The new area size.
The amount of space it takes up on the map is going to be hugely misleading. Be careful on your estimations.
I expect no less than 10 zones for an expansion.
They all don’t need to be as deep as the ones they have shown in trailers though. If they are I suppose 5 would be reasonable. However, I would be disappointed and assume the price would be half that of a larger expansion.
i would say it will be what we see on the current map , the top left corner but with the lake not accessable just yet , going from 3x Lonar’s pass size maps and one larger area map with the 3 floors of jungle getting denser as you adventure inwards.
i’d say it’ll be compact but well planned out to give the feel that it is more than just a open area, hence the hand gliders and mushroom jumping will improve that feeling of space, even if some places below you are unaccessable (maybe) traveling from area to area by wind tunnels . will make the maps feel very large though walkable areas will be small to medium .
ps Dinos
If there going vertical we could have several zones worth of environments in a single “zone”. In which case we may get 5 zones but have 12-15 zones worth of actual terrain. In this case I havn’t seen an mmo try this before. So it will be interesting to see what they can do with it. As far as guesses on content goes. I strongly suggest NOT speculating on this as much as we have the potential to. It is probably best to wait and see.
I expect no less than 10 zones for an expansion.
They all don’t need to be as deep as the ones they have shown in trailers though. If they are I suppose 5 would be reasonable. However, I would be disappointed and assume the price would be half that of a larger expansion.
Goodluck with that expectation. I expect you to be disappointed.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
What we have now are Dry Top, same as the old Dry Top in GW1, the Silverwastes are pretty much where the old Aurora Glade mission was. The remaining areas, from GW1, are Sage Lands, Mamnoon Lagoon and Silverwood to the north of what is the Silverwastes, and Ettin’s Back, Reed Bog and The Falls to the west.
Given the shading of colour in the GW2 map, we’ll probably be heading to the south, which is part of the old Tangle Root jungle and/or the south west into Reed Bog and the Falls. Although I reckon south west is more likely given the colour of the map.
Conceivably, there could be a new outpost in the old Ettin’ s Back region. However, the forested region in the GW2 map does abut the northern border with Rata Sum, so that may see a huge boost in traffic as it’s the closest city.
Ventari’s Refuge and Quarrel Falls were the only major settlements out there in GW1. Ventari’s Refuge might see some offshoot of the Sylvari seeing as it was Ventari’s last home. Quarrel Falls was in the Silverwood but based on the colouring of the GW2 map, the forests up there probably died out in the 200 years between GW1 and 2.
My guess is the new culture we’ll run into will be based in the Reed Bog/Falls given they’re called the Itzel (this was revealed in an interview) and are possibly related to the Hylek tribes elsewhere in the Tarnished Coast. Access to the new region is possibly going to be through the Leyline cave or the Vinewrath Tangle, more likely the latter. I don’t think we’ll see more than 3 maps, maybe even only 2, given the density of the map Anet is going to try for.
I think its embarrassing people want to measure the new space by the number of acres instead of by the time being entertained it represents…
They could make it bigger than all the current maps combined and if it’s devoid of activities who would care that it’s vast?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I expect no less than 10 zones for an expansion.
They all don’t need to be as deep as the ones they have shown in trailers though. If they are I suppose 5 would be reasonable. However, I would be disappointed and assume the price would be half that of a larger expansion.
I hope you get dissapointed, saying that you want x and y number of zones just cus you want many is a clear sign that you are spoiled and naive. If you had 1 zone the size of 10, would you still complain? Yes. Why? Because you are obsessed with the number.
The new area size is irrelevant as long as it has high quality and lots of content. They can have a smaller area, yet make it feel bigger than the whole world so far combined. It’s not about the size, it’s how they use it.
I doubt we will be as lucky as getting a zone that is as big as what we got in GW 1 Factions or Nightfall.
However, if you project the three stages of the jungle onto one 2D-map, I’d like to have at least the size of Kryta. Exploring is a huge part of the game-experience for me and I hope I get to see a good chunk of new world-material. But in the end quality is more important than quantity.
I expect no less than 10 zones for an expansion.
They all don’t need to be as deep as the ones they have shown in trailers though. If they are I suppose 5 would be reasonable. However, I would be disappointed and assume the price would be half that of a larger expansion.
Goodluck with that expectation. I expect you to be disappointed.
I expect Anet to do things on a grand scale because I still have faith in the game. If you don’t that’s your business.
