Unlock Raid Mastery Please.

Unlock Raid Mastery Please.

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Posted by: Mercutio.6312

Mercutio.6312

Please unlock rai d mastery for all. This a very stupid limit. All xp is useless.

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Posted by: Ayrilana.1396

Ayrilana.1396

The escort in wing 3, the bandits in wing 2 (requires an opener), and the first boss in wing 4 can all be done easily with an inexperienced group in a reasonable time.

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Posted by: Djinn.9245

Djinn.9245

Please unlock rai d mastery for all. This a very stupid limit. All xp is useless.

People have been complaining about this since Masteries were introduced (almost 2 years ago?). Anet doesn’t care.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: killermanjaro.5670

killermanjaro.5670

Try a post in the raid or players helping players forums to see if a kind group can help you unlock the track. I posted in one of those about how I was struggling to unlock the track and got a lot of messages & DMs from quite a few people who were up for helping. With the help from one of them & a party from his guild they helped me easily kill VG to unlock it, I even actually did reasonably well in the fight & survived to tell the tale! They have my eternal thanks!

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Posted by: Fatal.8693

Fatal.8693

www.theopencommunity.org/gw2/raids

The open community has raid sign ups for new and experienced players alike check it out aswell as the events calander if your stuck for somthing to do find a raid team aswell as random events!

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Posted by: Sarah.8354

Sarah.8354

I agree. The raid mastery lock are absurd.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I’m definitely not in the 10% raids were intended for, and this design decision caused me the most frustration I’ve felt in this game by far. It’s the only one that feels unfair, and it’s the only one that gave me no satisfaction when it was done. It turned a corner for me about how I saw anet. But I’m not here to rant. My advice is this, Mercutio. Don’t waste a second of your life arguing about this. It isn’t going to change anything and you’re only causing yourself stress. Believe me. Use the options suggested above, keep raiding, don’t give up. You will get this. Don’t think about how silly it is. Focus on getting past it and you will. Good luck.

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

They need to move the raid masteries into their own little section, away from the normal masteries so normal players aren’t punished for not doing content not intended for them in the first place.

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Posted by: Daddicus.6128

Daddicus.6128

They need to move the raid masteries into their own little section, away from the normal masteries so normal players aren’t punished for not doing content not intended for them in the first place.

This! In fact, there’s simply no excuse for leaving it the way it is. You don’t build something for the 1%, and then lock the other 99% out of rewards simply because they choose not to raid.

It wouldn’t be so bad if only the HoT zones were the only ones locked out. That would be just one bad idea stacked onto ten other bad ideas. But, all LS3 zones are also locked out, and that’s not acceptable.

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Posted by: Healix.5819

Healix.5819

You don’t build something for the 1%, and then lock the other 99% out of rewards simply because they choose not to raid.

Earning spirit shards after maxing masteries wasn’t originally a thing, so in this case, it’s more like they added it because it was the only the 1%. Raid masteries are locked for the same reason; to further incentivize raiding.

The reason for all of this was that GW2 had a problem with perception. Outside of the game, it was common to hear that there was no point in playing because the game had no purpose; there was no endgame. The problem is that raiding is generally perceived as the only purpose in MMOs, whereas GW2 expected you to play the game for the journey itself, much like any single player game. They needed to add raiding simply to stop that crowd, but they’ll never be able to keep them because there’s no point in raiding without actual vertical progression to provide them with a sense of superiority. Trying to incentivize raiding was simply to judge how they were going to move forward, as development will only continue if the population is there to justify it.

Now that the first set of raids is finished, the locks have lost most of their purpose and could be removed whenever they wanted. In a few months however, the next expansion will take over and it’s not going to matter either way.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

This! In fact, there’s simply no excuse for leaving it the way it is. You don’t build something for the 1%, and then lock the other 99% out of rewards simply because they choose not to raid.

It wouldn’t be so bad if only the HoT zones were the only ones locked out. That would be just one bad idea stacked onto ten other bad ideas. But, all LS3 zones are also locked out, and that’s not acceptable.

Except that they didn’t “build something for the 1%”. The original design was that no one got anything for XP after reaching max specializations (pre-HoT) or max-masteries (at HoT launch). Due to complaints, they offered the very least reward possible: spirit shards, which people get from all sorts of sources already.

It happened that they had linked raid masteries to HoT masteries (because it didn’t originally matter in the least), and so they were in a situation in which they would have had to overhaul the system to leave raid masteries out of the updated system. This way, they could deliver this nearly-negligible reward sooner, rather than “sometime”.

So sure, they should allow non-raiders access to more spirit shards. But I think they are right to treat this as a long-term goal rather than an urgent issue.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: perilisk.1874

perilisk.1874

Except that they didn’t “build something for the 1%”. The original design was that no one got anything for XP after reaching max specializations (pre-HoT) or max-masteries (at HoT launch). Due to complaints, they offered the very least reward possible: spirit shards, which people get from all sorts of sources already.

Initially, people got skill points for “level ups” past 80, just as with GW1. Aside from being able to get skills based on XP grind alone rather than completing specific content, skill points also served the same role as spirit shards do now.

