(edited by lordhelmos.7623)
Unexplored Skill Mechanics
I like the idea of creating temporary vehicles or mounts via skills. Imagine calling in a Charr motorbike via airdrop
I would like some more of these. But some of the ideas the OP had won’t work in this game and some are already in the game, just in different context, such as Dervish skill.
The combo fields one and limit booms one…. Yes ..please.
main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]
-Destroys or coverts enemy combo fields into allied combo fields/boons/effects.
Combo fields have always been an interesting idea but never full realised, in my opinion. Before a mechanic like this is implemented combo fields need to be looked at to make it a more active part of combat.
Primarily I see 2 present problems with combo-fields: too many particle effects making it difficult to see fields, and secondly the inability to quickly identify if a field on the ground can be combo-ed and how.
But this might be an interesting mechanic to use against necros with wells and the coming Chronomancers who will also be using wells.
-Skills with required resource upkeeps (revenant will add some).
Could work, no all classes have resources but warriors, necros and thieves do. So future specialisation ideas? Initially when anet mentioned being able to use necro life force in a new way I actually thought they’d do something like this.
-Create a black hole that sucks in an enemy, secondary effect launches pulled enemy into a target.
So like Guardian greatsword skill?
-Use an enemy as a human shield to absorb projectiles.
Not sure how this would work with present mechanics? Unless you want to implement friendly fire.
-Cause a specific effect if skills are queued or used in a certain order (combo skills).
Well we already have combos, but of course like I said its not an active part of combat.
-Slowly expanding field that causes damage, healing, or another effect.
We’ve seen some fields like these in the HoT beta.
-Launch enemy high into the air and float them down slowly as a CC.
Since you can’t attack in the air (something which I really think ANet should change since I want to use abilities while jumping down a ledge , this would basically be a prettier type of stun. Still not a bad idea.
Tether enemy to a destroyable object. Or tether 2 enemies together to cause an effect when they go too far apart.
Pirate Chips [LAYS] – Server Hopping (EU)
There are some great ideas in there, Lordhelmos.
I specially like the remote controlled and seeker projectiles. (Like those awful chasing roots that some mordrem launch through the floor).
Also the “expanding” area effects culd be even more interesting if you think on “moving” area effects. Could be fast with clear paths, or slow but less predictable. Mordrem troll’s bees comes to mind.
What about area effects that change their effect when zones cross with other area effects? (Stupid example: Fire+Water= Steam, a zone that heals friends, burn foes and produce blind and stealth AoE)
Or “changing effects” area effects? (A field that heals foeas and friends inside and then damages foes and friends inside, so your allies have to know when to be inside, and when to push enemies inside)
that it makes every other class in the game boring to play.”
Hawks
- Dodge to remove a certain non-condition debuff (like TA’s husks).
Whilst not all your ideas are feasible, there is some interesting ideas floating in there, that would compliment the game