everyone should be able to get gold with a little bit of practice. The only really challenging factor should be where you place on the leaderboard above gold. They have failed at this on most Adventures.
you spend complaining about it on the forums, you’d be
done by now.”
I think a lot of the Adventures are very poorly balanced. It should not be all that hard to get gold, everyone should be able to get gold with a little bit of practice. The only really challenging factor should be where you place on the leaderboard above gold. They have failed at this on most Adventures.
Especially Sanctum Scramble where I’m not sure if anyone in the game even has bronze.
What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?
And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.
I think a lot of the Adventures are very poorly balanced. It should not be all that hard to get gold, everyone should be able to get gold with a little bit of practice.
But why? Do you see the content in the game as a sort of todo list where you tick the checkbox “got gold, been there, done that”?
There is an unbelievable number of things to do in the game. If you can get all of it done to perfection it a couple of months it’ll get stale fast.
I’m usually good at this kind of stuff. Got furious that I never reached 15 (aka silver I guess) and admitted defeat. Will come back later. Unless I forget about it.
The one you have to glide and get bugsbis also annoying hehe.
I usually get silver on most.. the only gold i got was on the salvage one. But since i need the mastery points from gold i will have to keep trying
I’ve got a gold on few of the adventure, some on my first try actually (like the pit in VB). Some seem impossible to even get silver. But I’m not in a rush. Eventually guides with optimal way to do them to get gold will appear for all of those and then I’ll do the kittenes that I just can’t figure out at the moment, like the JP in Tarir. I can only get bronze there even though I’m using the wings all the time to skip A LOT of steps. Some things I do even feel like I wasn’t supposed to do it like that and skip so much of the content in the race but still barely manage to get bronze in the end.
What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?
And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.
That’s what the point of the leaderboard is though, so that truly competitive people can duke it out.
It’s basic game theory. Everyone believes that they are above average, which is statistically impossible. As a developer, you want your players to feel above average, that they are doing a great job. By that measure, silver would be “average,” and bronze is “oh bless your heart, at least you tried.” You want every player to earn gold, but you do want to balance it so that most have to work for it, that it takes them around 3 tries or so before they can manage it. Any less than that and it seems too easy, but much more than that and most players will get frustrated and do something else instead.
The truly competitive won’t mind getting gold fairly easy, because they will be chasing the top tier competition, a category the “average” player typically knows he can’t approach.
But why? Do you see the content in the game as a sort of todo list where you tick the checkbox “got gold, been there, done that”?
Yuuuuuup.
There is an unbelievable number of things to do in the game. If you can get all of it done to perfection it a couple of months it’ll get stale fast.
Gold isn’t, and shouldn’t be “perfection.” It should just be “better than average.” You can get gold on Mario Kart, for example, without being anywhere close to a world record time. The game should never require you to be better than the average player is capable of doing, but in cases like this it can track that above average performance, for those who thrive on such things.
you spend complaining about it on the forums, you’d be
done by now.”
But why? Do you see the content in the game as a sort of todo list where you tick the checkbox “got gold, been there, done that”?
Yuuuuuup.
I’m not really sure what to answer to that. I’m sorry, maybe? Achievements sort of killed gaming. :/
The game should never require you to be better than the average player is capable of doing, but in cases like this it can track that above average performance, for those who thrive on such things.
It’s not required to complete it with a gold score. It’s an optional fun little activity for those who enjoy such things.
Perhaps they should remove the bronze/silber/gold altogether. Anyway, I wouldn’t really care if you got gold for three successful jumps. I just don’t really understand the whole point.
It’s not required to complete it with a gold score. It’s an optional fun little activity for those who enjoy such things.
Ah, you’re operating under a misconception. there are actually very significant rewards for hitting gold on these tasks, including basic reward packages, and also Mastery points. There is a surplus of Mastery points early in the game, but once players start reaching the back end of lines, where each tier costs 12 points, I’m sure players are going to be looking for every available point, and having in at least some cases TWO Mastery points locked behind getting the silver and gold rewards, this is a very big deal.