So, people did recieve rewards for a very long time. Then they didn’t. Then they did, but not always.

Ceterum censeo Sentim Punicam esse delendam

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Posted by: Pifil.5193

Pifil.5193

You don’t build something for the 1%, and then lock the other 99% out of rewards simply because they choose not to raid.

Earning spirit shards after maxing masteries wasn’t originally a thing, so in this case, it’s more like they added it because it was the only the 1%. Raid masteries are locked for the same reason; to further incentivize raiding.

While true they removed the spirit shards you got for levelling when they introduced Masteries and then reintroduced them for those who had maxed their Masteries. It is not OK, IMO, to remove something everyone had access to and then to give it back only to the “1%”.

They either a) should not have done that or b) introduced a selectable mastery track that allowed everyone to choose whether or not to get Mastery XP or put that XP towards Spirit Shards.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Except that they didn’t “build something for the 1%”. The original design was that no one got anything for XP after reaching max specializations (pre-HoT) or max-masteries (at HoT launch). Due to complaints, they offered the very least reward possible: spirit shards, which people get from all sorts of sources already.

Initially, people got skill points for “level ups” past 80, just as with GW1. Aside from being able to get skills based on XP grind alone rather than completing specific content, skill points also served the same role as spirit shards do now.

So, people did recieve rewards for a very long time. Then they didn’t. Then they did, but not always.

That’s not different from what I stated — skill points were discontinued with the introduction of specializations and their function was split between Spirit Shards (used for forging) and Hero Points (used for leveling). So originally, no one got spirit shards for post-80 XP. ANet turned post-80 XP into a progression-only currency; it no longer was connected with any reward.

We yelled & screamed about that and ANet, for the first time, added spirit shards as a reward for post-80 XP. And it works perfectly fine (and trivially) for core Tyria. It’s only in the HoT zones where non-raiders are locked out, and that’s not because of an intended design; it happened because adding spirit shards was an afterthought and there wasn’t any good way to set that up.

So again, the OP misunderstood — ANet didn’t build in a reward designed for the 10-20% who raid; they tried to fix an issue perceived by everyone and tried to do without redesigning the system from the ground up. It’s an accident, not intentional design.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Daddicus.6128

Daddicus.6128

Earning spirit shards after maxing masteries wasn’t originally a thing, so in this case, it’s more like they added it because it was the only the 1%. Raid masteries are locked for the same reason; to further incentivize raiding.

The key isn’t WHAT the reward was, but that we were rewarded SOMETHING when gaining XP beyond max level.

Now that the first set of raids is finished, the locks have lost most of their purpose and could be removed whenever they wanted. In a few months however, the next expansion will take over and it’s not going to matter either way.

True. But, the locks should be removed completely and immediately, and a practice instituted going forward that they will never do such a thing again. There is simply no excuse for not rewarding players for playing. They need to acknowledge that they have learned this lesson.

I’m not sure they have. I suspect at the next expansion, they’ll do something that amounts to the same thing, because they don’t realize how wrong-headed they were. They seem to think that caps on their most loyal players are a good thing.

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Posted by: Daddicus.6128

Daddicus.6128

Except that they didn’t “build something for the 1%”. The original design was that no one got anything for XP after reaching max specializations (pre-HoT) or max-masteries (at HoT launch). Due to complaints, they offered the very least reward possible: spirit shards, which people get from all sorts of sources already.

It happened that they had linked raid masteries to HoT masteries (because it didn’t originally matter in the least), and so they were in a situation in which they would have had to overhaul the system to leave raid masteries out of the updated system. This way, they could deliver this nearly-negligible reward sooner, rather than “sometime”.

So sure, they should allow non-raiders access to more spirit shards. But I think they are right to treat this as a long-term goal rather than an urgent issue.

Actually, we were rewards Skill Points, which were effectively a currency.

I agree that it’s a longer-term thing. But, they need to acknowledge it, because I fear they haven’t really understood the problem, or they think their inside-knowledge gives more weight to the current status quo.

But, penalizing your most loyal players is never a good thing.

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Posted by: Daddicus.6128

Daddicus.6128

While true they removed the spirit shards you got for levelling when they introduced Masteries and then reintroduced them for those who had maxed their Masteries. It is not OK, IMO, to remove something everyone had access to and then to give it back only to the “1%”.

They either a) should not have done that or b) introduced a selectable mastery track that allowed everyone to choose whether or not to get Mastery XP or put that XP towards Spirit Shards.

I completely agree.

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Posted by: Daddicus.6128

Daddicus.6128

So again, the OP misunderstood — ANet didn’t build in a reward designed for the 10-20% who raid; they tried to fix an issue perceived by everyone and tried to do without redesigning the system from the ground up. It’s an accident, not intentional design.

I think you are dead on with this. But, I also think they don’t realize what they really did.

IMO, it’s easier to understand phrased as “penalizing the most loyal players”. Phrased that way (which is identical, but focuses on the root problem) makes it a lot more clear.

Their attitude runs throughout the game; it’s not just Spirit Shards/XP. They have a cap on all repeatable achievements, for example. They should use diminishing returns, not caps.

