Taunt is just reverse fear, stop thinking of it as a tanking tool.
Fear allows you to stay ranged taunt allows close combat with agro focused on the player which is called tanking
This^
Denial is big on this forum.
Now I see why Anet keeps stuff secret now….
The enemy player or mob will be running towards you auto attacking while you dish out melee dps on them. It’s not tanking its control. Just as how fear pushes everything away from the point it was cast at, taunt is great for grouping up mobs for a burst. Taunt to pull the enemy in a whole on skyhammer (yup, that map will be even more annoying in regards to player positionning) You can pull someone off a stop right into your burst to down them, etc.
Why do so many people want to think of gw2 and make it fit in a trinity mould…
Yeah cause it’s not like Tanks do those things or anything….
Who was I fooling…
Silly me, let me boot up WoW or Wildstar, log on my tank and fill a DPS spot, after all, Tanks can do all that stuff according to you…
There isn’t really much point in trying to explain it to these people, they will just cover their ears and refuse to admit they are over-thinking things.
Pulling mobs to you already exists in this game, taunt is just another way to pull… thieves for instance can pull you in and by no means are they tanks….
Yeah, pretty much. I can definitely see where the new CC can be useful for specific encounters, but that’s really the way it is for all CC.
Well let’s call it a Controller, instead of Tank, since y’all so hurt by the word Tank, even though the Tank is a Controller.
So now we can play dedicated Controller.
Do you, or do you not, have a problem with that?
In what way are dazes, stuns, blinds, knockdowns, pulls, petrify, float, fear, launch, or ice block related to tanks at all?
It reduces damage to the Controller, same thing a Tank does. Tank has many tools to reduce damage. Otherwise they would be lumber for a fire somewhere.
Is thief now a tank because it uses scorpion wire to pull a foe? You’re trying too hard to link things together now.
Controlling a Mob AI and controlling its Damage-output makes a tank.
In Rift, a Mage, and Rogue can all tank. All classes can tank. Because they prevent damage to themselves and group, while controlling mobs AI.
Taunt in GW2 does just that!
And Guild Wars 2 isn’t Rift now, is it? ArenaNet has done many things non-traditionally, I don’t get why you think their versions of definitions is so shocking to you.
And many things that are traditional. Taunt being one of them.
I assume you had a point,
Traditional taunt affects the threat meter, there is no indication at all that this one does. So no, it really isn’t. This has been explained so many times to you from various people.