Perhaps they should remove the bronze/silber/gold altogether. Anyway, I wouldn’t really care if you got gold for three successful jumps. I just don’t really understand the whole point.
Again, the point is to balance around the average players having to practice at least a little bit to achieve silver and gold, but for any player to be able to reach gold with a little practice. It should be challenging enough that you need to pay attention and learn the rules, but not so challenging that even once you learn those rules you often fail to achieve gold.
you spend complaining about it on the forums, you’d be
done by now.”
I’ve gotten gold on most, including Sanctum Scramble (just requires lots of optimal uses of all of the abilities. something a lot of people don’t know is that you can use the speed boost while gliding.), however I’m with you in that I cannot figure out how to get the 25 required for gold on The Floor is Lava.
I’m sure there is a perfectly optimized path that ends with you just barely getting the 25th. I’m all for difficult adventures, but it seems a little silly to be tuned so tightly that getting gold means absolutely perfect timing and pathing. I feel like gold should be ~20, or even 22, and then getting any more than that just get you higher on the leaderboards.
quick the floor is lava!
You can see it done here: https://youtu.be/_U_xTgoUI7g
Since there’s no time to spare, your latency is going be a huge factor. Even a slightly higher ping could cost you a second due to having to interact with 50 objects.
Anyone else got this? It seems a tad unfairly tuned for anyone outside NA
What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?
And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
If you do require Gold Tier Mastery Point rewards then they do seem to be expecting everyone to complete the Gold Tier.
Some Golds are really easy. Some adventures I can bearly scrape a bronze. The difficulties of them vary wildly.
(edited by Sarie.1630)
Some require mastery for Gold. Speed Shrooms for The Floor is Lava is required.
Restore that which was lost. And all shall be as one.”
The problem with these adventures is that you need gold on quite a few of them if you have any hope of ever maxing your masteries. The amount of mastery points is very scarce and you need to do virtually all achievements that reward them to be able to get everything unlocked. If they changed it so bronze and silver awarded the mastery points rather than silver and gold I wouldn’t give a flying kittycat if I never got gold. They are fun to do with friends every now and again but my only real purpose for doing them was because I needed them to progress on tiers 4 through 6 on all my masteries.
What’s the point in having bronze, silver, and gold, if everyone can get gold anyway?
And no, I’m not a person that’s likely to ever get gold in any of the adventures I’ve tried yet, but since they’re obviously aimed at the competitive crowd I see no use in making them so everyone can win.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
If you do require Gold Tier Mastery Point rewards then they do seem to be expecting everyone to complete the Gold Tier.
Some Golds are really easy. Some adventures I can bearly scrape a bronze. The difficulties of them vary wildly.
There are excess mastery points. Perhaps 20 or so but I’d have to check my list to see what’s remaining. You’ll still need to do a lot of the content in order to unlock all of them.
the best thign anet should do first when rebalancing the adventures is to set the first time adventure rewards in regard of the Mastery Points onto Bronze and Silver Tier instead on Silver and Gold Tier…
This will reduce by a huge amount the unneccessary Adventure Grind in the back end of the game, just to be able to maximise your masteries.
Adventures should feel also alot more rewarding, because once you have earned your mastery points, theres essentiually absiolutely ZERO incentive anymore to waste any tiem with them, because they are totally unrewarding and the amount of exp you earn with them can you earn in the same tiem by doing events and killign tons of monsters with exp buffs , food and potions on ect.
Thats why i posted in a similar thread, how Anet should changed the rewards of adventures, so that there is still a rewardign incentive behind adventures for when you already earned your Mastery points after having earned for the first tiem the in this case better balanced Bronze and Silver Tier Reward instead of Silver and Gold Tier.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
you spend complaining about it on the forums, you’d be
done by now.”
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
(edited by Ayrilana.1396)
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I have Fallen Masks, Scrap Rifle silver + gold, Golem gold, shooting range, and Act 4 left off the top of my head.
(edited by Ayrilana.1396)
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.
Especially Sanctum Scramble where I’m not sure if anyone in the game even has bronze.
I did!
…once.
…after probably an hour of swearing.
