This is what i feared for Guild Halls

This is what i feared for Guild Halls

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Posted by: Vieux P.1238

Vieux P.1238

I love everything about it.
The tavern, the different services, the arena..ect…
Except the fact it’s in it’s own instance. I knew this was a BIG mistake.

How many of you guild since it has bin built, the guild hall feels it’s always empty?
Mine does….!!!!

I’m in a few good size guild at 300 players+ averaging 20 to 60 active hourly. But besides going for nodes & a few services, nobody sticks to hangs around the guildhall.

This should of bin centered in major cities instead. & not as an isolated sandboxy instance.

(edited by Vieux P.1238)

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Posted by: HtFde.3856

HtFde.3856

Er, I don’t quite get what you want … do you want 10.000 portals in LA each leading to a different guild hall? Or do you want a mega map where 1 million players are because every not-instanced guildhall is actually present in the map?

PMI – Dzagonur Rallybot :)

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Posted by: Vieux P.1238

Vieux P.1238

I re-edited my msg cuz i ranted to hard.

No.. just use the actual building in cities. Develop from that. & add all that has bin added already to it. Not only it will feel full of ppl & visitors. It will feel actually alive.

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Posted by: Gorani.7205

Gorani.7205

You can not give each guild in the game a spot in the open world to populate or design. That is just impossible. Narrowing it down to which guild is the largest, most evolved etc. to compete for e.g. 10 slot s is even worse.

What makes the guild halls empty are completely different reasons:
>> Not much ambience unless you unlock a lot of building
>> No guild missions inside the guild hall (e.g. a daily activity)
>> No social activities located there, e.g. a free Belcher’s Bluff table at the Tavern
>> No non-scribe crafting tables (you still have to craft in WvW or open world, than travel to the GH to deposit to treasury)
>> fun stuff locked behind silly amounts of upgrade costs (Decoration Merchant)
>> Scribe profession can’t do anything fun for guildies that is not insanely overpriced

The guild hall has become a synonym for a massive gold & material sink the past three weeks, not a fun place to be with guildies and friends. Unless Anet adds more fun and less “bottomless pits” to the GH, it will be a lonely place forever.

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: Tirien.1326

Tirien.1326

If they add too much, that means we might see less and less people in cities and out in the world in general. Now we have a healthy and sound population across the bord on all zones and cities.

I rather see people out in the world than in guild halls… And when time comes the majority will agree with me. (If anet ever fills guild halls with essential things so you never have to leave)

But seeing as how a-net thinks about open world, i doubt it, hopefully it will be what it was ment to be, just something cool to have with your guild, not something the game is about.

Take WoW as an example, a game that almost has no one playing low/mid/high level zones, i rarely see anyone, now with garrisons, lol, it’s a wasteland. I would HATE if that happened to Gw2, ever.

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Posted by: Vieux P.1238

Vieux P.1238

Who said giving the same spot? Have you seen how big the cities are? How many Buildings? No where talking about every guild can get there own Guild Hall house in cities & can add on to it. this would be anoth for a full guild to hang on every nooks & crannies of the building. Watching ppl challenging themselves on the streets wile they do there bags & other stuff.

Gorani.7205: adding stuff like belching bluff wont work cuz no one playing it. Sandbox instances just don’t work. No matter what you add. We got lots of the upgrades done. Sad to say, empty.

Tirien.1326, Gw2 in some instances feels like a wasteland already. F2p has helped for sure. But in some area’s of the map like majore cities. It’s empty.

(edited by Vieux P.1238)

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Posted by: zombyturtle.5980

zombyturtle.5980

Who said giving the same spot? Have you seen how big the cities are? How many Buildings? No where talking about every guild can get there own Guild Hall house in cities & can add on to it.

Tirien.1326, Gw2 in some instances feels like a wasteland already. F2p has helped for sure. But in some area’s of the map like majore cities. It’s empty.

This is 100% not feasible for sooo many reasons. Main one being anet does not have time to create 100 different guild houses to fit each of the hosues in cities.

I think you are also underestimating how many guilds there are. There is no way there are enough to accomodate all guilds in gw2. Furthermore the houses are waaaaaaaaaay to small to fit even the most basic guild features.

