Turrets

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: mafioyo.2458

mafioyo.2458

Please delete turrets skills from game, this skills are now good for nothing. Or boost this skills, because turrets in pvp or wvw dont give damage, only little damage.
Engi with turrets isnt AFK farm, because turrets will destroyed after 5 minutes.

AFK farm are in Bitterfrost with Necro, minions are forever.

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

So because you can’t AFK farm with them, you want them deleted?

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: zealex.9410

zealex.9410

actually u can

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: mafioyo.2458

mafioyo.2458

No, turrets dont giving damage. And are only for few minutes. So why this big kitten are in this game?

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: Panda.1967

Panda.1967

Rather than demand they be removed, you can simply not use them. Many of us still enjoy using them. Do they need buffs? Of course they do… but more than anything they need to be reworked to allow for BOTH retaining toolbelt skills AND manual overcharge.

After ANet finally fixes that issue, then buffs can be applied without risk of overbuffing.

Please stop assuming I’m a guy… I am female.

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: ToraSempai.8946

ToraSempai.8946

Rather than demand they be removed, you can simply not use them. Many of us still enjoy using them. Do they need buffs? Of course they do… but more than anything they need to be reworked to allow for BOTH retaining toolbelt skills AND manual overcharge.

I beleive a good option is adding “charge”-like system. In where you can use the overcharge…I dunno… three times before exploding. That would allow using toolbelt AND overcharge without overbuffing it… but at least that’s my opinion.

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: FrizzFreston.5290

FrizzFreston.5290

I still think that after 30 (or maybe even 15) seconds of no input, all pets, summons, turrets, minions and such should just idle. This stops all this I’m just standing here minding my own business and coming back every so often to put my summons down to farm trash mobs bonanza.

Saying 5 minutes of AFK isn’t real AFK is just silly.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

(edited by FrizzFreston.5290)

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: Kajan.7410

Kajan.7410

If they make Turrets useful again, i am all for it. Right now, without overcharge, they are just no use to me. There is no point in keeping them out. You drop them, you give them a moment for their overcharge and you destroy them.. and i think that defeats the purpose of the turrets.

And honestly, the tool belt skills of the turrets are pretty much pointless, so i have always been fine with it replacing my toolkit skill when the turret was out… because when the turret was out i had the overcharge of the turret available to me to use.

I don’t need the rocket with its pityful 1200 damage.. and while the napalm could be interesting it also didn’t do much more… having the ability to create a blindfield.. now that was useful..

Meanwhile turrets have disappeared from my loadout, with exception of the Healing Turret, and i am also seriously considering if i do not want to replace that as well. The change to the turrets was terrible.. my Loadout always would have a healing turret and always would have either a Flame or a Rocket turret… next to my Flamethrower and the Elxir gun.

At least gyros i do not need to explode.. which is one additional button press.. there is absolutely no reason to keep the turrets out now. To me their main use was their overcharge.. timely used when I needed it, which means i can’t keep them out.. i have to explode them, so they go on cool down.. and don’t help me do damage by staying out.

If this really was done to curb AFK farming, then i have to question the Devs. There are already mechanics in this game that detect if someone is AFK, and there is absolutely no reason why they cannot despawn turrets and Minions and pets when someone goes AFK for a while… if they are AFK,… their abilities will be off cooldown when they come back and they can just resummon. Why anyone would want to AFK farm, thanks to the dimishing returns rule, is beyond me… if you want to farm, active control is much more useful and expedient.

Just give me my overcharge button back! You can keep the toolbelt skills.. i don’t need them if you just give me my overcharge back! I want to keep my turrets out.. and i want to control my overcharge… can’t be that hard, can it?

Turrets

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

They should have given turrets basic Overcharge AI, similar to ranger pets activating their non-F2 special attacks – even if it’s just a simple check if the ability’s off cooldown, and there’s a valid target.