Traits and Mobility

Traits and Mobility

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Posted by: Miroe.2054

Miroe.2054

I wonder wether I’m the only one with this issue. With the upcoming Elite specializations, build costumization becomes a little more restricted ironically. Not taking an Elite specialization takes away from ones power level and overall build viability. Thus we have to streamline our priorities concerning trait line choice.

Personally I do a lot of WvW roaming. Mobility has a rather high priority for me. For a long time I and many other Mesmers have run Runes of the traveller due to a lack of a movement speed trait. Now since the Chronomancer Grandmaster Minor Trait contains just that bonus, running Runes of the traveller become obsolete for all Mesmers. At the same time I had to drop the trait line with the fall damage trait.

My point is. Just as with Runes of the Traveller it would be really nice if there was an equivalent rune for Fall damage reduction. Especially as multy layered maps become more of a subject it would be nice to have an alternative to the specific trait lines. I know, there is Runes of the Snowfall but besides being a weird support rune which would be acceptable, the reduction is only half of what a trait does.

What do you think? Is the Fall damage Trait nonsensical anyways?

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Posted by: Ayrilana.1396

Ayrilana.1396

Closest you’ll get to a rune replacing the fall damage trait as you’ve already mentioned.

https://wiki.guildwars2.com/wiki/Superior_Rune_of_Snowfall

Viability isn’t reduced with specializations. You just have to make a choice between fall damage reduction vs increased speed if you were not going to make up for the loss of one with runes.

(edited by Ayrilana.1396)

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Oh, you’re not the only one. It’s a fact that there is less freedom to choose your build with the new trait system they introduced. You used to have (tens of?) millions of possible builds. The new system reduced that to (5 nCr 3 ) * 27 * 27 * 27 = 196830. It’s not that much, although one more trait lines will increase the amount of builds.
So yeah, obviously quite a few viable builds got culled.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

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Posted by: Coulter.2315

Coulter.2315

Guys you can swap traits.. If you’re in an area that warrants Descent into Madness just switch to it, the Snowfall Runes are good too (and stack with Descent).

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Man, I miss my ability to spec 3/3/3/3/2. My “Five Random Adept Traits” build was one of the most fun and effective things I’ve ever played, and now I can’t even do that. I got so upset when they revealed the trait changes that I painted ANet’s logo on my car and drove it into a lake.

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Posted by: Rauderi.8706

Rauderi.8706

There’s a solid idea in having the Mastery system handle out-of-combat mobility and traveling improvements. You wouldn’t have to trait for it, since it would be built in as a bonus (per map, perhaps?), and those otherwise not-so-useful traits could be replaced with more play-defining things.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

Would be cool to see masteries used to handle a lot of stuff.
I could see it tied to something like slayer achievements, where as you kill more of a certain type of mob you “learn their weaknesses” and become more effective against them.
That kind of stuff would really feel like your character was progressing/building up.
To prevent it from unbalancing anything have it equate but not stack (so its not power creep) with the slayer potions, so over time those become “ingrained” and you maintain the effect permanently and don’t need a potion?
Having the potions means you don’t have an unfair advantage , as anyone can get the buff, you just don’t have to deal with the potions.

There are sooo many possibilities in the Mastery system, I really hope they develop it beyond “oh look gliding here! and auto loot and move faster in town! but uh, yeah those are cool right?”
Like I can imagine learning the mastery to collect new materials, and then further tiers to unlock more and more uses for them. Assuming the mastery levels aren’t too much of a grind anyway.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Tregarde.6031

Tregarde.6031

Picking and choosing which three trait lines you want to follow is part of the game balance. Picking which accessories you want to slot into your gear is part of the game balance. You can’t have it all. If picking one line makes certain runes obsolete, then pick new runes to replace them with.

As someone who runs a Mesmer, I never had much problem with mobility. I also didn’t pick the trait to reduce fall damage, nor used runes to speed up my movement – I considered other things more important. If falling is such a bother, then pay more attention to your surroundings and what you’re doing.

Chronomancy will certainly be one of my Mesmer’s traits – but that’s because of all the other abilities that come with it. It suits the way I play. The speed boost is just a bonus to me.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

  • Setting build priorities is an interesting dynamic, especially now that there are more lines with good choices.
  • I have never understood why fall damage reduction is in a trait: in PvE, it’s only useful out of combat situations. In current PvP, it’s nearly useless. In current WvW, it’s only useful in very niche situations.
John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Random.4691

Random.4691

You have to make choices in all things, just because you want to be able to do multiple things doesn’t mean it should happen. I’m sure there are many players that want the ability to do several different things with their builds, your request is no more valid than any of theirs. If Anet starts catering to every “I want, I want” post then they may as well just give us the ability to spec into every single trait available while wearing every set of armor & weapons, and just roll all the runes & sigils into one massive set that does everything.

Cake or Pie, you don’t get to have both, choose one and accept it.