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Posted by: Ayrilana.1396

Ayrilana.1396

So if 100 guilds consisting of one person wanted to use Rata Sum, there would be room? How about 1,000 guilds choosing Divinity’s Reach? There would certainly be numerous instances of the map opened spreading out the player base not a part of those guilds.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Are there guild halls in any game that are bustling centers of activity?

Be careful what you ask for
ANet may give it to you.

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Posted by: Valky.2574

Valky.2574

Well atm they seem to be a huge grind to get all the stuff for them
once more guilds have them all unlocked things they do in city’s atm will be done in a GH making the game seem dead to any one new
and that brings me to Raids this will change the rewards allot and will be once a week
clearly ppl will get in the habit of ONLY logging in on raid days so now we got
dead city’s and ppl only logging in for raids – in the GH to Raid and back

maybe i am just all gloom and doom lately but i seen it happen to EQ2 and is why i quit – along with raid mentality
hate to see it happen here to

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Posted by: Vieux P.1238

Vieux P.1238

zombyturtle.5980, i 100% disagree.

First off, designing generic inside empty buildings is nothing. Guildies add on to it. Color, furniture & so on. So designers have no need to do major detail’s. Leave does for the players.

Second of all, rarely i’ve seen in one instance all members of a guild play at once. So to say that a houses have no room in it for everyone. Well, wrong again. Look at auction houses, Banks. they house lots of players from many guilds at once. Some of them are not that big. The traffic in a guild averages from 25 to 35 most of the time. & 60 on Fridays or high traffic days.

3rd to say there’s not anoth buildings in every cities to house every guild. Well, i would bet there’s lots more houses then there are guilds. But let add on to this & say there’s not. Would it be so bad to limit the number of houses & great houses in cities with the possibility for you to buy or sell? Just saying this could be fun.

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Posted by: Donari.5237

Donari.5237

Vieux, you may not have seen what happens with limited real estate in games. People go to war over it, hatreds are born, you get feuds over who “owns” a spot. You also overestimate how much extra space there is in the cities. Your request is tantamount to saying “sure, we only have 100 apartment units in this building, but all one million people in this city have to live in them or be homeless.”

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Posted by: Feirlista Xv.1425

Feirlista Xv.1425

It up to the guild to use the guild halls guilds need to give there members a reason to go there. They need to plan events and hold meeting and get togethers in the halls. Back in the the days of GuildWars1 my guild used the guild hall quite a bit we met in there to plan the things we were going to do. So if your guild hall isn’t being used maybe you could suggest some events with the declarations you could plan parties and all sorts of stuff be creative and help get your guild involved in the hall.

Opinions are like ______ everyone has one I could
put the correct term in but not everyone has kittens

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It up to the guild to use the guild halls guilds need to give there members a reason to go there. They need to plan events and hold meeting and get togethers in the halls. Back in the the days of GuildWars1 my guild used the guild hall quite a bit we met in there to plan the things we were going to do. So if your guild hall isn’t being used maybe you could suggest some events with the declarations you could plan parties and all sorts of stuff be creative and help get your guild involved in the hall.

This. A GH could be a social area, but the guild needs to make this happen.

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Posted by: HtFde.3856

HtFde.3856

I re-edited my msg cuz i ranted to hard.

No.. just use the actual building in cities. Develop from that. & add all that has bin added already to it. Not only it will feel full of ppl & visitors. It will feel actually alive.

Well, there are only 6 cities in GW 2, so to say. We have LA, The Norn city, The Ausra City, the Tree-Thing, the Human City and the Black Citzadel. Arguably one could add Ebonheart and maybe you’d find one or two settlements that might work – so let’s call it … 10.

If you’d implement the Guild Hall + Jumping Puzzle and whatnot into those cities, you might be able to get like 2 or 3 Guild Halls into a city. So your idea would serve about 30 guilds. Now … what about the other 10.000 guilds? Tough luck?

It was already pretty weird in GW 1 with the cities you could capture which would fall to the alliances with the highest Luxon/Kurzick points. No luck for smaller guilds or alliances to claim anything. I’d really not like to see a re-iteration of that in GW2 by having only selected guild present in the towns and everyone else shoved out of the way.

PMI – Dzagonur Rallybot :)

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Posted by: Vieux P.1238

Vieux P.1238

I understand, But i don’t agree.
Ppl in cities doing what ever, crafting, banking ect… are already hanging around buildings & inside them. Don’t seem to have any problem’s there. Only difference is none of does are called your own. & that’s what i’m saying. your guild could claim one & decorate it & so on. It would not change the fact there’s 1000 of ppl already in the city.

