“He will improve everything that ArenaNet added to infinity and beyond.”
The Juggernaut's projectile effect.
“He will improve everything that ArenaNet added to infinity and beyond.”
I really wish they’d let weapon skins alter the thrown projectiles of every weapon. As someone who has little interest in legendaries, it makes me a tad jealous that people with say, Frostfang, can go around on their Ranger throwing awesome ice axes while my Dreamthistle Axe and Dragon’s Jade axe just turn into generic hatchets when thrown. I know legendaries are special and supposed to be extra flashy and impressive, but something as simple as making your thrown weapon actually match your equipped weapon skin isn’t something that should be legendary-exclusive IMO, its something that should apply universally. It can’t really be THAT hard to copy-paste the weapon model and have the skill use the equipped weapon instead of a generic one. If legendaries can handle it, everything else should be able to as well.
I really wish they’d let weapon skins alter the thrown projectiles of every weapon. As someone who has little interest in legendaries, it makes me a tad jealous that people with say, Frostfang, can go around on their Ranger throwing awesome ice axes while my Dreamthistle Axe and Dragon’s Jade axe just turn into generic hatchets when thrown. I know legendaries are special and supposed to be extra flashy and impressive, but something as simple as making your thrown weapon actually match your equipped weapon skin isn’t something that should be legendary-exclusive IMO, its something that should apply universally. It can’t really be THAT hard to copy-paste the weapon model and have the skill use the equipped weapon instead of a generic one. If legendaries can handle it, everything else should be able to as well.
+1 for my vote to all weapons having a throw animation.
Yes, all weapons should have own model when thrown. But legendaries should add their effects to it, which actually they currently do ;p
I think limitation of projectile diversity is because of optimization in the end, game will only use 2 (3 coz marjory dagger and axe DO change projectile) skins for every skill, in huge zerg you will either see normal axes flying, or frostfangs.
Back to subject, Juggernaut is missing projectile effect entirely!
“He will improve everything that ArenaNet added to infinity and beyond.”