(edited by davishwulf.9641)
Unhappy with HOT overall
As a veteran fighter who supposedly fought his way into a somewhat prestige level 80 (whatever that means in real-life-game world) not being able to jump on a mushroom that automatically transports you to a higher platform is like a 30 year old not being able to enter an elevator before reading a 100 page book manual.
looool….that made me laugh
You’re learning how to use the mushroom. Obviously it’s more than just jumping on it in game lore. It’s like saying that you don’t know how to use a higher level axe to cut down a tree, until you’re a certain level. Well anyone can chop down a tree with an axe. It’s called progression, and people asked for it.
I don’t call the HoT mastery system “progression”. Putting up silly arbitrary restrictions all over the maps and then making people jump through hoops just to remove them, there are other words for that than progression, and none of them nice.
Putting stuff on the first map that you can’t even learn to “master” until you’re 5.8 million experience into the 3rd map is particularly heinous. It just annoys the kitten out of me that people I’m running around with doing stuff just pack up and leave to fight a monster I can’t even see, as soon as someone announces the event on mapchat.
Do you think I still want to go to VB when I get that 5.8 million xp, and kill a treasure mushroom after that? I’d tell them where to shove that mushroom but I’d get banned from the forums.
People are at 100 mastery plus already, 1 month after the expansion came out. Complaining about progression because you don’t like it doesn’t make it not progression. And it’s progression that doesn’t raise your stats, which means no power creep.
The ANET Developers have lost touch with their true audience.
They keep insisting on designing / adding content for themselves and the 5% hardcore players, forgetting the 95% of casual players are who sustain the game and pay their salaries.
You don’t keep biting the hand that feeds you.
I stopped playing HoT because its just too hard, too annoying and too un-rewarding.
The ANET Developers have lost touch with their true audience.
They keep insisting on designing / adding content for themselves and the 5% hardcore players, forgetting the 95% of casual players are who sustain the game and pay their salaries.
You don’t keep biting the hand that feeds you.
I stopped playing HoT because its just too hard, too annoying and too un-rewarding.
Oh boy.
Enlighten me then, how much have you spent on the game APART FROM the initial purchase? How much revenue do you believe casual players that already own the entire game will bring in? In reality, it is exactly that 5% that brings in most revenue after purchase. It is therefore not surprising that Anet caters to their needs. Now, there is a case to be made that their earning model involves increasing the player base, but arguably they have worked on that by making the game free and locking only the expansion behind a paywall. This way players that otherwise wouldn’t have considered GW2 enter the game, and might be persuaded to go all the way and try ana…uh…HoT.
Also, just because they added stuff that doesn’t fit you doesn’t mean you should dislike them for it, the world doesn’t revolve around your wishes and needs, you know. Now that I think about it…there’s a good chance you grew up believing exactly that…. Forget what I just said
Signed, a casual player that thoroughly enjoys HoT
The ANET Developers have lost touch with their true audience.
They keep insisting on designing / adding content for themselves and the 5% hardcore players, forgetting the 95% of casual players are who sustain the game and pay their salaries.
You don’t keep biting the hand that feeds you.
I stopped playing HoT because its just too hard, too annoying and too un-rewarding.
The ANET Developers have lost touch with their true audience.
They keep insisting on designing / adding content for themselves and the 5% hardcore players, forgetting the 95% of casual players are who sustain the game and pay their salaries.
You don’t keep biting the hand that feeds you.
I stopped playing HoT because its just too hard, too annoying and too un-rewarding.
Oh boy.
Enlighten me then, how much have you spent on the game APART FROM the initial purchase? How much revenue do you believe casual players that already own the entire game will bring in? In reality, it is exactly that 5% that brings in most revenue after purchase. It is therefore not surprising that Anet caters to their needs. Now, there is a case to be made that their earning model involves increasing the player base, but arguably they have worked on that by making the game free and locking only the expansion behind a paywall. This way players that otherwise wouldn’t have considered GW2 enter the game, and might be persuaded to go all the way and try ana…uh…HoT.
Also, just because they added stuff that doesn’t fit you doesn’t mean you should dislike them for it, the world doesn’t revolve around your wishes and needs, you know. Now that I think about it…there’s a good chance you grew up believing exactly that…. Forget what I just said
Signed, a casual player that thoroughly enjoys HoT
stop throwing around true stories that you just made up. or give us a source for those numbers please.
People are at 100 mastery plus already, 1 month after the expansion came out. Complaining about progression because you don’t like it doesn’t make it not progression. And it’s progression that doesn’t raise your stats, which means no power creep.
It’s not progression because it doesn’t offer anything of value. It’s just a number going up. And rejoice! Suddenly you can see a mushroom that’s just like any other boss. I’m guessing that, I’ll never know. And it drops something you need for a collection for something I don’t want. That’s not progression, that’s the illusion of progression. And a bad illusion at that.
There’s hardly a place on the map that doesn’t show you a blocked feature when you pan 360 degrees and press CTRL or whatever key you defined to show features and enemies. It ridiculous beyond words. I won’t grace it with my presence.
And those collections, don’t get me started. I keep unlocking collection elements at every turn. Collections I have no interest in at all. I’d have preferred they kept all of them locked away until activated by an informed, conscious act. I don’t want my achievements tab cluttered with all that rubbish, it makes it harder to find the collections I do want to finish. But I guess there needed to be more illusions. Illusions of reward to go hand in hand with illusion of progress. Marvelous!
I actually like the mastery system in concept. The execution could have been a little better, but it’s far my least favorite thing about the direction of the game. I prefer to have other forms of progression than raising level caps and gear tiers.
Your opinion, OP. My opinion: I like the feel of progress, Central Tyria got boring and after a while in HoT going back to the old areas is like playing with Ponies.
You hyperbole, with words like ‘complete lack of…’, ‘broken’ etc. Give the game some time. The start is rather daunting, it is a joy now. Though I admit after playing Herald for the past two weeks it was hard to adapt with a Dragonhunter. I usually don’t die anymore – well if I am aware of my surroundings and concentrated.
‘would of been’ —> wrong