I hope you get dissapointed, saying that you want x and y number of zones just cus you want many is a clear sign that you are spoiled and naive. If you had 1 zone the size of 10, would you still complain? Yes. Why? Because you are obsessed with the number.
The new area size is irrelevant as long as it has high quality and lots of content. They can have a smaller area, yet make it feel bigger than the whole world so far combined. It’s not about the size, it’s how they use it.
Read my post again Moldur. I’ll assume English is not your first language.
I know everyone has different expectations on what they want in an expansion but for me it breaks down like this.
$60 = 10 new zones worth of content.
$40 = 7 new zones worth of content.
$20 = 4 new zones worth of content.
If you got a different opinion fine. Post it up. I’d love to see what your expectations are or if you can just criticize others.
$60 = 10 new zones worth of content.
$40 = 7 new zones worth of content.
$20 = 4 new zones worth of content.If you got a different opinion fine. Post it up. I’d love to see what your expectations are or if you can just criticize others.
So, would you count those tiny little areas that were only used to travel to others in GW1, as zones? It’s quality, not quantity. (Then there’s the fact a large number of the zones of other MMO expansions are only used for leveling, nothing else.)
(edited by Lazaar.9123)
I’m personally hoping it covers the same general area as the old Guild Wars 1 map.
http://i.imgur.com/hblHbGt.jpg
This is a map with Guild Wars 1 on top of Guild Wars 2. The top left area is the area we should be going into.
I’m personally hoping it covers the same general area as the old Guild Wars 1 map.
http://i.imgur.com/hblHbGt.jpg
This is a map with Guild Wars 1 on top of Guild Wars 2. The top left area is the area we should be going into.
I think this is a more clear, complete and accurate version of that: https://ae6490f6243d357fa5f9be62dfa9e52777575bde-www.googledrive.com/host/0B9mf4AAIMRl1RzRpQkhTcFFXcms
Regardless, I share your hope that we will go to maguuma jungle / maguuma waste / tarnished coast areas that were accesible in Guild Wars 1.
I except maybe 3 new zones, each about the size of queensdale maybe smaller
I hope it’s atleast the whole left and top part of the map. Come on it’s an expansion, it’s suppose to more than just a few small maps.
I’m personally hoping it covers the same general area as the old Guild Wars 1 map.
http://i.imgur.com/hblHbGt.jpg
This is a map with Guild Wars 1 on top of Guild Wars 2. The top left area is the area we should be going into.
I think this is a more clear, complete and accurate version of that: https://ae6490f6243d357fa5f9be62dfa9e52777575bde-www.googledrive.com/host/0B9mf4AAIMRl1RzRpQkhTcFFXcms
Regardless, I share your hope that we will go to maguuma jungle / maguuma waste / tarnished coast areas that were accesible in Guild Wars 1.
Aw that makes me want to go back and play GW1.
Those dinosaurs in Tarnished Coast would tear you up. Nothing comparable in GW2.
I expect the cross-section of each map to be small, about the size of the Silverwastes/Dry Top. But as seen on the trailers they are immensely 3D. The use of Z-axis makes me sorry for people who get vertigo in games.
The only thing I dislike about the expansion is “less maps and smaller”. That combined with the loading screens ….pfffffff….
I think it will be three to five maps with the size of Dry Top or Silverwastes.
If they want me to pay expansion prices then I expect an expansion worth of zones. That would be 8-12 WoW sized zones. That is the amount of content I expect. They can divide it up into how ever many “zones” they want, but that is the equivalent I am looking for.
This of course is assuming they are also including 8-10 new dungeons. For every dungeon they don’t include then I expect an equal amount of open world content to compensate.
If they want me to pay expansion prices then I expect an expansion worth of zones. That would be 8-12 WoW sized zones. That is the amount of content I expect. They can divide it up into how ever many “zones” they want, but that is the equivalent I am looking for.
This of course is assuming they are also including 8-10 new dungeons. For every dungeon they don’t include then I expect an equal amount of open world content to compensate.
Not sure if trolling or….
one map, three layers.
“hert of thorz”,“such depth”,“wow”, “very bjutiful”, “many revenans”,“much dynamikz”,
is what i expect… sigh. it would be a positive surprise to have at least 3 maps with 3 layers, or even 4-5 but thats dreaming as i know it.
(edited by Pockethole.5031)
one map, three layers.
“such depth”
is what i expect… sigh. it would be a positive surprise to have at least 3 maps with 3 layers, or even 4-5 but thats dreaming as i know it.