Ps: the guild hall we actually have now seem’s to be a waste of resources cuz after building everything. No ones hanging around except momentary to do what they need to do. It defeats the purpose of why the guildhalls was implemented initially.

(edited by Vieux P.1238)

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Posted by: Donari.5237

Donari.5237

What it would do is change the city from equal access to haves and have nots. Are you saying that only a miniscule part of the population would have the ability to decorate an area of the city but everyone else would get to/have to see what they’ve done? How do you handle a guild claiming a spot, then going extinct but that spot is claimed? That opens up the problems of requiring maintenance to hold onto game progress.

All of this was discussed at great length in the Guild Halls CDI. You may want to peruse that thread to see all the counter-arguments to open world halls.

https://forum-en.gw2archive.eu/forum/game/cdi/CDI-Guilds-Guild-Halls/first

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Posted by: Vieux P.1238

Vieux P.1238

Take WoW as an example, a game that almost has no one playing low/mid/high level zones, i rarely see anyone, now with garrisons, lol, it’s a wasteland. I would HATE if that happened to Gw2, ever.

Your right Tirien. but Gw2 have 1 huge advantage over WoW. & that is Down-scaling in map zones. That is one of Anet best implemented ideas ever. WoW don’t have that. So when you level over a zone, there’s really no reason to go back but keep on going forward & leveling. Expte for expansion’s, Most maps in WoW feels empty.

Gw2 core game doesn’t have to suffer the same fate. It’s like DocgotGame said.
( Gimme an MMO where i can live in. ) In my mind for Gw2 that says, let me live in the core game. The already know cities & hangouts. Do my crafting & banking & commute with friends in does familiar surroundings. & add on to it! (Guildhousing) (Dueling…ect…) But not in an sandbox instance

As for The expansions & new zones. Just places to visit, explore & to travel to. But in the end, i always come back home where i know everybody is.

(edited by Vieux P.1238)

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Posted by: Vieux P.1238

Vieux P.1238

Donari.5237. I always believe in the kiss theory. (Keep It Stupid Simple)
You ask How do you handle a guild claiming a spot, then going extinct but that spot is claimed? In the simplest matter ever. I’m sure your smart anoth to come up with at least one. I’m sure everybody can.

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Posted by: Donari.5237

Donari.5237

My next line was the answer to my rhetorical question: the maintenance requirement, against which I argued at length in the CDI. Once you require people to log in or pay fees or keep doing events just to hold onto what they already did, you’ve turned something fun into a grinding job. You also don’t allow for people to go away for a month or two for whatever reason and come back to a game where they haven’t lost what they’ve built.

Again, look through the CDI, each and every issue and idea you’ve raised was discussed in extensive detail there back when it was actually affecting guild hall development.

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Posted by: Vieux P.1238

Vieux P.1238

Either way, there is gonna be some poopy problem’s. But not as much as having a guild & members invested so much to just leave it empty. That’s biggest fear for me atm. & it’s already happening.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Whatever makes you think that just having a guild hall on the map would make it full of people. People go to places for 3 reasons. Services, game play reasons, and other people are already there. Services and other people around are what makes the cities have lots of people. A guild hall by a city will be just as blank as a guild hall in an instance if there’s nothing to bring people in then keep them. If everyone has a non instanced guild hall, then that’s taking up map space that will be just as empty. Your solution of non instanced guild halls doesn’t touch the reason why no one is in them.

Be careful what you ask for
ANet may give it to you.

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Posted by: Vieux P.1238

Vieux P.1238

I thought of that to. Guild housing as everything else has to be well centered around stuff to make it lively & interesting to hang. There is gonna have to have thought put into it to make it work. As of everything else into this game.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I thought of that to. Guild housing as everything else has to be well centered around stuff to make it lively & interesting to hang. There is gonna have to have thought put into it to make it work. As of everything else into this game.

Theyve already said they didn’t put in crafting tables because they didn’t want people to go there to craft instead of going to a city or WvW. It’s very likely that they do not want guild halls to be more than a spot for guild members to meet for guild reasons. They don’t want to spread out the player base too thin, and making guild halls more attractive to be in than cities would pull people out of cities, which is not what they want.

Be careful what you ask for
ANet may give it to you.