I can’t imagine getting gold, though. Not without some major tweaks in how responsive the glider is (going to try a ‘hold the space bar’ tip someone pointed out) and using Lean Techniques to gain a few seconds.
Probably applies to Floor is Lava as well. Lean technique should help close gaps between gaining spores and make for more accurate jumps.
Of course, it’d be nice if landing collision worked like it should.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
There are 126 mastery points + 6
So 132 total, you don’t get to decide what counts and doesn’t really count.
That’s more than enough to ignore gold on most adventures, move on.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
Especially Sanctum Scramble where I’m not sure if anyone in the game even has bronze.
I did!
…once.
…after probably an hour of swearing.I can’t imagine getting gold, though. Not without some major tweaks in how responsive the glider is (going to try a ‘hold the space bar’ tip someone pointed out) and using Lean Techniques to gain a few seconds.
Probably applies to Floor is Lava as well. Lean technique should help close gaps between gaining spores and make for more accurate jumps.
Of course, it’d be nice if landing collision worked like it should.
You can get to the top with about 10 seconds to spare to go through the second to last and last (they’re very close to each other) check points. Much more forgiving than A Fungus Among Us and Floor is Lava where every second counts. The former being very frustrating.
I did encounter the same issues with the glider where it’s not as responsive as I would have liked.
You can get to the top with about 10 seconds to spare to go through the second to last and last (they’re very close to each other) check points. Much more forgiving than A Fungus Among Us and Floor is Lava where every second counts. The former being very frustrating.
I got there with about.. 3 seconds left. XD
About had to shave my tail off to do it, but I did. There’s a lot of time to be gained in using Scramble Egg skill #1 when #3 is on cooldown, so I admit I’ve a long way to go, and I can see spots that I can optimize better.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.
Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You can’t pick and choose what does and doesn’t count.
People can watch a video and replicate what they see. It reduces the time one would have spent trying to figure out how to do the adventure efficiently enough to get gold.
Where’s your source that it’s 9/10 players or are you just making that up? It’s easy to claim someone can’t conceive your argument when you use made up numbers. Players do have a choice in which mastery points they can get and that will likely increase with each new living story episode or even with raids.
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You can’t pick and choose what does and doesn’t count.
People can watch a video and replicate what they see. It reduces the time one would have spent trying to figure out how to do the adventure efficiently enough to get gold.
Where’s your source that it’s 9/10 players or are you just making that up? It’s easy to claim someone can’t conceive your argument when you use made up numbers. Players do have a choice in which mastery points they can get and that will likely increase with each new living story episode or even with raids.
My source is LEADERBOARDS and PLAYERS I PLAY WITH. My numbers are FACTS. 126 + 6 TIED TO HIGH TIER MASTERIES. You know what? Count them. Still 4/5 masteries needed. Still SILVER and a few GOLD needed in Adventures. Should not be the case. There.
(edited by Bogdanus Magnus.8143)
Also, while the number of the Maguuma mastery points MIGHT increase in the future, you can be sure the number of mastery tracks is going to increase too. The problem will remain…
My source is LEADERBOARDS and PLAYERS I PLAY WITH. My numbers are FACTS. 126 + 6 TIED TO HIGH TIER MASTERIES. You know what? Count them. Still 4/5 masteries needed. Still SILVER and a few GOLD needed in Adventures. Should not be the case. There.
And anyone else’s sources are the people they play with, guess what? the people I play with have no problem with mastery points.
What’s your objective & verifiable source that players are unable to max their masteries because of adventures? “My friends & guild” doesn’t count because we can use’em too to support our argument.
Keywords: Objective. Verifiable
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
You get Mastery Points for getting both Silver and Gold, I think. Given that this is the case, my question to.. anyone listening is: Do you need to complete the Gold rewards on the adventures to be able to obtain every Mastery, or are there excess mastery points?
I think I heard that the overflow is around 11 mastery points, which is nothing if you consider how many masteries are tied behind 1. extremely high challenge story mode optional tasks, 2. gold rank in Adventures, 3. high skill cap mastery points, 4. highly complex map meta events (ie the one you can only get from clearing the Tangled meta).
