The Mordremoth Fight

The Mordremoth Fight

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Posted by: Xenon.4537

Xenon.4537

Anyone got any speculation on how exactly we will encounter and fight Mordremoth? He seems to be pretty big and underground. So either we will have to dig down to find him, or he will have to pop up to the surface.

Then the question is do we fight him on airships like we did Zhaitan? Will it be a dungeon, or a repeating open world event? Will it happen in the actual expansion release or will we have to work towards it in Season 3, 4, etc of Living World?

Then we have to wonder what happens when he is dead? I suppose all of his minions will continue fighting just like the Risen do even though Zhaitan is dead (supposedly). I can’t imagine Anet going through all the effort to make a whole expansion with incredibly complex systems of dynamic events and bosses all Mordrem only for them to be suddenly defeated and removed when the elder dragon is killed.

So this begs the question, will we really feel like it made a difference when Mordremoth is defeated? If all his minions keep doing what they do on the maps, how will the world feel any different? If he is just a repeating world boss, how can he ever actually be defeated?

Food for thought.

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Posted by: shadowfanatik.5160

shadowfanatik.5160

personally I’m kind of hoping Mordremoth ends up being so big we kill him from the inside out, kind of like the giant worm from GoW2 only with less chainsaws and a more epic conclusion

Maybe turn his physical body into a dungeon

Raak Bloodmaw

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Posted by: Jonii.6285

Jonii.6285

personally I’m kind of hoping Mordremoth ends up being so big we kill him from the inside out, kind of like the giant worm from GoW2 only with less chainsaws and a more epic conclusion

Maybe turn his physical body into a dungeon

This would be SO awesome. The last boss being that toothed maw with the eye from the trailer would be awesome too. I just don’t want it to be as anticlimactic as the Zhaitan fight. I was really disappointed that I had to just hit some mobs, then spam 1 on a cannon. It wasn’t the spectacular fight against an elder godlike force of nature like it was hyped to be.

(edited by Jonii.6285)

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Posted by: Donari.5237

Donari.5237

If the Pale Tree is a champion of his and all the vines spreading through the land are part of him I really hope the whole jungle, all the maps of it, makes up his body. We were told dragons were the size of mountain ranges, after all, and he really shouldn’t be smaller than his champion Trees. Well, he could be, size and power need not have a direct relationship — but having it all be him would rock.

How to kill that? I’m stumped for now. Perhaps the antitoxin injector we used on the Tower of Nightmares can scale up somehow. And then we get to watch an entire ecosystem collapse as the living jungle becomes a rotting swamp over time once Mordremoth isn’t keeping it going.

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Posted by: Naus the Gobbo.5172

Naus the Gobbo.5172

Trahearne will show up and kill him in the last second.

Then he will show you the precursor he just looted.

What we do in life echoes in eternity
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder

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Posted by: Kraljevo.2801

Kraljevo.2801

personally I’m kind of hoping Mordremoth ends up being so big we kill him from the inside out, kind of like the giant worm from GoW2 only with less chainsaws and a more epic conclusion

Maybe turn his physical body into a dungeon

That would be kittening awesome. I loved that part.

The only problem is PEGI 12.

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Posted by: Xenon.4537

Xenon.4537

personally I’m kind of hoping Mordremoth ends up being so big we kill him from the inside out, kind of like the giant worm from GoW2 only with less chainsaws and a more epic conclusion

Maybe turn his physical body into a dungeon

I think they may need to save that theme for Kralkatorik. They probably don’t want every elder dragon fight to be the same, and Kralky is the largest (that we know of) clocking in at the size of a mountain range. If we go inside of any elder dragon to kill it, I would say Kralkatorik is the one.

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Posted by: Harak.8397

Harak.8397

I hope the Zhaitan fight was a fluke and that we can’t “kill” Elder Dragons only put them back to sleep somehow. /killjoy

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Posted by: Torsailr.8456

Torsailr.8456

Personally I hope we never kill another dragon. I want them to remain an omnipresent threat we have to fight against, and hold our own against, but also something so big and powerful that we can’t really kill them. So we can either surrender or fight it to a stalemate.

I also think killing Zhaitan should have had a lot more repercussions than we’ve seen. It almost feels like they’re just another enemy to kill with no effects whatsoever. I get there is a limit to the writers resources, but I really think the after effects of killing Zhaitan should be woven more into the story instead of just being forgotten. And I fear if we were to kill Mordy, we’d just move on to the next one without dealing with the fallout from killing him either. It just makes for a more empty feeling to the adventure and takes away from the whole living world concept.

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Posted by: Xenon.4537

Xenon.4537

Personally I hope we never kill another dragon. I want them to remain an omnipresent threat we have to fight against, and hold our own against, but also something so big and powerful that we can’t really kill them. So we can either surrender or fight it to a stalemate.

I also think killing Zhaitan should have had a lot more repercussions than we’ve seen. It almost feels like they’re just another enemy to kill with no effects whatsoever. I get there is a limit to the writers resources, but I really think the after effects of killing Zhaitan should be woven more into the story instead of just being forgotten. And I fear if we were to kill Mordy, we’d just move on to the next one without dealing with the fallout from killing him either. It just makes for a more empty feeling to the adventure and takes away from the whole living world concept.

This is really what I’m getting at. It’s nothing to do with writers but with game design and production. It takes them months to build assets for characters, environments, etc. That is modeling them, texturing, animation, coding dynamic events and interactions, etc. Months and months go into it and expecting them to remove it all and redesign a game state where Mordremoth is dead and all his mordrem are gone is impractical. That’s why we never saw the Risen go away. Mechanically it is just unfeasible, and that’s perfectly fine.