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Posted by: Vieux P.1238

Vieux P.1238

I thought of that to. Guild housing as everything else has to be well centered around stuff to make it lively & interesting to hang. There is gonna have to have thought put into it to make it work. As of everything else into this game.

Theyve already said they didn’t put in crafting tables because they didn’t want people to go there to craft instead of going to a city or WvW. It’s very likely that they do not want guild halls to be more than a spot for guild members to meet for guild reasons. They don’t want to spread out the player base too thin, and making guild halls more attractive to be in than cities would pull people out of cities, which is not what they want.

Centered in the city.. In the city!

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Posted by: saturn.4810

saturn.4810

I thought of that to. Guild housing as everything else has to be well centered around stuff to make it lively & interesting to hang. There is gonna have to have thought put into it to make it work. As of everything else into this game.

Theyve already said they didn’t put in crafting tables because they didn’t want people to go there to craft instead of going to a city or WvW. It’s very likely that they do not want guild halls to be more than a spot for guild members to meet for guild reasons. They don’t want to spread out the player base too thin, and making guild halls more attractive to be in than cities would pull people out of cities, which is not what they want.

What’s the whole point of guild halls then? Gey your buff, mine the nodes, and bb until next day?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I thought of that to. Guild housing as everything else has to be well centered around stuff to make it lively & interesting to hang. There is gonna have to have thought put into it to make it work. As of everything else into this game.

Theyve already said they didn’t put in crafting tables because they didn’t want people to go there to craft instead of going to a city or WvW. It’s very likely that they do not want guild halls to be more than a spot for guild members to meet for guild reasons. They don’t want to spread out the player base too thin, and making guild halls more attractive to be in than cities would pull people out of cities, which is not what they want.

What’s the whole point of guild halls then? Gey your buff, mine the nodes, and bb until next day?

What is the point of guild halls in any game? Is it a place where everybody goes? Is it a place for guild members to hang out for hours each day?

In this game, it’s a place for guildies to meet up. To do arenas when they have it. No doubt to roleplay. However it’s not a place for everyone to be hanging out, if doing so depopulates the cities.

Be careful what you ask for
ANet may give it to you.

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Posted by: tico.9814

tico.9814

Here’s a problem with guild halls.

Small guilds should get a small map version of the same guild hall but as a trade off they can spend less for it and make it like it’s not a grind. Think about small guilds getting a huge map that will always feel empty, dead, and ugly because it’s too expensive doesn’t make sense. I rather see a small space but with great social interaction within the guild, at least with smaller sized guilds. Let’s take another example small guilds who only do PvP would only want the guild hall arena, why would they want the whole map for.

Anet should give small, medium and large prototypes of the same guild hall theme. If you don’t want to spend a lot and you’re a small guild than option A would be more adequate for example. At least for me what matters is to have a great social experience within a guildhall, I do not care about the size of it, I just want it to be something where my guild can relate to.

(edited by tico.9814)

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Posted by: yolo swaggins.2570

yolo swaggins.2570

One issue about guild halls that keeps coming up is that when there are EU and NA players in the guild hall that while upgrades carry over, entry is not shared. EU gets kicked out of the instance once an NA player enters it.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: Vieux P.1238

Vieux P.1238

I thought of that to. Guild housing as everything else has to be well centered around stuff to make it lively & interesting to hang. There is gonna have to have thought put into it to make it work. As of everything else into this game.

Theyve already said they didn’t put in crafting tables because they didn’t want people to go there to craft instead of going to a city or WvW. It’s very likely that they do not want guild halls to be more than a spot for guild members to meet for guild reasons. They don’t want to spread out the player base too thin, and making guild halls more attractive to be in than cities would pull people out of cities, which is not what they want.

What’s the whole point of guild halls then? Gey your buff, mine the nodes, and bb until next day?

What is the point of guild halls in any game? Is it a place where everybody goes? Is it a place for guild members to hang out for hours each day?

In this game, it’s a place for guildies to meet up. To do arenas when they have it. No doubt to roleplay. However it’s not a place for everyone to be hanging out, if doing so depopulates the cities.

Well i made my point & i stand by it. My prediction is guildhall’s will stand mostly empty & unuse after the hype passes.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I thought of that to. Guild housing as everything else has to be well centered around stuff to make it lively & interesting to hang. There is gonna have to have thought put into it to make it work. As of everything else into this game.