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Posted by: Miroe.2054

Miroe.2054

If catering to wishes was a bad thing, we may as well not wish at all, not give feedback. I had to drop my beloved GS because the torch trait was moved to illusions. I wouldn’t ask for that to be reverted. But this isn’t just about me wishing for a buff for my build its also about symmetry.

25% Running speed Runes were awesome because it allowed people that didn’t have a running speed trait to instead getting it through runes. and it allowed other classes to not having to trait into certain lines and instead just equip the runes. This was a very cool thing. Now as making a build gets more restrictive, these alternatives become more essential.

Traits, all classes may want but are restricted to certain trait lines:

- Movement Speed
- Fall damage
- Protection during Reviving
- Buffed down state
- (Weapon skill cooldowns)

These abilities might not be reason enough to trait into a line but might be very useful to certain play styles. Wanna make a zerker that launches suprise attacks from above? Sure. Wanna be a warrior that also moves faster while wielding a Longbow? There you go. For some people these utility effects are far more useful that having Might on crit or 20% condition reduction. We have runes that summon crows and hounds and roots. Right now I have absolutely no meaningful choice for my rune slot post HoT.

And honestly, this isn’t a case for balancing issues. It doesn’t take away from any players experience, it doesn’t mess around with traits. It wouldn’t just be fancy, it would be a continuation of whats already in the game and improve the costumization.

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Posted by: Chazz.6709

Chazz.6709

To be honest … I’m a bit dissapointed ,because i though it would be more like a “alternative kind of your class” and not just a additional simple trait line that gives you access to a new weapon and 5-10 new skills … I mean in some points those new spec aren’t that “important” to use and thats kinda bother me .

I mean it’s a new spec ,that gives you access to a new weapon , but you have to “waste” a less decent traitline for it.Actually it wouldn’t made some specs classes not so interesting at all.I mean ELITE SPECIALIZATIONS ! … come on. Also i don’t think for example the Engi elite spec wont be that cool at all probably five melee combat skills with hammer and some drones ,which are probably 2-3 hit and having a 20 sec cd and you didnt felt any diffrence ,when you summoned them.

Anyways i hope they change this idea and take more effort for this expansion , because for 50 € you want more content , then they showed so far and more or well better spec idea or so , but oh well … maybe to much work to do it for an expansion …

Also some specs feels kinda forced and limited at variations , because some traits are just … weird…

Anyways still looking forward and hoping for the best !

“All genius said it’s impossible – until someone just did it.”

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Posted by: Random.4691

Random.4691

If catering to wishes was a bad thing, we may as well not wish at all, not give feedback. I had to drop my beloved GS because the torch trait was moved to illusions. I wouldn’t ask for that to be reverted. But this isn’t just about me wishing for a buff for my build its also about symmetry.

25% Running speed Runes were awesome because it allowed people that didn’t have a running speed trait to instead getting it through runes. and it allowed other classes to not having to trait into certain lines and instead just equip the runes. This was a very cool thing. Now as making a build gets more restrictive, these alternatives become more essential.

Traits, all classes may want but are restricted to certain trait lines:

- Movement Speed
- Fall damage
- Protection during Reviving
- Buffed down state
- (Weapon skill cooldowns)

These abilities might not be reason enough to trait into a line but might be very useful to certain play styles. Wanna make a zerker that launches suprise attacks from above? Sure. Wanna be a warrior that also moves faster while wielding a Longbow? There you go. For some people these utility effects are far more useful that having Might on crit or 20% condition reduction. We have runes that summon crows and hounds and roots. Right now I have absolutely no meaningful choice for my rune slot post HoT.

And honestly, this isn’t a case for balancing issues. It doesn’t take away from any players experience, it doesn’t mess around with traits. It wouldn’t just be fancy, it would be a continuation of whats already in the game and improve the costumization.

Here’s what you need to ask yourself.
Can you play without one or the other ?
Can you function in combat without one or the other ?
Is it game breaking to not have both available to you ?
On a list of QoL to Absolutely Game Breaking, where does this sit on a scale of 1-10 ?

There are far bigger requests out there that are much more important. This whether you like it or not really is a QoL change you’re asking for. I’m sure you can play just fine without one or the other, you may find it inconvenient but I find the request easy to live without.

You are entitled to request it, but, simply put, there are much more important items they could be spending resources on that actually are game breaking.

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Posted by: CandyHearts.6025

CandyHearts.6025

There’s a solid idea in having the Mastery system handle out-of-combat mobility and traveling improvements. You wouldn’t have to trait for it, since it would be built in as a bonus (per map, perhaps?), and those otherwise not-so-useful traits could be replaced with more play-defining things.

My wish would be for masteries to handle fall damage. Other than in wvw it’s a waste of a trait slot imo. Having this part of a mastery would be great! It would open up a trait for each class that could be replaced by something useful for actual combat.

Well it’s what I wish anyway. Never gunna happen though. xD

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Fall damage reduction traits can play a huge role in WvW, so i don’t think handing them out for free to everyone is a good idea.

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