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Posted by: Hannelore.8153

Hannelore.8153

Please don’t abandon this expansion just yet !

You only did a single touch-up run of HoT and to be honest that just isn’t enough. yes it got it into playable shape but it did not fix most of the core problems.

Some things that still need addressed:
- The story is still a buggy mess, the final instance especially. Almost no bug fixes have been made to the story despite it being very unstable overall.

- The difficulty from some of the map components is still a bit high. Mobs are mostly okay but some HPs and adventures need to be toned down to account for the fact that these maps won’t be as popular as they were at release. Its time to start being more realistic about how many players will be there.

- There is still no lore offered to why things are the way that they are. We aren’t asking for much, just a few NPCs here and there to handle things like the elite specialistaion, and some lore adjustments to the tooltips.

- Some masteries from HoT and LS3 are useless and just a waste of points. They serve their purpose for a few days and then disappear—now that the big HoT grind is over these should be collapsed into other masteries or “minor masteries”.

- And most IMPORTANTLY, timed map metas need to be removed and become player-driven like the Silverwastes. This system only worked in Dry Top because the whole map doesn’t explode like it does in HoT. The HoT metas are far too important to be on a timer because you spend two hours to risk a failure and this will not work with the populations that will be inhabiting these maps in the future. All the people currently farming this content giving the illusion that it is still well-frequented will move on to PoF and LS4 eventually.

Yes, I know there are workarounds for most of these problems, mostly involving LFG. But it won’t last, its just a temporary stopgap measure. If the HoT maps were changed to be player-driven, then Dragon’s Stand (one of the most frustrating maps in the game in regards to participation) would become the next Silverwastes and be played by high-level players for many years to come. The HoT maps themselves are amazing and they just need to have a better longevity.

Please don’t let HoT become another gameplay & lore black hole like LS1.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

(edited by Hannelore.8153)

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Posted by: Zoltreez.6435

Zoltreez.6435

Agree… nothing else to say…

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Posted by: IndigoSundown.5419

IndigoSundown.5419

This is well said. The exodus to PoF is just around the corner.

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Posted by: flog.3485

flog.3485

Why tone down adventures however ? It is a solo challenge and most of them doesn’t even require to hit gold.

Why not just keep HoT metas on a timer and make player-driven metas in PoF ?

As for the general difficulty, I mean…expansions are still post lvl 80 content and with 2 elite specs to choose from now on or with a new elite spec that has been created post-HoT (for the very new players), I fail to see how HoT content difficulty from 2 years ago will still be relevant now.

Edit: I also feel like you are underestimating the surge of new/old players who quit before that will come/go back to the game due to the bundle.

(edited by flog.3485)

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Posted by: Vayne.8563

Vayne.8563

The people who don’t like HoT, who insist this is true are not the majority they think they are. Changing the game at this point will only annoy people who are enjoying it. You’re not going to make HoT a vacation destination for people who don’t enjoy it, without destroying it for people who do

At the end of the day if 50% of the playerbase doesn’t like HoT (and I don’t think it’s as high as that to be honest), then 50% of the playbase does and you make those changes at your own peril.

If PoF is going to be easier to beat and play, more like the demo we saw, I’m going to end up going back to HoT once I beat that content, because I prefer more complex 3D maps better…and I still have legendary weapons I want to work on.

I don’t believe this vast exodus is going to happen, or rather, it obviously will for a month or two or three, and some of us are going to find ourselves missing HoT.

A lot of people often accuse me of defending the game, but both PoF and HoT are parts of this game, and from a first look, HoT is the one I so far prefer. I’m not so sure that changing HoT to make it better for people who prefer PoF is going to not cause the problem if losing the people who like HoT. I still don’t think people who don’t like it are going to return to it.

And I’m pretty sure Anet isn’t going to throw a ton of money at HoT, because new content is probably going to be more effective than revamping old content

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Posted by: Zoltreez.6435

Zoltreez.6435

The people who don’t like HoT, who insist this is true are not the majority they think they are. Changing the game at this point will only annoy people who are enjoying it. You’re not going to make HoT a vacation destination for people who don’t enjoy it, without destroying it for people who do

At the end of the day if 50% of the playerbase doesn’t like HoT (and I don’t think it’s as high as that to be honest), then 50% of the playbase does and you make those changes at your own peril.

If PoF is going to be easier to beat and play, more like the demo we saw, I’m going to end up going back to HoT once I beat that content, because I prefer more complex 3D maps better…and I still have legendary weapons I want to work on.

I don’t believe this vast exodus is going to happen, or rather, it obviously will for a month or two or three, and some of us are going to find ourselves missing HoT.

A lot of people often accuse me of defending the game, but both PoF and HoT are parts of this game, and from a first look, HoT is the one I so far prefer. I’m not so sure that changing HoT to make it better for people who prefer PoF is going to not cause the problem if losing the people who like HoT. I still don’t think people who don’t like it are going to return to it.

And I’m pretty sure Anet isn’t going to throw a ton of money at HoT, because new content is probably going to be more effective than revamping old content

your missing the point of this thread…………….

