The "Penalty Box" at Mordremoth

The "Penalty Box" at Mordremoth

in Guild Wars 2: Heart of Thorns

Posted by: KStudios.2850

KStudios.2850

Please remove the permanency of the “penalty box” post death in the final Mordremoth fight. If you want to keep it challenging, have the party carry on without their downed allies until the next rift event is completed, then have them come back. I can’t count the number of times so far I’ve ended up having to basically solo this fight because the party dies. I’m considering finding a method to start charging a small premium for doing so. I know that’s not something you want, but it is getting kind of asinine spending so much time on this because solo’ing it takes forever.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

The "Penalty Box" at Mordremoth

in Guild Wars 2: Heart of Thorns

Posted by: Donari.5237

Donari.5237

At the very least, let the instance starter rejoin the fight, as the fight can’t end if they’re not there to do the final blow. Unless that’s been changed since our last go.

The "Penalty Box" at Mordremoth

in Guild Wars 2: Heart of Thorns

Posted by: Znake.9762

Znake.9762

At the very least, let the instance starter rejoin the fight, as the fight can’t end if they’re not there to do the final blow. Unless that’s been changed since our last go.

I played it with a couple of guildies and ended up in the box. I was the instance starter and at the end I was teleported to the body for the final blow.

The "Penalty Box" at Mordremoth

in Guild Wars 2: Heart of Thorns

Posted by: KStudios.2850

KStudios.2850

The party comes back at that deathblow point. I’m simply tired of carrying people through the entirety of the fight alone. That’s not right.

Yumiko Togashii
Commander to [SLVR], Housepet to [GH]

(edited by KStudios.2850)