The reason for HoT's story being so short

The reason for HoT's story being so short

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Posted by: Captain Unusual.9163

Captain Unusual.9163

The story continues through Living Story updates and raids, the first of which we know we’ll be getting in a few weeks. So I imagine that the base story was rather short because it’s meant to be done quickly, in order to let everyone continue it as raids and other updates come very soon.

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Posted by: RedDeadFred.1256

RedDeadFred.1256

Honestly, it’s a longer story than some AAA games. Not only that, the events are more story oriented in the expansion, so you get fun pieces of lore in a variety of places.

It could have been a tad longer, but I still think it blows the original story out of the water. It’s not great or anything, but it’s good enough IMO.

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Posted by: Ticky.5831

Ticky.5831

Length in a story is a massively overvalued factor in RPGs.

The reason for HoT's story being so short

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Length in a story is a massively overvalued factor in RPGs.

It’s not so much that it was short, but that it introduced a bunch of plot elements but didn’t really go anywhere with most of them.

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Posted by: RedDeadFred.1256

RedDeadFred.1256

Length in a story is a massively overvalued factor in RPGs.

It’s not so much that it was short, but that it introduced a bunch of plot elements but didn’t really go anywhere with most of them.

That’s very true. The ending cinematic reminded me about an entire thing that I thought would be important but ended up being a setup for more story at a later date.

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Posted by: lorephoenix.9185

lorephoenix.9185

Length in a story is a massively overvalued factor in RPGs.

Lies!!

(says the writer)

I’m on the boss battle and going wait, this is it? I need a ton more info about this new world and we’re discovering.

I’m also wondering how the length comapares to the orr endgame length, and that had two story lines. I’m thinking we’re getting the massive group events instead of Story to support the pact.

I feel they could have done a lot more but kept it to the base bones.

Disclaimer, I play for the story, not the mmo part.

Out of darkness, light.

Necro/Reaper, Rev

The reason for HoT's story being so short

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Length in a story is a massively overvalued factor in RPGs.

Lies!!

(says the writer)

I’m on the boss battle and going wait, this is it? I need a ton more info about this new world and we’re discovering.

I’m also wondering how the length comapares to the orr endgame length, and that had two story lines. I’m thinking we’re getting the massive group events instead of Story to support the pact.

I feel they could have done a lot more but kept it to the base bones.

Disclaimer, I play for the story, not the mmo part.

Yeah, the story ends just after where you are, though I advise you not to wait, as the last instance is fantastic. It’s way shorter than the base game, probably overall about the length of the Orr missions, though I suppose that makes sense, as we’ve already become the pact commander and assembled our armies.

The reason for HoT's story being so short

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Posted by: SirDrygan.1823

SirDrygan.1823

But…. didn’t we just ……[spoilers]…… so, how is the living world going to continue with Mordremoth story?

The reason for HoT's story being so short

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Posted by: lorephoenix.9185

lorephoenix.9185

Length in a story is a massively overvalued factor in RPGs.

Lies!!

(says the writer)

I’m on the boss battle and going wait, this is it? I need a ton more info about this new world and we’re discovering.

I’m also wondering how the length comapares to the orr endgame length, and that had two story lines. I’m thinking we’re getting the massive group events instead of Story to support the pact.

I feel they could have done a lot more but kept it to the base bones.

Disclaimer, I play for the story, not the mmo part.

Yeah, the story ends just after where you are, though I advise you not to wait, as the last instance is fantastic. It’s way shorter than the base game, probably overall about the length of the Orr missions, though I suppose that makes sense, as we’ve already become the pact commander and assembled our armies.

I tried. Last fight is bugging out

Out of darkness, light.

Necro/Reaper, Rev

The reason for HoT's story being so short

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Posted by: TheDraco.3965

TheDraco.3965

They packaged living story season 3 in a 50$ bundle and we were foolish enough to buy it. That is why the story is short, its not a real expansion.

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Posted by: Drox.4562

Drox.4562

Story isn’t this games selling point (Or they at least don’t make it that way). Since as a new player I finished my personal story, it then made me do a cutscene mission for scarlet’s story (Which did nothing for me story wise), then wanted me to buy season 2. I bought the first episode of S2 out of curiosity and it doesn’t even pick up where I left off in my story. So it’s not that great compared to other mmo’s that do decent character stories.

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Posted by: Healix.5819

Healix.5819

I bought the first episode of S2 out of curiosity and it doesn’t even pick up where I left off in my story.

The personal story was over. You did you job as the commander and retired. Season 2 takes place 2 years later. Season 1 was live content that changed the world, but the consequence was that it all happened in real time and could not be replayed. Since season 1 ended with the opening of season 2, all new players are missing the beginning of the story, after the personal story. The beginning basically assumed life went back to normal after the dragon’s death, then one day, creatures emerged from the water and attacked Lion’s Arch (karka invasion, pre-season 1). These live events were later named the living story/world, and it all continued from there.

GW2’s selling point isn’t the story specifically, it’s the living world – the story of the world.

The reason for HoT's story being so short

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Posted by: Burtnik.5218

Burtnik.5218

They packaged living story season 3 in a 50$ bundle and we were foolish enough to buy it. That is why the story is short, its not a real expansion.

This. The xpac is really small. I have nearly done all maps already, the story was so short to the point where idk if i should laugh or cry, barely any new armor skins and so on. I cant even work towards legendary i may wish to have cus i dont even know how it looks like..legit.

Full price of a xpac, not even half of contest to call it xpac.

Salt, salt, moar salt. So salty like fries from McDonald!
Playing Smite since mid s2, f broken gw2.

The reason for HoT's story being so short

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Posted by: rapthorne.7345

rapthorne.7345

Please remember that ANet specifically stated that we’re going to see progression via a third living world season

Resident smug Englishman on the NA servers, just because.

The reason for HoT's story being so short

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Posted by: Drox.4562

Drox.4562

I bought the first episode of S2 out of curiosity and it doesn’t even pick up where I left off in my story.

The personal story was over. You did you job as the commander and retired. Season 2 takes place 2 years later. Season 1 was live content that changed the world, but the consequence was that it all happened in real time and could not be replayed. Since season 1 ended with the opening of season 2, all new players are missing the beginning of the story, after the personal story. The beginning basically assumed life went back to normal after the dragon’s death, then one day, creatures emerged from the water and attacked Lion’s Arch (karka invasion, pre-season 1). These live events were later named the living story/world, and it all continued from there.

GW2’s selling point isn’t the story specifically, it’s the living world – the story of the world.

Yeah I kind of figured after reading up on it a bit more. It’s a shame since I was digging the personal story.