There’s more than one map.
im still on one map, three layers – well, 3 big layers with their own layers… okay, like 3 maps that are stacked on each other like hamburger parts.
I’m personally hoping it covers the same general area as the old Guild Wars 1 map.
http://i.imgur.com/hblHbGt.jpg
This is a map with Guild Wars 1 on top of Guild Wars 2. The top left area is the area we should be going into.
I think this is a more clear, complete and accurate version of that: https://ae6490f6243d357fa5f9be62dfa9e52777575bde-www.googledrive.com/host/0B9mf4AAIMRl1RzRpQkhTcFFXcms
Regardless, I share your hope that we will go to maguuma jungle / maguuma waste / tarnished coast areas that were accesible in Guild Wars 1.
That new map is very interesting and makes me think we won’t be going in the old maps so much as heading into the green area southwest since that part is jungle and the old, still unused areas look more desert.
(edited by Astral Projections.7320)
one map, three layers.
“hert of thorz”,“such depth”,“wow”, “very bjutiful”, “many revenans”,“much dynamikz”,
is what i expect… sigh. it would be a positive surprise to have at least 3 maps with 3 layers, or even 4-5 but thats dreaming as i know it.
The fact that they have over and over and over again used the term mapS suggest that there is more than 1 map.
Krall Peterson – Warrior
Piken Square
one map, three layers.
“hert of thorz”,“such depth”,“wow”, “very bjutiful”, “many revenans”,“much dynamikz”,
is what i expect… sigh. it would be a positive surprise to have at least 3 maps with 3 layers, or even 4-5 but thats dreaming as i know it.The fact that they have over and over and over again used the term mapS suggest that there is more than 1 map.
That, and the fact they openly stated in a couple interviews there is more than one map.
I expect the cross-section of each map to be small, about the size of the Silverwastes/Dry Top. But as seen on the trailers they are immensely 3D. The use of Z-axis makes me sorry for people who get vertigo in games.
*raises hand.
I’m so kittened…
(edited by SolidGold.7958)
I expect the cross-section of each map to be small, about the size of the Silverwastes/Dry Top. But as seen on the trailers they are immensely 3D. The use of Z-axis makes me sorry for people who get vertigo in games.
*raises hand.
I’m so kittened…
Its okay mate.. The rest of us will be heaving with you even as we stare in wonder as the world spuns out from under us.
I expect the cross-section of each map to be small, about the size of the Silverwastes/Dry Top. But as seen on the trailers they are immensely 3D. The use of Z-axis makes me sorry for people who get vertigo in games.
*raises hand.
I’m so kittened…
Its okay mate.. The rest of us will be heaving with you even as we stare in wonder as the world spuns out from under us.
You can heave with him, I’m not. >.>
I expect the cross-section of each map to be small, about the size of the Silverwastes/Dry Top. But as seen on the trailers they are immensely 3D. The use of Z-axis makes me sorry for people who get vertigo in games.
The z-axis is not that exciting tbh. Most of it is empty space, and you can only fly or bounce off a mushroom in prescribed ways.
I wish they would use the engine for real… cliff knock offs, blocking projectiles with terrain and obstacles, freedom of movement attacks from above, etc… but they can’t do that outside something like Super Adventure Box because of all the lovely open world people known as farmers just break every nice gameplay ability.
I expect the cross-section of each map to be small, about the size of the Silverwastes/Dry Top. But as seen on the trailers they are immensely 3D. The use of Z-axis makes me sorry for people who get vertigo in games.
The z-axis is not that exciting tbh. Most of it is empty space, and you can only fly or bounce off a mushroom in prescribed ways.
I wish they would use the engine for real… cliff knock offs, blocking projectiles with terrain and obstacles, freedom of movement attacks from above, etc… but they can’t do that outside something like Super Adventure Box because of all the lovely open world people known as farmers just break every nice gameplay ability.
Something tells me that those features (minus NPC’s going off cliffs) will all show up. Heart of Thorns is not intended to be really easy.
Read my post again Moldur. I’ll assume English is not your first language.
I know everyone has different expectations on what they want in an expansion but for me it breaks down like this.
$60 = 10 new zones worth of content.
$40 = 7 new zones worth of content.
$20 = 4 new zones worth of content.If you got a different opinion fine. Post it up. I’d love to see what your expectations are or if you can just criticize others.
Correct, English is not the first language in Sweden, yet an issue in your grey matter seems to interfere with the content of your own writing.
You assume 1 zone is equivalent to a certain amount of money, I just wanna laugh but it would give you too much attention. Like “zone” is some kind of universal unit of measure.
