UI Suggestion for Traits
From following the blog posts and watching the in depth live stream last night, I am very much looking forward to the far more streamlined specialisation/trait page, and I agree with the above poster that it would be the icing on the cake to have the trait lines “themed”.
I have no idea how time consuming / complicated it would be to program, but I have been thinking about how useful it would be to have a clear visual indication of how much each trait will effect your equipped skills (and vice versa) whilst you mouse over them.
I have uploaded a few quick paint mockups at the link below to hopefully better explain myself:
http://imgur.com/a/SYkBB
Essentially, if you hover over a trait that buffs, reduces recharge or gives additional bonus to a weapon or utility skill (or an entire group of skills), it would be nice to have them highlighted – maybe in a similar way to the glow of new items in your inventory, or by darkening out the other non buffed skills.
This would give a visual indication of how useful the trait is to your build (in terms of effects on skills, of course there are many other useful effects of traits), and could also make it easier to tell that you are selecting the correct trait when changing them “on the run”, without having to read the skill facts.
Now that we will have a single panel that shows all traits together with current weapon skills and current and available utility skills, this sort of function would make my day.
Of course, this could also work the other way, by mousing over a skill and seeing all the traits that would benefit it (see example 3 and 4 in the link).
My apologies for the terrible mock ups, but hopefully they will convey what I am trying to say.
Both suggestions sound really nice! I’d like to add my own, albeit to the skill track UI. Right now there’s a lot of empty space sitting in a big circle around more empty space with a thin progress bar and tiny icons and numbers. Beef it up a little! If you have the space then use it! I suggest to increase the size of the skill icons to that of regular skills, and to increase the number sizes to fill the gap also. Maybe the circle would have to shrink a little to compensate, but that’s ok! You’re getting rid of the dead space! It just seems like a waste to me to be creating such a beautiful new UI and leaving 90% of it to the background image…
From following the blog posts and watching the in depth live stream last night, I am very much looking forward to the far more streamlined specialisation/trait page, and I agree with the above poster that it would be the icing on the cake to have the trait lines “themed”.
I have no idea how time consuming / complicated it would be to program, but I have been thinking about how useful it would be to have a clear visual indication of how much each trait will effect your equipped skills (and vice versa) whilst you mouse over them.
I have uploaded a few quick paint mockups at the link below to hopefully better explain myself:
http://imgur.com/a/SYkBBEssentially, if you hover over a trait that buffs, reduces recharge or gives additional bonus to a weapon or utility skill (or an entire group of skills), it would be nice to have them highlighted – maybe in a similar way to the glow of new items in your inventory, or by darkening out the other non buffed skills.
This would give a visual indication of how useful the trait is to your build (in terms of effects on skills, of course there are many other useful effects of traits), and could also make it easier to tell that you are selecting the correct trait when changing them “on the run”, without having to read the skill facts.
Now that we will have a single panel that shows all traits together with current weapon skills and current and available utility skills, this sort of function would make my day.
Of course, this could also work the other way, by mousing over a skill and seeing all the traits that would benefit it (see example 3 and 4 in the link).
My apologies for the terrible mock ups, but hopefully they will convey what I am trying to say.
Sweet mock-up! That’s exactly what I was envisioning.
I’ll join my suggestion to this thread since mine at https://forum-en.gw2archive.eu/forum/game/gw2/Trait-UI-Feedback/first#post5001519 didn’t take off.
TLDR on mine: Please label the trait lines rather than relying on artwork to help us name them. For instance Ele Fire is obviously “Fire” but what if the game called it “Art of Flame?” Then there’d be all this imprecision in help threads as people called it whatever they thought it was based on the art.