Theyve already said they didn’t put in crafting tables because they didn’t want people to go there to craft instead of going to a city or WvW. It’s very likely that they do not want guild halls to be more than a spot for guild members to meet for guild reasons. They don’t want to spread out the player base too thin, and making guild halls more attractive to be in than cities would pull people out of cities, which is not what they want.

What’s the whole point of guild halls then? Gey your buff, mine the nodes, and bb until next day?

What is the point of guild halls in any game? Is it a place where everybody goes? Is it a place for guild members to hang out for hours each day?

In this game, it’s a place for guildies to meet up. To do arenas when they have it. No doubt to roleplay. However it’s not a place for everyone to be hanging out, if doing so depopulates the cities.

Well i made my point & i stand by it. My prediction is guildhall’s will stand mostly empty & unuse after the hype passes.

That doesn’t mean that’s not intended though. If they are only for guild meetings and specific guild activities like I think they are, then yes they will be empty outside of guild meetings and those activities and yes that’s what the devs expected of them.

Be careful what you ask for
ANet may give it to you.

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Posted by: TYHE.6435

TYHE.6435

I don’t understand why people don’t bring up obvious flaw in GH design.
They are on actual Tyria map! Not somewhere in the Mists, no. On the map! Taking vast space out of it. Why is this a problem?
1/ We could be getting new maps in these locations, but now world map is filled with GH “maps”
2/ We got only two GHs, which comparing to choice we had in GW1 is so limited…
3/ …but I don’t even know if it would be positive to get more options, because that automatically blocks more space on adventure map!
4/ I personally think GH is too big

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Posted by: Vieux P.1238

Vieux P.1238

TYHE.6435, i agree as well. Guildhalls are to big. Not only guildhalls. I understand the epicness the dev are trying to attempt. & applaud them for it. But it’s to much sometimes & feels empty. They need to tone it down in there scales. Mind if we had like 5 million players to fill the vastness of what they created. I would not mind as much. But that’s not the case.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I don’t understand why people don’t bring up obvious flaw in GH design.
They are on actual Tyria map! Not somewhere in the Mists, no. On the map! Taking vast space out of it. Why is this a problem?
1/ We could be getting new maps in these locations, but now world map is filled with GH “maps”
2/ We got only two GHs, which comparing to choice we had in GW1 is so limited…
3/ …but I don’t even know if it would be positive to get more options, because that automatically blocks more space on adventure map!
4/ I personally think GH is too big

Addressing point 4 only, maybe they’re that big because other features are going to be added. For example, some sort of player housing that’s only in guild halls. There is already ways to manufacture chairs and other items. Maybe people will be able to make walls, roofs, windows, doors, etc and make and decorate their own small house. In that case the guild hall needs to be big enough to accommodate hundreds of houses.

Just a thought.

Be careful what you ask for
ANet may give it to you.

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Posted by: Black Box.9312

Black Box.9312

OP, I don’t think you have any concept of both how difficult and how inefficient it would be to try to incorporate multiple guild halls into a single pre-existing instance.

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Posted by: Vieux P.1238

Vieux P.1238

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

How many guilds do you think there are? What makes you think there is enough time for ANet to add enough individual places on the map to support every single one of them? (Even ignoring any guild below 20 members.)

Incidentally, instanced guild halls will always be empty, because people are out doing stuff. That is as it should be. The three bigger guilds to which I belong — those halls are active several times a day, when people gather before missions or wvw or whatever; there’s no need for people to hang out in them most of the time.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Vieux P.1238

Vieux P.1238

How many guilds do you think there are? What makes you think there is enough time for ANet to add enough individual places on the map to support every single one of them? (Even ignoring any guild below 20 members.)

Time?… I don’t know, how bout as much time or less to design as many pieces of weapons & armor designed for each & every classes & races. Starting from the Blue to the Ascended. How many is that? & how much time does that take?

Cuz i’m pretty sure it would take less time to design generic interiors for guild housing. For 10x times the amount of existing guilds. But that’s just me.

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Posted by: Torolan.5816

Torolan.5816

Although I think it is a great idea to have all the guilds show off their stuff, it is probably impossible to stuff it all in the open world, sadly.