The community wants good content. If you are after the number of maps, I heard Minecraft has endless amounts at an endless size. My opinion would count into the community’s.
I have a feeling it’s only going to be 1-3 maps and that Anet are relying on the sheer size of them/their verticality. I could be wrong but it sounds like they’ve tried to create an area that doesnt need zoning to traverse. So it might be larger than current maps.
Their new standard seems to be the mini-maps of the ls. So each maps is 1/4 of a normal map. That greatly limit exploration and they try to sell it by “it is very small but there are many dynamic events !”. Seems that they are overhyping everything à la feature packs, each blog post will be a disapointment. It tought it would at least be a solid dlc, maybe it won’t even be that.
Read my post again Moldur. I’ll assume English is not your first language.
I know everyone has different expectations on what they want in an expansion but for me it breaks down like this.
$60 = 10 new zones worth of content.
$40 = 7 new zones worth of content.
$20 = 4 new zones worth of content.If you got a different opinion fine. Post it up. I’d love to see what your expectations are or if you can just criticize others.
Correct, English is not the first language in Sweden, yet an issue in your grey matter seems to interfere with the content of your own writing.
You assume 1 zone is equivalent to a certain amount of money, I just wanna laugh but it would give you too much attention. Like “zone” is some kind of universal unit of measure.
The community wants good content. If you are after the number of maps, I heard Minecraft has endless amounts at an endless size. My opinion would count into the community’s.
I know the zones maintain an approximate size in comparison to one another.
My assumption was that most people in the community would understand that when I posted. As far as I can tell most did… save one or so.
The money I’m willing to pay for an expansion is connected to the amount of explorable space I’m offered. Is it the only consideration? No. But the topic of this thread wasn’t about those features. So I didn’t mention them. Stay on topic friend.
And I love Minecraft. :P
http://www.zam.com/story.html?story=35650&storypage=2
“We were able to confirm that the Heart of Maguuma is a region that will consist of multiple maps. Colin said that with this region they are focusing on the depth of the experience, not on creating a whole bunch of maps that you tear through quickly and leave a wasteland of unused content with no long term value.”
Well, they said that there will be multiple maps in the zam interview, so by definition, that’s at least 2. I’m guessing something around 3 new zones, but with the 3 levels, which is kinda like 3 zones in one, so that would be the equivalent of 9 zones as far as I’m concerned. That sounds like a pretty good size to me.
http://www.zam.com/story.html?story=35650&storypage=2
“We were able to confirm that the Heart of Maguuma is a region that will consist of multiple maps. Colin said that with this region they are focusing on the depth of the experience, not on creating a whole bunch of maps that you tear through quickly and leave a wasteland of unused content with no long term value.”Well, they said that there will be multiple maps in the zam interview, so by definition, that’s at least 2. I’m guessing something around 3 new zones, but with the 3 levels, which is kinda like 3 zones in one, so that would be the equivalent of 9 zones as far as I’m concerned. That sounds like a pretty good size to me.
I’d be cool with that. The equivalent of 9 zones would be pretty nice.
Obviously I want as much area to explore as possible. It’s one of my favorite things to do in game. I really like the world they have created and want to see as much of it as possible.
(edited by Prophet.6257)
I’m guessing we’ll get 3 queensdale sized maps. Anet doesn’t seem to be making large maps and they stated several times in todays blog that they’re aiming for quality over quantity. Since they’ve only mentioned the 3 biomes, I’m guessing each biome will be a map and thats it.
I’m guessing we’ll get 3 queensdale sized maps. Anet doesn’t seem to be making large maps and they stated several times in todays blog that they’re aiming for quality over quantity. Since they’ve only mentioned the 3 biomes, I’m guessing each biome will be a map and thats it.
Just one problem with your thought: Colin stated at PAX South that each map would have all three biomes.
I would have to rewatch it to be sure, but it sounded like he was talking about the HOT area in general, not each new map. I’ll be ecstatic if I’m wrong, I’ve just learned to have low expectations.
I’d be okay with 3 new maps the size of the launch maps (regardless of depth) or bigger. I would not be okay with 3 maps the size of dry top.
I’d be okay with 3 new maps the size of the launch maps (regardless of depth) or bigger. I would not be okay with 3 maps the size of dry top.
What about 3 maps the size of Dry top, but each with three layers, such as you can see in Silverwastes with the enormous underground caverns underneath and a whole another level up in the canopy? I could live with that.