So my theory is that in order to explain this issue from a story standpoint, it makes the most sense to say “Okay, elder dragons can’t die, they keep coming back, and their minions simply go through cycles of increased or decreased activity.” It would allow Anet to get away with leaving Risen and Mordrem as they are, without having to overhaul all of those dynamic events and maps.

This leads me to believe Zhaitan wasn’t killed and we will find out later, probably in another expansion years from now. I predict a living world season where we actually explore the heart of Arah as a new map or dungeon in search of Zhaitan’s body. We find out he’s not there and he retreated to some place to regain strength. Guild Wars 2: The Shadow of Death – August 2019.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

as the maps consist of 3 biomes it would be possible to fight Mordremoth at the same time in 3 different heights. Use gliders to land on him maybe…

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Jonii.6285

Jonii.6285

It’s been said that the magic has to go somewhere when a dragon is killed, so presumably the land and the Risen are good sponges for that. I imagine it’d be the same with Mordremoth. And the Living Story is building up to something in the long term, implying that all that magic goes into Tyria and it’s eventually going to mean something really terrible is going to happen.

I think the “kill it from the inside” solution would be great for Mordremoth. For Kralk, I think Zojja recreating Snaff’s device with Glint’s offspring would be a much nicer way to bring closure to Destiny’s Edge and give Tyria some hope. I imagine going inside Kralk would result in your body getting ripped apart by a torrent of magic.

(edited by Jonii.6285)

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Posted by: Stormbolt.7293

Stormbolt.7293

There are a lot of interesting things they could do with the fight. If the tendrils really are a part of Mordremoth, then it’s likely that he’s actually anchored to the ground. The whole Mordremoth being a dungeon is an interesting idea. I’d be surprised if gliders or other masteries didn’t come into play somehow.

Personally I hope we never kill another dragon. I want them to remain an omnipresent threat we have to fight against, and hold our own against, but also something so big and powerful that we can’t really kill them. So we can either surrender or fight it to a stalemate.

I also think killing Zhaitan should have had a lot more repercussions than we’ve seen. It almost feels like they’re just another enemy to kill with no effects whatsoever. I get there is a limit to the writers resources, but I really think the after effects of killing Zhaitan should be woven more into the story instead of just being forgotten. And I fear if we were to kill Mordy, we’d just move on to the next one without dealing with the fallout from killing him either. It just makes for a more empty feeling to the adventure and takes away from the whole living world concept.

I forget where I heard it, but I recall hearing somewhere in the lore that another dragon could take his place. My guess would be that Tequatl or somebody else will eventually replace Zhaitan. Perhaps the purpose of Glint’s offspring is to replace an elder dragon with one that’s sentient and more benevolent.

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Posted by: Randulf.7614

Randulf.7614

as the maps consist of 3 biomes it would be possible to fight Mordremoth at the same time in 3 different heights. Use gliders to land on him maybe…

This idea interests me the most

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Posted by: Xenon.4537

Xenon.4537

I forget where I heard it, but I recall hearing somewhere in the lore that another dragon could take his place. My guess would be that Tequatl or somebody else will eventually replace Zhaitan. Perhaps the purpose of Glint’s offspring is to replace an elder dragon with one that’s sentient and more benevolent.

That is the current speculation as to the purpose of the egg, but the problem I see with that is it would make no sense for Mordrem minions to continue attacking the Silverwastes and the Pact in the new maps if there is supposed to be a benevolent new dragon controlling them. Logically if a benevolent/ally dragon is replacing Zhaitan or Mordremoth, then their minions should stop being hostile to the players. If that were to happen, half the zones in the game would need to be revamped and filled with new enemies to fill the content void. That’s an awful lot of unnecessary work for Anet.

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Posted by: Aro.8275

Aro.8275

Logically if a benevolent/ally dragon is replacing Zhaitan or Mordremoth, then their minions should stop being hostile to the players. If that were to happen, half the zones in the game would need to be revamped and filled with new enemies to fill the content void.

Unless many of the minions are more like an autonomous reaction. An external immune system to protect it and its interests. Some things could get ‘turned off’ while others may need to be diverted. And signs to the controlled area with Do Not Enter, Mordrem will Mord in the event of a successful conversion.

An instanced opt in meta event for people that have completed the story to that point where players need to work together in an entire zone to accomplish the killing/binding/dancing of Mordy would be interesting. Toss in some storyline and skipable cutscenes (looking at you Victory or Death and Point of No Return) before and after to round it out, things should be golden.

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

i’d say since scarlets story is still a part mystery , maybe her deadly toxin modified but to do that it would require a stronger alchemy maybe a part of the bloodstone or a source of dragon magic/blood (glints egg) to infuse the toxin , makes sense since the priory knows about the toxin.

could be a fight on a Very large scale where we have to collect them auras we saw in glints cave and use that to access different areas blocked by vines (problem these vines Move with you on them changing the end destination where the materials are to make the toxin?

of course with the usual red circles but we can uses these auras or wind tunnels to protect or move from vine to vine.

(edited by Zenos Osgorma.2936)

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Posted by: DarcShriek.5829

DarcShriek.5829

I don’t expect us to actually kill Mordy. But if we do, I suspect the excess magic will be transferred to the Pale Tree.

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Posted by: Lazaar.9123

Lazaar.9123

We are going to rebuild the Glory of Tyria and then shoot him with magical fireworks, of course. Rebuilding the pact flagship will require you to button mash QTEs for 40 minutes without breaks.