Speaking of guild halls, my fellow guild members go all nuts over it, but I don´t see much of a reason to have a guild hall to be honest.
Arena: Irrelevant if you don´t do PvP or GvG
Nodes: Personal instance has nodes too. So something for the farmers, but nothing that adds to the fun of the game experience.
Trophys: This could be good, but what is a trophy good for if only a handful of members can see it? Even if people join later and watch them, they did not contribute anything to them and can´t brag with it.
Decorations: Yeah, that could be good if it were not jus stuff that someone could create as a scribe. If I want to play the sims or second life, I would be there.

So basically a guild hall is just a glorified recruitment center.

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Posted by: Black Box.9312

Black Box.9312

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

You have no understanding of any sort of project scope or constraints. At all. Especially in regards to software. What you are asking for would take far too much in terms of cost, resources, and manpower, with a payoff that is nowhere near worth any of it.

Also the quote button is the arrow in the bottom right corner of every post. I’d recommend it, because it makes it a lot easier for people to see who you are addressing with your posts.

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Posted by: Vieux P.1238

Vieux P.1238

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

You have no understanding of any sort of project scope or constraints. At all. Especially in regards to software. What you are asking for would take far too much in terms of cost, resources, and manpower, with a payoff that is nowhere near worth any of it.

Also the quote button is the arrow in the bottom right corner of every post. I’d recommend it, because it makes it a lot easier for people to see who you are addressing with your posts.

Oh no, i do understand. What you seem to lack to understand is my point. That this kind of scale of work needed is already bin implemented in other design such as thousands of pieces of equipment designed for Gw2. Sorry, after this, you cant convince me in a 100 years that this is impossible when you have game developers such as WoW & Arch Age who have done it. It can be done.

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Posted by: Black Box.9312

Black Box.9312

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

You have no understanding of any sort of project scope or constraints. At all. Especially in regards to software. What you are asking for would take far too much in terms of cost, resources, and manpower, with a payoff that is nowhere near worth any of it.

Also the quote button is the arrow in the bottom right corner of every post. I’d recommend it, because it makes it a lot easier for people to see who you are addressing with your posts.

Oh no, i do understand. What you seem to lack to understand is my point. That this kind of scale of work needed is already bin implemented in other design such as thousands of pieces of equipment designed for Gw2. Sorry, after this, you cant convince me in a 100 years that this is impossible when you have game developers such as WoW & Arch Age who have done it. It can be done.

Okay. Please present me with your degree, or other proof of software development training. Also I’d like to see how you plan to fund such a project. If you have both, then awesome. Feel free to apply for a job at Anet.

If not, then it’s time to accept the fact that you don’t know what you are talking about.

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Posted by: Vieux P.1238

Vieux P.1238

Black Box.9312, i think i’m being miss-read or something. Cuz what i suggested is not more complex then what already exist on the map. but anyhow. I think i explained my self well anoth to understand what i’m getting at.

You have no understanding of any sort of project scope or constraints. At all. Especially in regards to software. What you are asking for would take far too much in terms of cost, resources, and manpower, with a payoff that is nowhere near worth any of it.

Also the quote button is the arrow in the bottom right corner of every post. I’d recommend it, because it makes it a lot easier for people to see who you are addressing with your posts.

Oh no, i do understand. What you seem to lack to understand is my point. That this kind of scale of work needed is already bin implemented in other design such as thousands of pieces of equipment designed for Gw2. Sorry, after this, you cant convince me in a 100 years that this is impossible when you have game developers such as WoW & Arch Age who have done it. It can be done.

Okay. Please present me with your degree, or other proof of software development training. Also I’d like to see how you plan to fund such a project. If you have both, then awesome. Feel free to apply for a job at Anet.

If not, then it’s time to accept the fact that you don’t know what you are talking about.

Present yours i’ll show you mine…

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Posted by: Pakkazull.6894

Pakkazull.6894

Sorry, after this, you cant convince me in a 100 years that this is impossible when you have game developers such as WoW & Arch Age who have done it. It can be done.

Uhm, ArcheAge was designed from the start with open-world player housing in mind, and it has persistent servers instead of overflow instances, so I don’t really see what this has to do with GW2.

As to WoW, it doesn’t have anything similar to what you are talking about. Are you referring to the garrison system? Because that is instanced too.

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Posted by: Kaz.5430

Kaz.5430

If players are hanging around in the Racial cities near to the bank, tradepost, crafting stations, why would they start to hang around in player decorated empty buildings instead? Your whole argument centres around players ‘not’ hanging around in the empty guildhalls, but doesn’t actually do anything to change that fact.