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Posted by: Vayne.8563

Vayne.8563

The people who don’t like HoT, who insist this is true are not the majority they think they are. Changing the game at this point will only annoy people who are enjoying it. You’re not going to make HoT a vacation destination for people who don’t enjoy it, without destroying it for people who do

At the end of the day if 50% of the playerbase doesn’t like HoT (and I don’t think it’s as high as that to be honest), then 50% of the playbase does and you make those changes at your own peril.

If PoF is going to be easier to beat and play, more like the demo we saw, I’m going to end up going back to HoT once I beat that content, because I prefer more complex 3D maps better…and I still have legendary weapons I want to work on.

I don’t believe this vast exodus is going to happen, or rather, it obviously will for a month or two or three, and some of us are going to find ourselves missing HoT.

A lot of people often accuse me of defending the game, but both PoF and HoT are parts of this game, and from a first look, HoT is the one I so far prefer. I’m not so sure that changing HoT to make it better for people who prefer PoF is going to not cause the problem if losing the people who like HoT. I still don’t think people who don’t like it are going to return to it.

And I’m pretty sure Anet isn’t going to throw a ton of money at HoT, because new content is probably going to be more effective than revamping old content

your missing the point of this thread…………….

At least part of this thread is about nerfing the difficulty of things, so no, I don’t think I’m missing the point. You have to understand I’ve done that last story of HoT so many times. I’ve finished the HOT story on more than a dozen characters. There aren’t many bugs. The case is overstated. The last story probably does have some bugs left, but it’s completely doable.

It took them as long as they did to get it to where it is. How much more programming time do you expect Anet to throw at it?

I like HoT the way it is. And sure I wouldn’t mind some bug fixes, but that ship sailed a long time ago. As time permits, sure, fix some bugs. But as much as there’s more to be done, there’s always something to be done. Dungeons have bugs too, let’s fix those, too.

Anet already said they did what they could with the last instance of the story within the time they had to work on it. More energy isn’t going to be spent on it.

Edit: I was responding to the thread as a whole, not just the OP. Someone in the thread did talk about the exodus from HoT, so maybe I just took the time to read what everyone said and responded.

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Posted by: Klmor.1250

Klmor.1250

The people who don’t like HoT, who insist this is true are not the majority they think they are. Changing the game at this point will only annoy people who are enjoying it. You’re not going to make HoT a vacation destination for people who don’t enjoy it, without destroying it for people who do

At the end of the day if 50% of the playerbase doesn’t like HoT (and I don’t think it’s as high as that to be honest), then 50% of the playbase does and you make those changes at your own peril.

If PoF is going to be easier to beat and play, more like the demo we saw, I’m going to end up going back to HoT once I beat that content, because I prefer more complex 3D maps better…and I still have legendary weapons I want to work on.

I don’t believe this vast exodus is going to happen, or rather, it obviously will for a month or two or three, and some of us are going to find ourselves missing HoT.

A lot of people often accuse me of defending the game, but both PoF and HoT are parts of this game, and from a first look, HoT is the one I so far prefer. I’m not so sure that changing HoT to make it better for people who prefer PoF is going to not cause the problem if losing the people who like HoT. I still don’t think people who don’t like it are going to return to it.

And I’m pretty sure Anet isn’t going to throw a ton of money at HoT, because new content is probably going to be more effective than revamping old content

Pretty much this. I liked the complexity and depth of HoT maps and i haven’t really got that vibe from PoF demo so far. I know the fact it was just a demo, they might have been disabled some events and other stuff even, for the sake of not spoiling things. But still the map itself just felt empty, not many things to do in it. Mounts and few bounties won’t change it for me.

I really hope not all the new maps are like this demo one. I would like to see some meta event maps, maybe not like DS but AB/VB/TD kind of maps would be awesome since this three maps are my favorite in all Gw2 by the design and eventwise. There is always something to do thanks to constant event spawn and still there is enough room to explore the map without engaging into events. (except few mastery points, hero points locked behind events but i don’t see anything wrong with that)

Edit: Also the difficulty of HoT is fine as it is now, they nerfed Hero point champs and meta events enough already,

(edited by Klmor.1250)

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Posted by: Rauderi.8706

Rauderi.8706

Said before, will say again:

Dragon Stand needs to come off the timer. I realize it’s supposed to be a big epic moment coming out of Tangled Depths and the Gerent meta, but it makes organizing a map into a lengthy, frustrating chore.

Don’t start the map timer until the camps are populated, and the rest will take care of itself. Locking the map to only those characters that completed it will keep it from being another AB-multiloot.

Many alts; handle it!
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it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Hannelore.8153

Hannelore.8153

Said before, will say again:

Dragon Stand needs to come off the timer. I realize it’s supposed to be a big epic moment coming out of Tangled Depths and the Gerent meta, but it makes organizing a map into a lengthy, frustrating chore.

Don’t start the map timer until the camps are populated, and the rest will take care of itself. Locking the map to only those characters that completed it will keep it from being another AB-multiloot.

This is really the best solution I think.

