This will be big in China/Korea
ITS GONNA BE HUUUUGE!
ITS GONNA BE HUUUUGE!
Even The Donald couldn’t come up with a grind this huge. Well played, ANet.
To me, the death knell was the decision to pursue the Living-Story-Platform-Gaming-Jump-Puzzle concept in lieu of the open-world, exploration, party-on-the-fly game that attracted so many of us.
Plus, they should have monetized WvW. In the early days, I would have gladly paid to participate if they had shown a commitment to improving WvW.
They took a game of exploration and wonder and transformed it into an grinder.
To me, the death knell was the decision to pursue the Living-Story-Platform-Gaming-Jump-Puzzle concept in lieu of the open-world, exploration, party-on-the-fly game that attracted so many of us.
Plus, they should have monetized WvW. In the early days, I would have gladly paid to participate if they had shown a commitment to improving WvW.
They took a game of exploration and wonder and transformed it into an grinder.
+1. We wanted a worthy sequel to GW1, not a pseudo-Mario platform jumpfest.
WvW? God only knows why they even bothered with new maps after three years of neglect.
Methinks ANet would have gotten a lot fewer pre-purchases had they revealed the grind necessary to unlock the elite specs – and the mastery grind necessary to even access the hero points needed to grind the elite specs.
And we had to pull teeth just to get a character slot thrown in for our $49.99! Great value!