(edited by mzt.3270)
Timegating on Ley- Energy Matter Converter
I feel you, and in general agree with you. i think however that one reason can be hidden inside your last statement.
If i can play VB and gain tons of parts, and can convert them to AB or TD currency unrestricted, there is no real reason to play those other maps. that could lead to even faster dead zones.
Of course, there is fun, specific maps rewards, rare drops from map chests etc. etc. to play there. Besides, i havent really come across really empty zones. Most TD event chains can be done with 3 people, and when you get close to Meta Event it can be filled up fast with some taxi’s.
I feel you, and in general agree with you. i think however that one reason can be hidden inside your last statement.
If i can play VB and gain tons of parts, and can convert them to AB or TD currency unrestricted, there is no real reason to play those other maps. that could lead to even faster dead zones.
Of course, there is fun, specific maps rewards, rare drops from map chests etc. etc. to play there. Besides, i havent really come across really empty zones. Most TD event chains can be done with 3 people, and when you get close to Meta Event it can be filled up fast with some taxi’s.
Hi Faab,
Yeah that is a good point. My biggest issue just now is that there seems to be very little party opportunities via LFG taxis to these maps, especially in Dragon Stand. I don’t know if its the current bugs on that map, the fact you need at least 15 people to be interested to start it. The fact that maybe the events are perhaps too hard and too time consuming for their own good? The fact Tangled is perhaps too confusing a map for people to navigate to even get there that’s putting people off?
I am just not sure and not meaning to veer this subject to another topic, but for sure gaining the currency needed in other maps is incredibly difficult .
But thanks for that insight, I will keep looking for taxis and hope I get lucky
In general I agree that the lack of population on generic maps is a hindrance for many things. Taxi’s are a player workaround to a megaserver problem, but on DS everyone just disperses after meta completion and you are on your own. Collecting Ley Line sparks in TD requires running past large groups of enemies, hoping they leave you alone just long enough to collect a stash.
It takes too long to defeat them all, as execially the Veterant can be quite resiliant.
On VB and AB it is much easier to collect them, and in VB you collect more crowbars then you can find chests. ever.
Timegating on Ley- Energy Matter Converter
in Guild Wars 2: Heart of Thorns
Posted by: Mega Skeleton.8259
Yeah, opening this up to more transfers exacerbates the problem of dead maps, as was noted. I was kind of upset they fixed the opening of hero point chests in other maps awarded you that maps currency, but I think it’s fair, and serves the point that Anet wants people to play the maps themselves. The converter seems mostly fair. If you’re diligent about converting you can amass a fair amount of currency easily. Though the 25 → 10 conversion rate is pretty icky, given the daily limitation.