You can skip one or two gold ranks maybe, but chances are you can’t skip them all.
There’s about twice as many as that. I probably only got gold in half the adventures and maybe complete story achievements in the only act that wasn’t bugged. I was able to get enough mastery points to max out everything and there are still many more mastery points that I can earn. For the record, you only need 112 mastery points.
Nope. There are 126 Maguuma mastery points you can aquire, and you need 112 to complete yopur tracks. So you can only leave out 14 mastery points, which is very very few considernig the number you need… you HAVE to complete all adventures in Silver and one or two of them in Gold so that you can max your masteries. Which is outrageously stupid!
People come in GW2 to enjoy HoT and to max their masteries as MMO players, so that they can enjoy the jungle at its fullest after maxing them. But in order to be able to do that, they are forced to play and be very GOOD at what should only be minigames for those who WANT to try them, not compulsary things to do: Adventures. ANet failed at this in my opinion… now ALL people have to be good at both FPS and racing games so that they can manage to enjoy this MMO at its fullest… it is just discrimination towards people that just want to play GW2 and are not interested in FPS/Racing/Mario (mini)games. It would be ok to tie experience and a few green and blues to Adventures, in addition to a leaderboard for those who want to compare themselves to other players in this particular domain. But certainly not mastery points – or at least put them at Bronze and Silver instead of Silver and Gold.
Just think of it: 90% of the players (and I am not exagerating at all, after what I have seen in game) will NEVER be able to max their masteries. And this is a HUGE mistake, since you need to max them in order to be able to enjoy the new expansion maps at their fullest…! So 9 players out of 10 will just feel frustrated and inferior forever because they just want to enjoy the game as a purely MMO player, but these nonsense minigames preclude them of doing so. So they wil leventually get discouraged and leave the game – my girlfriend already stopped playing HoT because she knows she won’t ever get her masteries done, because she – like the majority of GW2 players – is not good at Adventures and is not interested AT ALL in them. Moreover, not all other mastery points are so easy to get either, so for the average player, having 1/3 of the standard mastery points hard to get and most of the ones tied to Adventures impossible to get, while still needing almost ALL of them to max the masteires, it feels discouraging and desingaging from the game.
People should have the choice to play these minigames, that is all. Not to be FORCED to paly them. It is like saying to the average PvE palyer that he HAS to complete some PvP achievments so that they can continue their PvE progression. Nonsense. PvE is PvE; leaderboard minigames are leaderboard minigames. They should remain separated, or at least one should not preclude another progression-wise.
You should recount. I have them maxed and currently have 12 unspent with several more to earn.
I DID count them. There are 126 mastery points + 6 if you unlock all achievments that are locked. But yet for most of them you need to be a very good palyer and even sometimes have advanced masteries to finish them, so it does not really count, since you may need to unlock quite a few silver adventures in order to be able to gather all the mastery points needed to do them at 100% (especially if you keep failing at other hard to get mastery points that are not tied to adventures).
So you go from 126 to 126 + 6 now?
You can easily get gold in 1/3 of the adventures with very little effort. Most adventures now have videos showing how to do them (watch Fennic’s). I haven’t seen any of the open world mastery points as being hard to get other than the one you need to beat the TD meta.Well, you can say whatever you want. There are ONLY 126 mastery points. The 6 others DO NOT count since the system is made so that you HAVE to unlock adventure mastery points for them at some point or another.
And what is the link between skill and a video on the internet…? I don’t follow you… following a video does not make you good at something. Ever. Most of GW2 players just can’t and do NOT want to play Adventures, yet they HAVE to. Can’t you conceive that 9/10 players just can’t get more than Bronze on almost all aventures…? If they get to it. You could do better? BRAVO. Good for you…! Me too. Now let’s talk common sense: PvE progression should not be precluded with any stupid minigame. Period. Moreover, the players do not have the choice of which mastery points they will get, since in ALL cases, you need about 4/5 mastery points in the Maguuma to be able to max everything up. Very limited choice. Adventures forced into throats. Most players do not even want to try them. They should not have to. There is no game on Earth in which a minigame should contain a crucial key component for the game’s progression. Unless you can obtain this key elswhere. And in HoT, you cannot; 2/3 of the mastery points can be achieved by standard players with time. 1/3 are hard hard and/or mastery locked. The Adventure ones, except for TWO adventures (the Laranthir gated one and the B.R.U.T.A.L. run), are unobtainable for the average player. Just look at the leaderboards one second… and ask some people. And you need 4/5 mastery points to max everything out. Yep.
