I made a thread about this before but it was deemed too rude and deleted so allow me to explain my issue much more civil.
This isn’t a thread about whether or not you like adventures or if you think they are good i don’t wanna discuss that…. That being said…. Adventures are kitten to the game. I don’t mean that to be insulting if you like Adventures good for you, go enjoy them. /thumbs up. But Adventures are NOT what guild wars is and forcing players to play them was and still is a huge mistake.
The game was in no way advertised around Adventures. In fact we didn’t even get to see Adventures before the game came out in any of the trailers, so for most people we didn’t really know what to expect but figure it just be some fun little side thing. Sadly its not a fun side thing it’s a mandatory frustrating thing.
In HoT they did not raise the level cap they added the mastery system. The mastery system is the new core progression system for your character. When you do things in the expansion you build up your masteries and can do cool new things. In order to cap out the Hot Masteries you have to get 117 points the total number of HoT points you can get are 139. There is a 22 point different, so it should be easy right? But wait! How many points come from adventures?? 30! So you will be forced to get at least 8 points from adventures.
Now before anyone says “Oh but the last few masteries don’t even mater!!” I’m sorry, but no. If they don’t matter then literally the dev’s should remove the entire tier from the game, so unless that’s the point you’re making don’t argue it. It is not at all a good feeling to spend hours of time actually leveling up and working on your masteries in the expansion just to get to the end and then to have no sense of pay off or satisfaction when you can’t unlock the final bar you just filled.
They also added Masteries to the elite spec collections which is another huge mistake for very much the same reason. Adventures have absolutely nothing to do with what class you play, so punishing people for choosing a class they enjoy but then find out they can’t finish the collection because they aren’t a pro at silly cell phone style games and bug collection makes no sense at all. This should just be removed because I can’t think of any reason it makes sense other then to force people to play adventures because you don’t think people would ever want to play them for fun without being forced into it.
What is happening now and what has already happened is there was a huge chuck of gw2’s community who got HoT played it and then after a week was like “wow this mastery system is BS!” and then a ton of them quit over the past few months and were like “Oh ill wait till the nerf.” Now the nerf happened and they(self included) came back and got on thinking they could finally play the game again, BUT that’s just not the case you’re still being forced to play mini games to advance in the real game and it just makes me not want to touch gw2 at all because i can’t cap out.
There are plenty of things in gw2 that are hard and I’ll never get and im fine with it. It’s part of all games, but none of those things are the core progression system of the expansion. Let me give some examples of how the current system works. If you couldn’t get past level 99 in wow unless you beat the timeless isle pet battle tournament or you couldn’t get to the final rank in LoL unless you won 10 ARAM games in a row. It’s just a very illogical system right now. It leaves people feeling cheated, frustrated, and incomplete. I understand why you did it, you put all this work into these new adventures and you wanna make sure people do them, but I’m telling you the current idea is a mistake. You need to tie a different reward to them or something because there needs to be a way to get more mastery points without them.
There is a group of people in this community who i think believe that there will be more masteries added with living story and itll fix it all, but I’m pretty sure they will be adding more points and more mastery trees with living story so it would only continue the problem. Worse it would likely lead to people being unable to get masteries they need for living story stuff by accidentally spending the points they get from living story on old unfinished masteries putting them in a place where they might not be able to even advance in the story unless they did adventures.
So anyway that is why pretty much why everyone I know has quit guild wars 2(People who used to play it all the time) and I’m struggling to keep playing when all I do is get on a fail at some adventures for an hour before giving up. Probably be saying good bye to Tyria myself soon. :/
Idk how you’d wanna fix this if you’d just pretend the issue doesn’t exist >.< , but maybe if you made it so once you finish a mastery track like say you cap out gliding, you could activate a new xp bar that gives you a mastery point at the end similar to how skill points used to work. Idk just a crazy idea…. you know…. being rewarded…. for playing the actual game a…. o.o /shrug
Or maybe simply adding a point to all the bronze rewards and swapping the collections from silver to bronze would work.
Here are my masteries.
Gliding – 31/31
Itzel Lore – 31/31
Exalted Lore – 19/19
Nuhoch Lore – 19/31
Forsaken Thicket - 0/5
7 point left over
The only available points left for me to get.
(these are pretty annoying to get)
Heart of Thorns: Act 2
Heart of Thorns: Act 3
Heart of Thorns: Act 4
(I need at least 5 of these for my raiding mastery)
Avenger of the Pact
Salvation Pass Mastery
Seimur Was Wrong
Slippery Slubling
The Big Sleep
The Shield
Beyond the Vale
Fire Extinguisher
Put to Rest
Undefeated
(Anything below here is impossible for me to get I’ve tried and tried and tried and tired.)
Tendril Torchers: Gold
Flying Circus: Gold
Bugs in the Branches: Gold
Shooting Gallery: Gold
Shooting Gallery: Silver
Tarir Challenge Winner
Fallen Masks: Gold
Fallen Masks: Silver
Sanctum Scramble: Gold
Sanctum Scramble: Silver
A Fungus Among Us: Gold
A Fungus Among Us: Silver
On Wings of Gold: Gold
The Floor Is Lava?: Gold
The Ley-Line Run: Gold
The Ley-Line Run: Silver
Scrap Rifle Field Test: Gold
Haywire Punch-o-Matic Battle: Gold
Haywire Punch-o-Matic Battle: Silver
Potoni Masher (I could probably get this one just haven’t tried it yet.)
Sorry for my grammar I am very sleepy. :P
(edited by TeeracK.3601)