Thoughts on HoT (Mostly storyline)
I think the idea was to try to recreate the pushing further into the jungle and learning stuff as you go. I can’t reach this, but now I can glide. I can’t get to this but now I can.
People asked for a form of meaningful progression. In other games it’s done by level but Anet didn’t raise the level cap.
The best part about it is that it’s account bound so you unlock a mastery once and you have it on every character.
I liked having to actually participate in the different Metas to gain experience to continue the story, but I do understand your point.
Anyways you technically don’t need anything other than basic gliding to defeat Mordremoth. You can either enter someone else’s instance (Mord only throws rocks to the instance owner) or close your glider when you see a rock coming for you and then deploy it again before reaching the floor (aim for an updraft, or you gonna die).
I wouldn’t mind them not gating Story with map exploration. I’ll explore the kitten out of every map nonetheless!
Update: Thanks to the buggy nature of the mordremoth fight, me and some friends went from phase 2 directly to phase 5 and killed him.
TIP: If you make a 180 degree turn every 2-3 seconds during the rock throwing phase, you won’t get hit. This applied to basic gliding too.