You can’t pick and choose what does and doesn’t count.
People can watch a video and replicate what they see. It reduces the time one would have spent trying to figure out how to do the adventure efficiently enough to get gold.
Where’s your source that it’s 9/10 players or are you just making that up? It’s easy to claim someone can’t conceive your argument when you use made up numbers. Players do have a choice in which mastery points they can get and that will likely increase with each new living story episode or even with raids.
My source is LEADERBOARDS and PLAYERS I PLAY WITH. My numbers are FACTS. 126 + 6 TIED TO HIGH TIER MASTERIES. You know what? Count them. Still 4/5 masteries needed. Still SILVER and a few GOLD needed in Adventures. Should not be the case. There.
Exactly why should mastery points not come from doing adventures? Doesn’t matter if your numbers are facts if you’re misusing them. Leaderboards only show those players who have attempted and scored enough to show up. It doesn’t show those that didn’t nor those that haven’t even tried. The leaderboards also do not show you the full leaderboard in game. You can have over a 100 people get the same score but maybe only one or two will show up. The playets you play with represent a very small fraction of the player base. They are not representative of it.
I see it is pointless arguing here… you two just do not realize that we, the ones that can do these adventures properly, are not even 1% of the palyers. Indeed, not every player tried the adventures, because among those that got HoT, MANY do not want to. But look at the total number of players that tried and do simple math of how many succeeded in silver and more. See, verifiable source. You do not verify it and you come trashing facts… nonsense. Also, yes, I will take my guilds as reference, because you make no sense by wanting to take them out (that was some Deus Ex machina condition you put there…). Why would I take out what makes my argument win…? I am in 5 guilds of 150+ members each, on multiple servers. Good enough to make some statistics about what MOST players want for this game, don’t you think…? Not ONE person was able to max their masteries (among those that did) without doing adventures because THERE IS NO WAY. And only a small proportion of players did actually tried them, because the others either did not buy HoT or are NOT interested in them. At all. I mean… COUNT, for God’s sake! Or can’t you do simple math…? look at the number of masteries you need, and look how they are managed in the game. You need 4/5 of them all, and you certainly NEED a lot of Aventure ones…!
You just find yourself good at something and you decide it has to be a standard for everyone. But guess what? About 7 million people play this game now, and the vast majority of them are NOT elitist and do NOT care about leaderboard adventures, or are not good at all at them, because they came here to play, guess what: an MMO called GW2, NOT FRKNG MARIO PARTY. Go ahead. Look at LEADERBOARDS. Ask in mapchat. Contact me in game; i will apoint you at one of our guild meetings. You will see what the STANDARD player wants. I am done here. My point is more than valid and in favour of the vast majority of players. Hopefully we may change things soon.
Minigames SHOULD NOT be tied to masteries, or not above Silver – otherwise adventures should be much more reachable at Gold. It precludes players from the same guild and friends of playing together because of the aeternal gap between them, caused by the mastery points tied to Adventures or tied to high tier mastereis, which, at the end, are tied to Adventures… Period. Have a nice one.
Bogdanus Magnus;
What’s your objective & verifiable source that players are unable to max their masteries because of adventures? “My friends & guild” doesn’t count because we can use’em too to support our argument.
Keywords: Objective. Verifiable
Your post didn’t answer anything, still waiting.
Note: I said source regarding the “fact” that people are unable to max masteries because of this, waiting for it on your next reply.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
Bogdanus Magnus;
What’s your objective & verifiable source that players are unable to max their masteries because of adventures? “My friends & guild” doesn’t count because we can use’em too to support our argument.
Keywords: Objective. VerifiableYour post didn’t answer anything, still waiting.