Daisuki [SUKI] LGBT-Friendly Guild Leader | NA – Jade Quarry
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/

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Posted by: LONGA.1652

LONGA.1652

It would be nice if all meta event isn’t full of cheap people trying to Tag and AFK knowing what to do how to help the meta.
But sadly most event that need organizations are really waste of time because people won’t stick around making the map happen.

Participation basically too low for those veteran who put effort into the map because all the goodie are loaded into the end of META while there are no clear example how to do META effectively.

Would be nice if there something to do solo while waiting for meta to happen. especially TD where you usually wait 15 minute for a shot at the meta.

(edited by LONGA.1652)

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Posted by: Vayne.8563

Vayne.8563

It would be nice if all meta event isn’t full of cheap people trying to Tag and AFK knowing what to do how to help the meta.
But sadly most event that need organizations are really waste of time because people won’t stick around making the map happen.

Participation basically too low for those veteran who put effort into the map because all the goodie are loaded into the end of META while there are no clear example how to do META effectively.

Would be nice if there something to do solo while waiting for meta to happen. especially TD where you usually wait 15 minute for a shot at the meta.

You can’t find anything to do solo in TD? That’s sort of odd, because I get as much zone currency from the random events that spawn there as I do from the meta. I can do daily hero points for more currency (and loot). I can do the daily adventures if I were still training masteries, as they give you a lot of experience.

The fact is there’s a ton of stuff to do in TD, even if it’s just gathering. Not sure what else you’re looking for. It’s a zone filled with dynamic events, adventures, loot, gathering nodes, hero points….how can there be nothing to do?

Edit: And through it all I’m opening crystalline caches, getting even more currency.

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Posted by: LONGA.1652

LONGA.1652

SCAR Camp event are tolerable for solo but hardly find anyone willing to help with event if it is more than 5 second walk from waypoint.

Nuhoch events are no no. Too many outside of event mobs and infinite spawn that drop no loot. Fed-Ex trough a bunch of Murdering mushroom that require you to run a bundle more than 5 time with no throwing option And Long escort which uninteresting result in boredom .

Ogre camp Escort and Later event blocked by an OP mushroom king hardly anyone want to do it.

Last thing you want is random people tagging and scaling up the event then left because of whatever reason leaving to do more work for the same reward.

So event on TD didn’t flow nicely for 1st timer on the map either they got lost or don’t have mastery to get to events in time. It would be nice if easy event is at the Whisper camp that lead to escort to other part of the map instead of dropping you out of nowhere.

(edited by LONGA.1652)

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Posted by: Vayne.8563

Vayne.8563

SCAR Camp event are tolerable for solo but hardly find anyone willing to help with event if it is more than 5 second walk from waypoint.

Nuhoch events are no no. Too many outside of event mobs and infinite spawn that drop no loot. Fed-Ex trough a bunch of Murdering mushroom that require you to run a bundle more than 5 time with no throwing option And Long escort which uninteresting result in boredom .

Ogre camp Escort and Later event blocked by an OP mushroom king hardly anyone want to do it.

Last thing you want is random people tagging and scaling up the event then left because of whatever reason leaving to do more work for the same reward.

So event on TD didn’t flow nicely for 1st timer on the map either they got lost or don’t have mastery to get to events in time. It would be nice if easy event is at the Whisper camp that lead to escort to other part of the map instead of dropping you out of nowhere.

I guess I don’t know how I complete these event chains multiple times a week. I must be very very good. Because I seldom have trouble finishing any of those event chains. Admittedly there’s not hundreds of people doing them, but there’s usually a few…and that’s all you need. Have you asked in map chat?

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Posted by: LONGA.1652

LONGA.1652

Maybe because I don’t stick around these map long enough to bother tagging up for chain event or because the time zone I play outside of US prime time (1-2pm server time)

Those event I say trouble some are mostly from experience since they last more than 5 minute due to event scaling despite it is not a group event.

Even AB meta during my play time failed considerably because people fail to see how to contribute to meta like getting into Exalted armor clearing path and don’t join squads thus leaving the map to guess which side of the meta stop progressing.

(edited by LONGA.1652)

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Posted by: maddoctor.2738

maddoctor.2738

- And most IMPORTANTLY, timed map metas need to be removed and become player-driven like the Silverwastes.

Then how are players going to know when the main event is about to start?
Also you don’t have to wait 2 hours anymore, they fixed that a long time ago. You go to the zone 10 minutes before the main event begins, finish the main event, and change maps. Without a timer you can’t do that, it will become hit-or-miss like Silverwastes

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Posted by: Vayne.8563

Vayne.8563

Maybe because I don’t stick around these map long enough to bother tagging up for chain event or because the time zone I play outside of US prime time (1-2pm server time)

Those event I say trouble some are mostly from experience since they last more than 5 minute due to event scaling despite it is not a group event.

Even AB meta during my play time failed considerably because people fail to see how to contribute to meta like getting into Exalted armor clearing path and don’t join squads thus leaving the map to guess which side of the meta stop progressing.

I never tag up. I occasionally use map chat. I live in Australia so I almost never play prime time ever. But I do stick around the zone.