Underwater combat

Underwater combat

in Guild Wars 2: Heart of Thorns

Posted by: Maliken.5630

Maliken.5630

Just a quick question about the underwater system. Is it still supported? I really liked it, but i havent seen many patch notes wich do something with underwater. Also the only PvP map that had an underwater area to fight is removed plus when the borderland got changed with the ruins it removed a lot of water areas.
So im just wondering, with the comming of the new borderlands map, is there also an area (big enough) to fight underwater? Or is underwater combat slowly fading away silently?
How cool would it be if in the new borderlands there would also be some sort of “water keep”, with quaggan guards or so…

Underwater combat

in Guild Wars 2: Heart of Thorns

Posted by: Weirwynn.2390

Weirwynn.2390

How cool would it be if in the new borderlands there would also be some sort of “water keep”, with quaggan guards or so…

Not cool at all. It was never a good idea to have certain areas of a map that force you into a single weapon, a second helm which you don’t really even get to choose, a restricted set of skills to choose from, even more skills that don’t work well without ground, two utterly pointless CCs that lack any real differentiation between them, no visual cues to judge distance and just plain terrible movement.

Underwater combat should go crawl into a corner and die an ignominious death, it can’t be fixed without a complete overhaul to every last single feature.

Underwater combat

in Guild Wars 2: Heart of Thorns

Posted by: CureForLiving.5360

CureForLiving.5360

Since ANet removed the underwater PvP map I think it became fairly clear that ANet wasn’t too happy with it, or at least felt that it could use a rework. Granted we’d probably not see a rework until we have substantial content that is set underwater.

Underwater combat

in Guild Wars 2: Heart of Thorns

Posted by: Jinroh.4251

Jinroh.4251

GW 2 tried something new with underwater combat but it’s clear that no matter what game or MMO, the majority of players DO NOT like underwater combat. Heck they even got rid of that one underwater Heart in the Asura starting area.

Underwater combat

in Guild Wars 2: Heart of Thorns

Posted by: Brother Grimm.5176

Brother Grimm.5176

A major step forward would be the ability to CRAFT breathers OR make all Breathers transfer you normal helm stats underwater.

I enjoy UW combat on certain classes (Theif), but HATE it on others (MESMER). The variety (or lack) of potential skills is the issue.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Underwater combat

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

GW 2 tried something new with underwater combat but it’s clear that no matter what game or MMO, the majority of players DO NOT like underwater combat. Heck they even got rid of that one underwater Heart in the Asura starting area.

I don’t even think that is the issue. Underwater combat is amazing in this game…. but…. Its very very limited. And actually downright sucks for some classes. Elementalist is like a completely different class underwater. One that sucks. A lot.

Meanwhile Engineer is like a demi-god underwater. There was not one underwater encounter in the game that even troubled my Engineer. There was not one underwater encounter wasn’t ultra punishing to my Elementalist.

The problem is Underwater combat never really moved beyond an Alpha state with the release. It was a cool idea that never had proper implementation, and developed such hate from the players because of it, it was easier to just ignore it and passively move away from it.

There are quite a few people that bought gw2 (in part) because the promise of well done water combat was intriguing. And it IS better than most other mmo’s. It was just lacking, and apart from a few balance changes in the first couple months (some of which clearly implied it wasn’t even finished in the first place, like adding combo fields) it ended up an abandoned legacy aspect.