Note: I said source regarding the “fact” that people are unable to max masteries because of this, waiting for it on your next reply.
Well, read again. Grow up, stop your trolling and your NONSENSE… you may not even realize how childish you are by putting arbitrary conditions to this argument just because you cannot stand loosing an argument…! If you cannot take the truth, then it is not my problem. I gave you everything you need in order to to understand the issue, and you keep playing smartazz because you seem to have an inferiority complex. I even invited you to our meetings to hear houndreds of people’s opinions (you’d often need TS or Raidcall though). I am done here now. Deal with it.
Nonsense? you make a claim regarding a lot of people, I ask for a source, you’re unable to provide one.
As expected I guess.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
Bogdanus Magnus;
What’s your objective & verifiable source that players are unable to max their masteries because of adventures? “My friends & guild” doesn’t count because we can use’em too to support our argument.
Keywords: Objective. VerifiableYour post didn’t answer anything, still waiting.
Note: I said source regarding the “fact” that people are unable to max masteries because of this, waiting for it on your next reply.
Well, read again. Grow up, stop your trolling and your NONSENSE… you may not even realize how childish you are by putting arbitrary conditions to this argument just because you cannot stand loosing an argument…! If you cannot take the truth, then it is not my problem. I gave you everything you need in order to to understand the issue, and you keep playing smartazz because you seem to have an inferiority complex. I even invited you to our meetings to hear houndreds of people’s opinions (you’d often need TS or Raidcall though). I am done here now. Deal with it.
Not that I want to get into the middle of this, but it seems like there’s a lot of statistics being thrown around with no solid basis, and it also seems like there’s a simple solution to this: ask Anet for some stats. Granted, they my have some reason for not releasing stats, but you never know unless you ask. They might be able to confirm what proportion of players play adventures. That way, arguments can be made on a solid footing, rather than extrapolating from opinions of small sets which may very well not represent the general population.
(edited by Zoltar MacRoth.7146)
Nonsense? you make a claim regarding a lot of people, I ask for a source, you’re unable to provide one.
As expected I guess.
Leaderboards. Go check. And hundreds of people through my guilds. Come to at least one meeting, you will hear one of the sources. No? Oh, you are afraid that hundreds of people will agree with me and with the facts I just presented…? Ok then. You just refuse to be proven wrong, even though you are; how immature can you be…? Now stop trolling. I said I was done; I don’t want to lose any more time on this sterile debate.
We have a surplus of mastery points, so not being on the leaderboards is not proof of anything.
If we couldn’t max masteries without challenges your point would stand. Still waiting on that source.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
I knew I had to think outside of the box!
I don’t know if I find it really cool, or pretty stupid that the whole jumping puzzle should be skipped like this.
We have a surplus of mastery points, so not being on the leaderboards is not proof of anything.
If we couldn’t max masteries without challenges your point would stand. Still waiting on that source.
Ok, for the last time…! There are 126+6 mastery points (so 132 with the ones that need high mastery rank). You need to have 112 mastery points to max out your Masteries. 28 mastery points are tied to adventures (count in your game). And there are only 20 surplus masteriy points (again, count…). So 8 of the Adventure ones are COMPULSORY to get. AT LEAST; it is way more if you are not able to get some very hard non-adventure mastery points, or the ones tied to the Mastery ranks you do not already have. So… without anything else in the picture, you have your answer – I did not know it was so hard for kids nowadays to do some simple math. And as I discussed with players in game (as well as with many many guild mates), a lot of us agree that no adventure SHOULD be done at all to max them. Because they are bonus minigames. And a lot of people sck badly at them or do not want to play them (and for the first category, go check the LEADERBOPARDS, you will see with your own childish eyes the % of people that succeeded in SILVER and more… it is ridiculous! Or is it too much to ask you to compute some % with the numbers the leaderboards give you…?).
So we have an extra 20 mastery points, out of which 8(?) are tied to hard adventures.
That leaves an extra 12, so, where’s your source that proves that a lot of people are unable to max their masteries because of this? Is there a leaderboard or some data available that shows the ammount of people that can or can’t complete masteries with the rest of the mastery points?
