The great HOT (Beta) Review

The great HOT (Beta) Review

in Guild Wars 2: Heart of Thorns

Posted by: Amaya.1483

Amaya.1483

So there isnt anything like it yet, so feel free!!!

Let me start, from what i have seen and experienced :

First i want to praise the work on HOT. The new World felt really amazing, the new AI and Monsters were much better than the old ones and all the features and so on are worth a look. Thank you for that.

Next I want to adress a few Words about each class and after it on PVE/Raids.

- The Reaper feels really good, it fits perfectly into the Necromancers Theme and is perfect for PvP. However, it could not compensate the drawbacks of a Necromancer in Pve regarding to Team support. Greatsword in PVP is so far accecpted with scepsis due its slow motion.

- Berserker is strong, feels very mobile and the effects are nice also. People are concerned about their sacrifices for actually getting the Berserker mode. I think that is justified, because depsite Berserker is strong, it isnt a 4th traitline.

- Scrapper feels good from what i have seen and experienced. Please dont kitten if you dont agree, just make your points what you dislike, iam sure i missed a few things.

- Daredevil brings back some old mechanics of the Thief and feels niceley done. However, this new profession could also not compensate the already existing issues with thief, but from my point of view, i dont really know if that is needed this much anyway. It feels still very strong!

- Tempest looks amazing, the new effects are worth it and it fits niceley in the Elementalist Theme and traitlines. The sacrifice for beeing a Tempest are well compensated by it and the Team support is on top level. People are concerned about the overloads beeing interrupted in sPvP all the time and the survivability. I have seen so far very vast potential on spvp also, so i cannot agree with those completely.

- Druids are absolutely fantastic. It feels very fitting and well thought, it offers a whole bunch of new possibilitys for beeing a ranger in PvP and Pve. Eventhough, a justified counter point is that rangers are still struggeling to maintain actual ranged DPS in PvE. I think that is worth looking into, because forcing a profession on a heal/support only role isnt healthy for the game. I also think that the avatar form could also deal some damage with its spells.

- Chronomancer are pretty much perfect. Please correct me if you feel the other way around.

- Dragonhunter is the lackluster of everything. This profession feels not worth be taken over any existing traitline, eventhough it can do some things by itself. The pure Guardian is just way better so far. Peoples strongest comlains are the LB DPS, movement, traps, survivability and movement of the Guardian overall. 25% reminder.

PVE
On the Raids lies a immense ammount of pressure, that is for sure. GW2 HOT, if you like it, if you belive it or not, will be judged by how good the Raids actually are! Yes PvP will remain strong etc, but this is a thing i could promise you.
The Raid looked pretty funny so far, the new Monsters as i said earlier are also pretty neat. I heared that “the days of the beserker meta are over”, but i cant imagine it so far, eventhough i want to. My own concern, as a person who raided a lot, is that there is a need for changing the “dodge is everything” mechanic for PvE. The Raids will need unavoidable Damage, tanking, healing and support mechanics to be challanging because otherwise it will remain as the dodge and zerk as much as you can thing and the boss , the mechanics etc wont even matter. Even if players would have to take a special weapon or tool within the raid or whatever.

Dungeons will have to be reworked or get a vastly better AI in addition to a different loot to be rewarding and still attractive. This concern is as strong as the one about the Raids.

Finally i had a lot of fun with Hot so far and i can recommend bying the expension for everyone so far. Last but not least, the Revenant is amazing.

(edited by Amaya.1483)