The amount of content is reasonably priced
in Guild Wars 2: Heart of Thorns
Posted by: Good Tofu.9376
in Guild Wars 2: Heart of Thorns
Posted by: Good Tofu.9376
Let’s consider some other expansions:
Diablo III’s expansion lasted 3-4 hours, with all replay ability being found in grinding harder difficulties of these levels. It costed $50 at launch.
GTA IV’s expansion episodes lasted around 10-20 hours, and were priced at a total of $40 for both.
Destiny, the Taken King, lasts around 15-20 hours, and raids were incrementally released after launch. It costs $40.
Based off of these, I’d say HoT is pretty reasonably priced, considering the amount of content it contains is actually more than any of the aforementioned examples.
Diablo III’s expansion lasted 3-4 hours, with all replay ability being found in grinding harder difficulties of these levels. It costed $50 at launch.
GTA IV’s expansion episodes lasted around 10-20 hours, and were priced at a total of $40 for both.
Destiny, the Taken King, lasts around 15-20 hours, and raids were incrementally released after launch. It costs $40.
Uhuh.
Guild Wars: Factions had 40 new explorable areas, 12 new missions, 2 new professions each with 75 new skills, and more than 150 new skills for the older professions. That, plus dozens of new armor arts, hundreds of new weapon skins, and so on and so on.
HoT is a joke compared to that. It looks and sounds like just an overpriced, rushed piece of DLC.
Diablo III’s expansion lasted 3-4 hours, with all replay ability being found in grinding harder difficulties of these levels. It costed $50 at launch.
GTA IV’s expansion episodes lasted around 10-20 hours, and were priced at a total of $40 for both.
Destiny, the Taken King, lasts around 15-20 hours, and raids were incrementally released after launch. It costs $40.
Uhuh.
Guild Wars: Factions had 40 new explorable areas, 12 new missions, 2 new professions each with 75 new skills, and more than 150 new skills for the older professions. That, plus dozens of new armor arts, hundreds of new weapon skins, and so on and so on.
HoT is a joke compared to that. It looks and sounds like just an overpriced, rushed piece of DLC.
Played factions recently?
The level of detail there is an order of magnitude lower than in the new HoT maps. There’s no dynamic content – what you see the first time through is what you see every time.
The class and skill system of GW1 was more friendly to extension, too, i think. Maybe i’m just not being especially imaginative but it’s difficult to think of a new class or a new set of skills that won’t essentially be copies or recombinations of something that already exists in game (note: Factions included a large number of direct copies of skills that existed in prophecies, with only the skill name changed).
Too much padding and way too much needless grind they also loaded the game up with ways to bottlecap progression. Masteries, Lfg changes, and so forth also all the cash shop items revealed this game truly feels like a F2P game now which was probably there intent.
Let’s consider some other expansions:
Diablo III’s expansion lasted 3-4 hours, with all replay ability being found in grinding harder difficulties of these levels. It costed $50 at launch.
GTA IV’s expansion episodes lasted around 10-20 hours, and were priced at a total of $40 for both.
Destiny, the Taken King, lasts around 15-20 hours, and raids were incrementally released after launch. It costs $40.
Based off of these, I’d say HoT is pretty reasonably priced, considering the amount of content it contains is actually more than any of the aforementioned examples.
diablo 3 expansion is a completely different game you spend the majority of your time grinding to upgrade gear in rifts/grifts. It is a loot hunt game which gw2 isn’t
Let’s consider some other expansions:
Diablo III’s expansion lasted 3-4 hours, with all replay ability being found in grinding harder difficulties of these levels. It costed $50 at launch.
GTA IV’s expansion episodes lasted around 10-20 hours, and were priced at a total of $40 for both.
Destiny, the Taken King, lasts around 15-20 hours, and raids were incrementally released after launch. It costs $40.
Based off of these, I’d say HoT is pretty reasonably priced, considering the amount of content it contains is actually more than any of the aforementioned examples.
Totally agree.
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