Unless you put crafting nodes, banks etc in to every single empty building in each city, all that your idea would achieve is to have a load of empty buildings in the cities that have been decorated by some of the players instead of a couple of guild hall instances that have been decorated by players.

All that really gets achieved is a reduced scope for the possibilities of what can go into a guild hall, and what a guild can work towards, simply because there is not the dedicated space to do very much.

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Posted by: Vieux P.1238

Vieux P.1238

It’s like i said before. The overall idea of the guild halls is great. A place to assemble, hang around & show off to others. All that wile you get to use services & all. But like Torolan.5816 mentioned above. As it is now, Only a handful of ppl will ever see it. Mostly members. Woop woop. Wow, big deal! & like i said. Once the Guild hall hype is done. It’s dead! It should not have bin implemented as instances. It should of from the start bin centered in racial cities as housing developments . Not outside, not huge continent type halls. Just plain simple housing developments where players have access to all there needs & socialize with members & other guilds. .

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Posted by: Donari.5237

Donari.5237

Sorry, after this, you cant convince me in a 100 years that this is impossible when you have game developers such as WoW & Arch Age who have done it. It can be done.

Uhm, ArcheAge was designed from the start with open-world player housing in mind, and it has persistent servers instead of overflow instances, so I don’t really see what this has to do with GW2.

As to WoW, it doesn’t have anything similar to what you are talking about. Are you referring to the garrison system? Because that is instanced too.

ArcheAge debuted with a serious land rush as everyone charged out to claim plots of land. In a game designed for open world housing, with that housing vital to gear progression, there wasn’t enough for everyone. The already toxic forums exploded with foulness caused by the fight over a limited resource. Apparently this was ok in that game, which encourages griefing, cheating, scamming, and abuse. Literally encourages it, dev posts said that was all part of the game.

GW2 is a game dedicated to the spirit of cooperation. And even here, when there is a limited resource of any sort, people get nasty. I’m sorry, OP, but you simply cannot provide infinite housing in a finite space, so there will always be someone who can’t get their hall because someone else muscled in first, and then you will have a community in flames. It won’t work in this game.

You say you didn’t explain it well. Please restate your idea so we can discuss your actual intent, because as you stated it things sure sound like you’re going for open world areas that only one guild can have at a time.

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Posted by: DeShadowWolf.6854

DeShadowWolf.6854

It’s like i said before. The overall idea of the guild halls is great. A place to assemble, hang around & show off to others. All that wile you get to use services & all. But like Torolan.5816 mentioned above. As it is now, Only a handful of ppl will ever see it. Mostly members. Woop woop. Wow, big deal! & like i said. Once the Guild hall hype is done. It’s dead! It should not have bin implemented as instances. It should of from the start bin centered in racial cities as housing developments . Not outside, not huge continent type halls. Just plain simple housing developments where players have access to all there needs & socialize with members & other guilds. .

Counterarguments have already been stated before, and I don’t think you’ve addressed the points they bring up, so here is a short list of reasons why this probably won’t work, summarized from the thread:

  1. There is simply not enough space in the open world for this to be feasible. I think you underestimate the sheer number of guilds there are.
  2. The devs don’t have the time to make all of the assets and buildings and materials to make this work. Even if there are enough buildings for all the guilds, it would take far too long to do even a little fleshing-out on each of them.
  3. This kind of thing would create tons of toxicity in the community, fighting over who owns which buildings where. Overall, I have found Gw2 to have a nice community, and there is no reason to destroy that
  4. Putting Guild Halls in the open world, if anything, exacerbates the problem of Halls being dead. People aren’t in Halls for one of two reasons: 1) they are out playing the rest of the game, experiencing content, and having a good time. 2) They don’t need the services there – if there’s no need, why go?

I don’t think you’ve actually answered any of these objections, beyond simply denying them. Go hop on the world boss train for half an hour and see how many guild tags you see. That’s just a tiny piece of it.

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Posted by: mcwurth.2081

mcwurth.2081

worked fine in GW1 though, Guild itself just have to organize things inside the guildhalls?

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Posted by: shaquinna.2869

shaquinna.2869

We already had ‘Hide and Seek’ events and ‘Hide the decoration’ events inside the guildhall… We’re still figuring out what to do next… It keeps us (and the guild hall) busy at least at some times

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