The events feel very dated
I do not like how they changed it this time. I do agree it does feel like more a grind last BW2 was a lot of fun and so was BW1 but now since they nerfed it I havent enjoyed it. I have gone more brain dead today doing it which sucks.
Well in every map ive been in so far, people are asking..what else is there to do? :|
Well in every map ive been in so far, people are asking..what else is there to do? :|
And there in lies the issues with many of todays gamers: They are playing beta tests in order to play stuff, not in order to test.
The fact that there is “little” stuff to do is on purpose, on order to focus testing on a smaller amount of stuff rather than just having people running around doing everything once.
Krall Peterson – Warrior
Piken Square
In the live game we’ll have adventures and our story as well as events. Those aren’t active in the beta. The story will be what binds the experience, while the events are there to help level masteries and give you context.
No real idea about adventures yet, because I’ve seen too few to comment.
There is no grind in GW2.
Since I don’t see it being asked and maybe this question is misplaced, but did anyone work down the wyvern’s breakbar, Mitch?
If not, it is definitely one of the big problems with GW2 that is still to be addressed is people simply do not realize that there are descriptors below the mobs HP bar that describe unique traits/mechanics of that mob. I’ve seen countless times where players will just blindly hit at something, waiting for it to die, only for that mob to stand there and laugh at the player who can’t read the descriptor, for example “mob is invulnerable until you move it off this spot”. They’ll simply get bored, think it’s bugged, and move on. But those descriptors need to be called out better on the interface.
Once again, may not be the case in this situation, but it is something that I see hasn’t been addressed in these 3 years and I feel ANET have simply taken the “you can’t fix stupid” approach.
HoT to me feels like I’m playing something on a console.
Since I don’t see it being asked and maybe this question is misplaced, but did anyone work down the wyvern’s breakbar, Mitch?
If not, it is definitely one of the big problems with GW2 that is still to be addressed is people simply do not realize that there are descriptors below the mobs HP bar that describe unique traits/mechanics of that mob. I’ve seen countless times where players will just blindly hit at something, waiting for it to die, only for that mob to stand there and laugh at the player who can’t read the descriptor, for example “mob is invulnerable until you move it off this spot”. They’ll simply get bored, think it’s bugged, and move on. But those descriptors need to be called out better on the interface.
Once again, may not be the case in this situation, but it is something that I see hasn’t been addressed in these 3 years and I feel ANET have simply taken the “you can’t fix stupid” approach.
I don’t know mingus.. But it was a double edged sword. On initital impression..I was like, ok, this is cool. Sort of like when u meet a dragon for the first time in Dragons Age Inquisition. But the fight just went on FOREVER.
It follows aset pattern and of course people were dying in the fire..btu either way, Id say we were fightint it between 10 to 15 minutes.
Well in every map ive been in so far, people are asking..what else is there to do? :|
And there in lies the issues with many of todays gamers: They are playing beta tests in order to play stuff, not in order to test.
The fact that there is “little” stuff to do is on purpose, on order to focus testing on a smaller amount of stuff rather than just having people running around doing everything once.
We all know “beta tests” have never been about testing for a long time. Rather they’re a marketing ploy.
We all know “beta tests” have never been about testing for a long time. Rather they’re a marketing ploy.
Ah yes, that is why there have clearly been rather many changes made based on feedback between each of the BWEs, right?
Krall Peterson – Warrior
Piken Square
Well in every map ive been in so far, people are asking..what else is there to do? :|
And there in lies the issues with many of todays gamers: They are playing beta tests in order to play stuff, not in order to test.
The fact that there is “little” stuff to do is on purpose, on order to focus testing on a smaller amount of stuff rather than just having people running around doing everything once.
We all know “beta tests” have never been about testing for a long time. Rather they’re a marketing ploy.
In other games yes. Not here. The evidence for this is particularly clear.
Ah yes, that is why there have clearly been rather many changes made based on feedback between each of the BWEs, right?
In other games yes. Not here. The evidence for this is particularly clear.
That’s what you’d like to believe. Guild Wars 2 is no different than any other MMO out there. As much as Arena Net employees market otherwise.
That’s what you’d like to believe. Guild Wars 2 is no different than any other MMO out there. As much as Arena Net employees market otherwise.
Yeah, because actually PLAYING the game and SEEING the changes is clearly just marketing talk…
Krall Peterson – Warrior
Piken Square
That’s what you’d like to believe. Guild Wars 2 is no different than any other MMO out there. As much as Arena Net employees market otherwise.
Yeah, because actually PLAYING the game and SEEING the changes is clearly just marketing talk…
I see a game pushing its sales and cash shop to squeeze out every penny it can, where ever it can, while it can. Gaining access to beta weekends is advertised as a pre-purchase feature. You cannot deny that is a marketing ploy.