Underwater combat
How cool would it be if in the new borderlands there would also be some sort of “water keep”, with quaggan guards or so…
Not cool at all. It was never a good idea to have certain areas of a map that force you into a single weapon, a second helm which you don’t really even get to choose, a restricted set of skills to choose from, even more skills that don’t work well without ground, two utterly pointless CCs that lack any real differentiation between them, no visual cues to judge distance and just plain terrible movement.
Underwater combat should go crawl into a corner and die an ignominious death, it can’t be fixed without a complete overhaul to every last single feature.
Since ANet removed the underwater PvP map I think it became fairly clear that ANet wasn’t too happy with it, or at least felt that it could use a rework. Granted we’d probably not see a rework until we have substantial content that is set underwater.
GW 2 tried something new with underwater combat but it’s clear that no matter what game or MMO, the majority of players DO NOT like underwater combat. Heck they even got rid of that one underwater Heart in the Asura starting area.
A major step forward would be the ability to CRAFT breathers OR make all Breathers transfer you normal helm stats underwater.
I enjoy UW combat on certain classes (Theif), but HATE it on others (MESMER). The variety (or lack) of potential skills is the issue.
Fate is just the weight of circumstances
That’s the way that lady luck dances
GW 2 tried something new with underwater combat but it’s clear that no matter what game or MMO, the majority of players DO NOT like underwater combat. Heck they even got rid of that one underwater Heart in the Asura starting area.
I don’t even think that is the issue. Underwater combat is amazing in this game…. but…. Its very very limited. And actually downright sucks for some classes. Elementalist is like a completely different class underwater. One that sucks. A lot.
Meanwhile Engineer is like a demi-god underwater. There was not one underwater encounter in the game that even troubled my Engineer. There was not one underwater encounter wasn’t ultra punishing to my Elementalist.
The problem is Underwater combat never really moved beyond an Alpha state with the release. It was a cool idea that never had proper implementation, and developed such hate from the players because of it, it was easier to just ignore it and passively move away from it.
There are quite a few people that bought gw2 (in part) because the promise of well done water combat was intriguing. And it IS better than most other mmo’s. It was just lacking, and apart from a few balance changes in the first couple months (some of which clearly implied it wasn’t even finished in the first place, like adding combo fields) it ended up an abandoned legacy aspect.