No, there isn’t.
I’ll keep calling you out because you have no source, it’s simply your opinion, that’s it, one player’s opinion which is just as valid as the next’s that claims adventures are not a problem, but you keep trying to make it look like you’re some kind of avatar of the silent majority.
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
So we have an extra 20 mastery points, out of which 8(?) are tied to hard adventures.
That leaves an extra 12, so, where’s your source that proves that a lot of people are unable to max their masteries because of this? Is there a leaderboard or some data available that shows the ammount of people that can or can’t complete masteries with the rest of the mastery points?
No, there isn’t.I’ll keep calling you out because you have no source, it’s simply your opinion, that’s it, one player’s opinion which is just as valid as the next’s that claims adventures are not a problem, but you keep trying to make it look like you’re some kind of avatar of the silent majority.
Wow…! You are so BRILIANT in math…! Do you realize you do not get the very basic calculous I made…? Gosh, it is scary! There are 20 SURPLUS mastery points. But 28 Adventure ones. If you make 28-20, you uare left with, guess what… 8!!! These eight, you HAVE to do them, since only 20 of ALL mastery points are SURPLUS! I am… speechless.
So you’re claiming that even the mastery point related to silver are out of reach?
And ALL gold adventures are out of reach too?
That claim faces yet another problem, where’s your SOURCE? how can you claim that the majority of players faces this problem without one?
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc
So we have an extra 20 mastery points, out of which 8(?) are tied to hard adventures.
That leaves an extra 12, so, where’s your source that proves that a lot of people are unable to max their masteries because of this? Is there a leaderboard or some data available that shows the ammount of people that can or can’t complete masteries with the rest of the mastery points?
No, there isn’t.I’ll keep calling you out because you have no source, it’s simply your opinion, that’s it, one player’s opinion which is just as valid as the next’s that claims adventures are not a problem, but you keep trying to make it look like you’re some kind of avatar of the silent majority.
Wow…! You are so BRILIANT in math…! Do you realize you do not get the very basic calculous I made…? Gosh, it is scary! There are 20 SURPLUS mastery points. But 28 Adventure ones. If you make 28-20, you uare left with, guess what… 8!!! These eight, you HAVE to do them, since only 20 of ALL mastery points are SURPLUS! I am… speechless.
And this is ONLY if you have done EVERY SINGLE mastery point not tied to the Adventures, which, for the average player, is pretty UNDOABLE (either because the lack of time or skill)!
So we have an extra 20 mastery points, out of which 8(?) are tied to hard adventures.
That leaves an extra 12, so, where’s your source that proves that a lot of people are unable to max their masteries because of this? Is there a leaderboard or some data available that shows the ammount of people that can or can’t complete masteries with the rest of the mastery points?
No, there isn’t.I’ll keep calling you out because you have no source, it’s simply your opinion, that’s it, one player’s opinion which is just as valid as the next’s that claims adventures are not a problem, but you keep trying to make it look like you’re some kind of avatar of the silent majority.
Wow…! You are so BRILIANT in math…! Do you realize you do not get the very basic calculous I made…? Gosh, it is scary! There are 20 SURPLUS mastery points. But 28 Adventure ones. If you make 28-20, you uare left with, guess what… 8!!! These eight, you HAVE to do them, since only 20 of ALL mastery points are SURPLUS! I am… speechless.
And this is ONLY if you have done EVERY SINGLE mastery point not tied to the Adventures, which, for the average player, is pretty UNDOABLE (either because the lack of time or skill)!
Once again you speak for the rest, same problem as before, source?
Burden of proof, google it.
Back to adventures, I’d say only the gold for
Shooting Gallery
The Floor Is Lava?
Haywire Punch-o-Matic Battle
Scrap Rifle Field Test
Are out of reach for the average player, that’s 4 out of the 20 mastery point surplus, leaving an extra 16.
Since we don’t have to provide any sort of reliable source for anything we claim is a fact, my claim is just as valid as yours, remember this is a fact, not an opinion, I pull real data out of nowhere, it’s magic!
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc