This new "event inactivity"-thing

This new "event inactivity"-thing

in Guild Wars 2: Heart of Thorns

Posted by: Apocalypse.5289

Apocalypse.5289

So with the expansion, Arenanet brought this little feature which (i think, at least) should block players from jumping from one event to another, just attacking one enemy on each event..

You should think this thing through.

It doesn’t happen often, BUT it happens. Sometimes during events you just arent able to hit enemies for a short period of time, but sometimes it’s long enough to get you in the inactivity. I just did the event in Verdant Brink where you have to escort the wounded pact soldiers back to the base, I did it since it started, then i wasn’t able to hit anything (enemies got killed too fast and i had to go afk for a few seconds which made me getting back to the escort again) and about half a minute until the event ended, it said that I’m no longer in this event due to inactivity. Ofc i didn’t get anything.

What i want to say is, the timer that counts down until you reach the inactivity is a little bit short. Happened 2 times already, so not VERY often, but it sucks anyways.

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(edited by Apocalypse.5289)

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Posted by: Wiperas.7240

Wiperas.7240

I am sure that they will check it our and fix it if needed don’t worry

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Posted by: Misguided.5139

Misguided.5139

The behavior could be screwy, maybe even with the particular event. I was doing the escort in VB yesterday near the start where you head into the ruins. I ended up dying shortly after blowing up the wall and getting to the waypoint. Unfortunately, the waypoint was contested. It took me quite a while to figure out how to even get back to the area where that had happened, let alone where they had run off to. In the end, I never actually caught up to either of the escorts, but still got credit. It had to have been 8-10 minutes. Maybe I was getting credit for enemies in the area…not sure.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

As a possible work around in situations where there are so many people you can’t tag mobs, maybe attack and kill a yellow mob that’s in the event area. It becoming red might then register as a event kill.

Be careful what you ask for
ANet may give it to you.

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Posted by: Menadena.7482

Menadena.7482

Ugg if they did this.

When I do Teq (or any boss really) and get killed (usually rezzing someone or such) it is heading back from the second nearest WP. For some this is a matter of running back. For others it is a bit more challenging.

There is also the problem of when 2 or more events are next to each other. You can be dealing with mobs in one event and the mobs you start attacking may be part of the event next to it and there is no good way to tell.

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Posted by: Seganku.9423

Seganku.9423

This has happened to me many times now. After spending several minutes on the event I get “Due to inactivity, you are no longer participating in …”.

I understand the gold/silver/bronze tiers for participation. That makes sense. If someone has earned gold participation, then there is a lull in combat, it does not make sense to revoke all credit. At the very least, this will train players to ignore those on the ground crying “help!”.

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Posted by: PopeUrban.2578

PopeUrban.2578

I thought the way it worked was that is “freezes” your participation, but if you tag another mob before the event ends you still get your full gold reward.

Other than that, I think maybe freezing the timer when you are dead/extending it when you waypoint while dead would be a good adjustment. Overall I haven’t run in to problems where I’m not getting event credit I feel i should be getting.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Rhotsbin.8579

Rhotsbin.8579

I’ve been noticing this also. Some events are essentially complete (the npc’s just chatting etc) so I’ll run off – and get told I’m “inactive” before the event reward is given. It’s a neat idea, but the timer does seem to be too short.

Ascending gear. Descending game.

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Posted by: Tregarde.6031

Tregarde.6031

I think it’s a great idea. I saw the warning appear on my screen once, and it took me by surprise. But I had been idling away from the action for a short time (something came up in real life that needed my attention). I’m sure I’d say the time is too short, I’d have to see it again a few more times to be certain of my opinion on that, but I don’t think it’s bad right now.

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Posted by: Victuswolf.5286

Victuswolf.5286

The event inactivity mechanic is horrible. I have lost count of the amount of events I have lost the reward too because I died fighting the boss and couldn’t get a rez for a min or two.

When you spend 10-30 mins doing a long winded event with 170%-200% participation and lose the final reward because you couldn’t hit anything for 60-120 seconds it makes you want to bloody quit GW2.

This game mechanic wasn’t needed or wanted. I don’t run around tagging events. I never have yet I have been punished constantly by this over zealous game play rule.

The participation score with the bronze/silver/gold rewards prevented tagging to a point it wasn’t some game breaking issue.

Adding this poorly thought out game mechanic when we have events where the NPC’s are not fighting anything for long periods of time (especially true towards the end of escort missions) or when you face bosses where you often can’t get a rez for 2 mins due to AOE clouds of damage is only punishing people who take part in events.

People who want to sit around tagging events while not doing much to help can just set the 1 key to auto-fire on a ranged attack from corner of the battle field. It’s the people risking their butts to rez people and take part in the fights that this is bloody punishing.

(edited by Victuswolf.5286)

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Posted by: Labjax.2465

Labjax.2465

I noticed similar with some escort missions. Ideally, they should either make it a tad more forgiving or find some way to let us show the game that we are participating, beyond the mobs themselves, cause it has always been an issue (albeit a minor one for the most part) that when an escort type mission has tons of people doing it, it becomes difficult to tag the mobs, period. It’s just more noticeable now with the credit change.

Or words to that effect.

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Posted by: Randulf.7614

Randulf.7614

The concept is fine, but it isn’t working. WHen I’m mid event and I’m still getting it then yeah it is bugged. When I’m getting it because I’ve tagged and walked off, then it is working as intended. Currently both systems are active here.

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Posted by: skeeman.3140

skeeman.3140

I’ve run into this a few times during the Pale Reaver event chain. It’s always the event for escorting Laranthir through the ruins. I do this from start to finish, but Skybreaker ends up getting delayed. So, there I am on the top of the cliff with Laranthir, killing boars to kill time, when I go inactive. Maybe next time I’ll run along with Skybreaker next time as it seems barely anyone does.

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Posted by: DarkWasp.7291

DarkWasp.7291

Guild Wars 2 today:

How much time do I have left!?
How much time do I have left!?
How much time do I have left!?
GET YOUR $%^#$ CRIPPLE OFF OF ME I NEED TO GET BACK TO THE EVENT!
WHO PUT THAT ROCK THERE!
RESURRECT ME YOU LAZY SCRUBS AND DO IT FAST!


Seriously though. My review of this new feature: 0/10. I don’t like it, it doesn’t feel GW2. It doesn’t accurately detect or punish AFKers, but it does make PvE stressful, frustrating, punishing to legitimate players, casual unfriendly, mechanic/meta-based and overall inferior to its past self.

I don’t like it at all.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Rucent.4752

Rucent.4752

While doing the tent-building event in the Faren’s Flyer event chain, I got hit with an inactivity message while fighting the mordrem mobs attacking the builder NPC’s that are part of the same event.

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

funny thing is that it never occured to me and few times I was litreally afking through events (for example today I was sorting out my inventory in the middle of “sylvari incident” and still managed to get “something” out of event – it spawned ontop of my head so I killed some baddies before zerg rushed in)

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

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Posted by: DarkWasp.7291

DarkWasp.7291

funny thing is that it never occured to me and few times I was litreally afking through events (for example today I was sorting out my inventory in the middle of “sylvari incident” and still managed to get “something” out of event – it spawned ontop of my head so I killed some baddies before zerg rushed in)

Yeah I think in most AFK scenarios, you’ll still get credit. Because your pets, abilities are still around to “help out.”

The people who are really punished are those who died in the middle of a fight, stopped to mine a node, fell off the map or just wanted to go quickly save another event from failing.

Terrible people in that second group, terrible.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

(edited by DarkWasp.7291)

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Posted by: Lis.6475

Lis.6475

I encountered this too a couple of times. Once when I was slaughtering the mobs that attacked something I was escorting but appearently it wasn’t the right group of mobs to count. The other was when I was guarding a pact soldier and was definitly killing the right group of mobs.
I think they should elongate the time for one to get counted as inactive.

(edited by Lis.6475)

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Posted by: Synthic.2894

Synthic.2894

I agree with most other here. This is a horrible feature that has not been thought through! It is much better to give too much credit than too little. I can agree that before it may have been to is to just tag an event and move on. But today I did the escort Laranthir and Skybreaker event in VB without getting ANY credit, even though I was there from the very start, fought all the mobs. But then the last mordrem thingy was nuked down before I could get a hit (I did hit it before the final protection), so hence I was removed due to inactivity.

WHY would you do this? It’s ridicoulus, people won’t get mad for getting too much credit, but they will when they waste their time for nothing.

It’s not even like tagging events is even an issue? Events don’t even give that much xp. Noone would go around tagging events in VB for xp. If you want a lot of xp without really doing anything, people would go farm CoF p1. Why don’t Anet spend their time fixing that, if they consider these issues “XP-exploits” (Though I personally think neither of these are)

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Posted by: Senario.2038

Senario.2038

This is kinda a bad feature because honestly it is PvE. Sometimes you have to take care of something and leave your keyboard. Sometimes you die and have to walk back.

Honestly the whole system is problematic. Tagging events is not as much of an issue in the new maps due to the size and distance between events. And in Silverwastes where it is very common it is actually part of the fun. “Ok I’m going to defend this fort, oh? That caravan is in trouble/fort is in trouble let me run over to help”. It really just hinders people who do try to work towards map objectives.

Tagging events is honestly a non issue imo due to the way the new maps are and due to how intuitive it is. No arbitrary rules as to why if you hit two events (sometimes close together) you don’t get credit for one of them.

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Posted by: Synthic.2894

Synthic.2894

Okay, can we please get any reply to this issue? It is kittening me off! Today I did the extinguish fire event in the Itzel village. I personally extinguished 50% of all fires while others did nothing, but I couldn’t find any buckets for the final flame, even though I killed enemies, I got removed for inactivity…

Can we please, PLEASE get this fixed? I’m normally very composed, but this “feature” is so incredibly stupid I’m really boiling. QUIT wasting our time like this, jesus…

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Posted by: Synthic.2894

Synthic.2894

Sorry for the outburst, this features is just fundamentally flawed on all possible levels. I’m sure the developers never intended for it to work this way.

1. Inactivity should not be based on time! In my case, I did almost 60% of the start of the event alone, only to be removed at the end. Why doesn’t overall contribution count? Why is it trumphed by time.

2. Unclear what is related to the event. For example, I couldn’t find any water buckets, because other players picked them up too fast at the end. So instead I thought I’d protect them by killing all the attacking raptors. Apprantely they didn’t count as contribution…

3. The system causes more problems than it solves.
I assume the inital problem were people tagging the event, kill a mob, then just continue on. But what if you do 50% of the start of the event? Should that not count? People can still just join in the last minute of a 15 min event and get as much reward for their 1 minute as those who dedicated the full 15 minutes.

My five cents, I just don’t think this new system really adresses much of the original problem, and instead just add unfair punishment to those who try to do events properly.

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Posted by: Labjax.2465

Labjax.2465

People can still just join in the last minute of a 15 min event and get as much reward for their 1 minute as those who dedicated the full 15 minutes.

^This right here highlights the main reason why the frustration of some well-intentioned people is not worth it.

This feature is a situation where, to me, it’s difficult to argue that the benefits outweigh the cost. Perhaps I missed it, but I don’t remember seeing a lot of complaints about people tagging events and running off. Yet you are definitely seeing some complaints about this penalty feature.

If you have some reason, Anet, that you really want to keep this feature in place, then I suggest a compromise, such as this: Any contribution to an event nets you Bronze status. If you are inactive for too long, your status goes down one level (e.g. if it’s Gold, it goes to Silver and if it’s Silver it goes to Bronze) BUT it can’t reduce past Bronze. I think that would be much less frustrating and would avoid impacting the spirit of GW2 having “dynamic” events. (I have already felt the frustration with this system a couple of times and it gives events a different feeling… stumbling across an event, contributing some, and then moving on, was something I used to do on occasion while exploring; it gave me the sense that the game world was alive. But now that all of them have a timer, I feel trapped and tied to an event. The feeling of a dynamic system is replaced with a feeling of anxiety that I need to make sure I contribute enough and do it often enough.)

Thanks for reading, if you do.

Or words to that effect.

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Posted by: Einlanzer.1627

Einlanzer.1627

Yeah, there’s definitely something off about this feature. I don’t think event griefing was really a big enough problem to warrant a solution that makes things worse for most players.

It doesn’t help that a lot of events take place so far away from uncontensted waypoints that it leaves you in a crisis about what to do. I usually just end up staying and hoping that I’ll get a rez soon enough.