Tutorial level
You know the little icon that appear in the lower right allowing a player who’s completed a instance to leave the instance? If this tutorial is intended for HoT release (again, what is the point? A level 80 already knows how to play and a lower level is going to start outside HoT). You should have the “exit instance” option available from the start. You should never force players who already know how to play the game to waste their time in a tutorial it shows no respect to your customers. Do you value our time at all? Are you listening ArenaNet? Please give me a reasonable counter argument I can be objective. You don’t have one.
after the 3 minute long survival timer you need to kill the boss and talk to rytlock. i’ve never had it bug on me after over 20 times doing it. and if you leave during it you can go to the silverwastes to reenter.
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“tutorial instance”
It’s the personal/living story of HoT.
after the 3 minute long survival timer you need to kill the boss and talk to rytlock. i’ve never had it bug on me after over 20 times doing it. and if you leave during it you can go to the silverwastes to reenter.
It was the tutorial bugging and not finishing the event chain, not the story chapter 1 mission. Combined the tutorial + story mission 1 take about 30-60 minutes. It’s absolutely ridiculous that they are requiring this in a beta…. In the HoT release version these should not be required to unlock the map. The tutorial is a complete waste of time. Again, I dare anyone to explain what a level 80 character benefits from going though this? I’m just asking for a logical argument against mine. Because I see zero. It’s a complete waste of players time…. The story mission (where the character starts talking) needs tweaks as well. We should be able to skip all the dialog. You went though this 20 times? Kitten kitten kitten….. Guess you love doing the same thing over and over and over.
Get one developer to justify the tutorial! If you don’t have a good argument for why you’re stealing this 10-15 minutes of play time then you do realize the design is kitten, right? I guess if that’s what you want to put out there….
Does the OP refer to the copy of Silverwastes, or the first story instance within Verdant Brink?
Cuz the copy of the Silverwastes is a tutorial instance – in so much as it functions the same as the tutorials do (shared instance), but probably only exists to keep the beta separate from the main game (so what we see there would likely be in standard Silverwastes in the future).
If the OP refers to the opening instance to Verdant Brink, then after Rytlock shows up there should be a button to leave (as well as a spot you can stand at to make a pop up show up that will also allow you to leave).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Does the OP refer to the copy of Silverwastes, or the first story instance within Verdant Brink?
Cuz the copy of the Silverwastes is a tutorial instance – in so much as it functions the same as the tutorials do (shared instance), but probably only exists to keep the beta separate from the main game (so what we see there would likely be in standard Silverwastes in the future).
If the OP refers to the opening instance to Verdant Brink, then after Rytlock shows up there should be a button to leave (as well as a spot you can stand at to make a pop up show up that will also allow you to leave).
To clarify. There is a tutorial area which last 10-15 minutes which severs no purpose whatsoever except to waste our time. In fact it’s insulting. Think about it, every player doing that content is level 80. it does not need to exist now and it certainly does not need to exist in the release game. Complete time waster.
The next part is HoT Story chapter 1 (where Rhitlock appears near the end) that content is 20-30 minutes. If you could skip all the voice acted dialog it could be made bearable. I have much less of a problem requiring the story chapter to enter HoT, it servers a purpose. The tutorial servers no purpose whatsoever. It is complete waste of time except for complete newcomers. Newcomers would do better to play one of the core game tutorials as they have the guided on screen queues.
Again, I’d like someone from ArenaNet to explain their thought process behind forcing level 80 players though a tutorial. If the tutorial incorporated mysteries (gliding) I would understand. It does not. It’s completely useless. Wasted development effort and as said an insult to players; a complete time steal. Zero value gameplay.