The balance between game classes

The balance between game classes

in Guild Wars 2: Heart of Thorns

Posted by: Chekrigov.9842

Chekrigov.9842

Q:

I apologize for the ignorance, the theme was created using Google Translator.
Since the release of HoT, I really like the balance on a particular class. Yes, the new branch features turned very interesting, but rather the imbalance. In addition, it has set a fairly strict restriction further in the game for this class. I would really like that to go 1 on 1 I had an equal chance of winning with my opponent, I think many soglasyatsya that it is not. (Warrior originally has about 20k hp, while the Elementalist only 12k.) It can not be satisfied only by me, but I would like that this question would be relevant, and it was osuschestvenno vote – whether Anet reflect on the balance or not.

If this question has been raised , you can delete the topic .

The balance between game classes

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

I apologize for the ignorance, the theme was created using Google Translator.
Since the release of HoT, I really like the balance on a particular class. Yes, the new branch features turned very interesting, but rather the imbalance. In addition, it has set a fairly strict restriction further in the game for this class. I would really like that to go 1 on 1 I had an equal chance of winning with my opponent, I think many soglasyatsya that it is not. (Warrior originally has about 20k hp, while the Elementalist only 12k.) It can not be satisfied only by me, but I would like that this question would be relevant, and it was osuschestvenno vote – whether Anet reflect on the balance or not.

If this question has been raised , you can delete the topic .

I recall that it has been stated that there is a Balance Team at ANet.

I keep hoping one day they’ll appear on an AMA, as balance is a hot topic.

~EW

The balance between game classes

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Posted by: Jitsuryoku.9038

Jitsuryoku.9038

One thing I can definitely agree with: elite specializations have to be balanced to not be absolutely superior to normal ones. It takes a very skilled player to beat an elite specialization of a class with a non-elite version of the same class. In the same way, there’s pretty much no reason to chose a base class specialization because elite ones simply offers better (not even subjectively) perks.

At this point in time engineer is the only class I know of that can be (objectively) better than the elite specialization.

All this imbalance does is locks in 1 of the specializations in everyone’s builds.

The balance between game classes

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Posted by: AliamRationem.5172

AliamRationem.5172

That’s true. I main thief and I certainly can’t think of a build that wouldn’t benefit from daredevil. But this may be an issue that resolves itself as more specializations are revealed.

There’s also nothing to say that the system will remain as it is. I’m new to the game this year, but it’s my understanding that traits worked in a very different way previously. Who knows? By the next expansion we may find ourselves choosing 1 out of a handful of elite specializations and 2 out of the rest? They’ll have to address the issue with the release of the next specialization, I’d imagine.

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Posted by: Terrahero.9358

Terrahero.9358

That’s true. I main thief and I certainly can’t think of a build that wouldn’t benefit from daredevil. But this may be an issue that resolves itself as more specializations are revealed.

There’s also nothing to say that the system will remain as it is. I’m new to the game this year, but it’s my understanding that traits worked in a very different way previously. Who knows? By the next expansion we may find ourselves choosing 1 out of a handful of elite specializations and 2 out of the rest? They’ll have to address the issue with the release of the next specialization, I’d imagine.

It is not a solution.

First off it really puts HoT in the direction of “pay-to-win”. As more build diversity is an advantage in any competitive environment, on top of having access to the almost universally superior Elite Specialization traitlines along with the often above-averagely powerful weapons. Exceptions may exists, but in general this is true.

I understand your idea that if we get more specs like this it might sort itself out, however these updates are going to be far between. We’re nearing the 1 year aniversary of HoT with no indication any more Elite Specs are on their way, how many years would it take before we’d reach that point?
In addition these updates might all to well cost yet more money.

Now i don’t believe the devs deliberately set out to make Elite Specs overpowered, but simply got carried away with making cool skills, useful skills, and applying new techs.
HoT skills, in particular weapon skills, are overloaded with effects often piled on top of high damage.
PreHoT a skill that just blocks for 2secs was a good skill, PostHoT that skill would block, reflect, deal high damage, be a combo finisher, and have a lower cooldown.

There is an unsubstainable powercreep going on in GW2.

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Posted by: Khisanth.2948

Khisanth.2948

What they need to do is add in a set of elite specs that is available to everyone, including F2P players then balance the various elite specs against each other.

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Posted by: juno.1840

juno.1840

I think the problem will sort itself out when new elite specs are introduced. I suspect we’re less than a year away. My guess is that LS3 will lead into the next XPac.

The elite specs provide a nice way to balance because it limits the combinations that exist in game. When a second elite spec is introduced, the devs don’t have to worry about how it’ll work with the previous elite spec because you can only have one elite spec active.

I don’t mind that the current elites are more capable than not running an elite (these are elite after all). I’m not buying the P2W argument because you can’t buy just an elite spec — instead you’re buying an entire package of content. If you want it, then buy it — the company needs to make money.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Ardid.7203

Ardid.7203

They need to buff the base. The problem will become less and less apparent with each new elite they add, but it will still exist: they promised to make base professions equal to elite professions, a promise they have not fulfilled.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

The balance between game classes

in Guild Wars 2: Heart of Thorns

Posted by: juno.1840

juno.1840

They need to buff the base. The problem will become less and less apparent with each new elite they add, but it will still exist: they promised to make base professions equal to elite professions, a promise they have not fulfilled.

I don’t recall that promise.

Also the core game is F2P — I have no issue with the F2P aspect not being quite as interesting/diverse/good as the paid expansions.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Ardid.7203

Ardid.7203

The discussion about balancing core vs elite specs was long and diverse before HoT launch and during betas, and every single time Anet representatives said they intended the Elites to be a different way to play your favorite profession, not a superior, required path.

There were plenty of threads questioning even why the new specs were called “elite” if they were not to be directly better than the cores. Anet always said that they want to AVOID POWER CREEP no matter what.

Most of the threads here, on reddit and some interviews that include this data is now a little hard to find, but I’ll leave a sample here.


“Simple answer: the elite specs should be balanced so you don’t need to have them in PvP, but can choose to use them if you like. There are plenty of top tier PvP builds today a P4F player can walk in and instantly use, that will still be true when HoT ships.

This is night and day compared to other MMO’s where you need to get all your gear, levels, etc. before you can start PvP’ing (or some other genres of games where you need to level up to get all the abilities, or all the “top” tier heroes are behind pay walls).

Hope that helps a bit, I think it’s a fair criticism and I could have been more clear in the interview with that answer. -CJ"
--————————-

Source: https://np.reddit.com/r/Guildwars2/comments/3opycg/arenanet_unveil_the_future_of_competitive_guild/cvzfp12

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: cyberzombie.7348

cyberzombie.7348

Imo, I think elite specs should have been its own class and seperate from core. With its own strengths, restrictions, and trait lines.

What good is a medic w/o a patient?

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Posted by: OriOri.8724

OriOri.8724

Imo, I think elite specs should have been its own class and seperate from core. With its own strengths, restrictions, and trait lines.

They should all be toned down and given their own elite spec trait line that is separate from the 3 traitlines you normally get. That way they can do their job of just being extensions on how you play your class and your class mechanic (eg CS and alacrity for chrono, overloads for tempest etc…) instead of jut being overly powerful traitlines to encourage you to pick them (which hurts build diversity so much, since core classes were designed around the idea of you being able to bring 3 of their traitlines at any time).