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Posted by: runeblade.7514

runeblade.7514

I disagree because I paid 100g to get through VG so I can unlock raid masteries. OP, you should just buy raid spots instead.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: FrizzFreston.5290

FrizzFreston.5290

So again, the OP misunderstood — ANet didn’t build in a reward designed for the 10-20% who raid; they tried to fix an issue perceived by everyone and tried to do without redesigning the system from the ground up. It’s an accident, not intentional design.

I think you are dead on with this. But, I also think they don’t realize what they really did.

IMO, it’s easier to understand phrased as “penalizing the most loyal players”. Phrased that way (which is identical, but focuses on the root problem) makes it a lot more clear.

Their attitude runs throughout the game; it’s not just Spirit Shards/XP. They have a cap on all repeatable achievements, for example. They should use diminishing returns, not caps.

I personally prefer capped off repeatable rewards, rather than rewards that run into eternity that gives you just a little bit less every time. It’s like an endless chase into nothingness and an act of futility. I suppose it may hold some entertainment value to some, but to me it’s fairly close to some form of addiction where you need to get useless rewards that scratch your reward itch whenever you do something super trivial.

In fact it’s probably healthier to not leave things run endlessly. When I capped out of masteries and didn’t get more experience I didn’t really care for gaining more XP. Spirit shards can be fairly nice though, but at this point I have so many that I don’t care about those either, to be fair.

Plus really, most loyal players would play the game regardless of gaining trivial rewards that amount to basically nothing. But then again I suppose when talking in generalizing terms you’re bound to leave alot of people out of “everyone” or “most loyal players”.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: Halandir.3609

Halandir.3609

I disagree because I paid 100g to get through VG so I can unlock raid masteries. OP, you should just buy raid spots instead.

Ahh wait… So thats what “challenging group” content is all about: The “PVE have’s” harvest “PVE have not’s” to unlock somewhatsit… Of course the 1% LOVE the PR lovechild: “Challenging group content” = steady dweeb income.

Embrace it Anet: 800 gem autokill on VG = win!
1600 gems entire wing = doublewin!

I am sure the regular bunch of defenders will advocate just how well thought out this new gemstore item would be: Not p2w – Stupid detractors just need to convert gold-gems and embrace the wonder.

@runeblade: I guess your just taking the kitten on the raidselling business – GG

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Posted by: IndigoSundown.5419

IndigoSundown.5419

You don’t build something for the 1%, and then lock the other 99% out of rewards simply because they choose not to raid.

Earning spirit shards after maxing masteries wasn’t originally a thing, so in this case, it’s more like they added it because it was the only the 1%. Raid masteries are locked for the same reason; to further incentivize raiding.

The reason for all of this was that GW2 had a problem with perception. Outside of the game, it was common to hear that there was no point in playing because the game had no purpose; there was no endgame. The problem is that raiding is generally perceived as the only purpose in MMOs, whereas GW2 expected you to play the game for the journey itself, much like any single player game. They needed to add raiding simply to stop that crowd, but they’ll never be able to keep them because there’s no point in raiding without actual vertical progression to provide them with a sense of superiority. Trying to incentivize raiding was simply to judge how they were going to move forward, as development will only continue if the population is there to justify it.

Now that the first set of raids is finished, the locks have lost most of their purpose and could be removed whenever they wanted. In a few months however, the next expansion will take over and it’s not going to matter either way.

The big challenge for ANet as far as raids go at this point is now that the dedicated raiders can get their L. Armor, what is ANet to provide as the next goal. L. Armor, as the last remaining L. Item to make an appearance, was a good carrot, but once raiders get the sets they want, they’ll be looking for the next big thing. At that point, I think ANet is likely to lose a lot of raiders unless they compromise what’s left of the vision they started the game with.

Either way, though, a spirit shard on L80 tick is in no way going to be seen as a decent reward for doing a raid.


Also, lest we forget, shards replaced skill points as a currency used to buy, among other things, Mystic Toilet recipe ingredients. The three iterations for post-80 tick rewards were:

  1. Everyone got skill points on tick, with no gates.
  2. Shards were introduced and dropped in various ways. No one got anything for the Post 80 tick.
  3. Shards were put in as a post-80 tick reward, but only for the completionists.

In iterations 1 and 2, everyone was treated the same. 3 favors the completionist.

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Posted by: runeblade.7514

runeblade.7514

I disagree because I paid 100g to get through VG so I can unlock raid masteries. OP, you should just buy raid spots instead.

Ahh wait… So thats what “challenging group” content is all about: The “PVE have’s” harvest “PVE have not’s” to unlock somewhatsit… Of course the 1% LOVE the PR lovechild: “Challenging group content” = steady dweeb income.

Embrace it Anet: 800 gem autokill on VG = win!
1600 gems entire wing = doublewin!

I am sure the regular bunch of defenders will advocate just how well thought out this new gemstore item would be: Not p2w – Stupid detractors just need to convert gold-gems and embrace the wonder.

@runeblade: I guess your just taking the kitten on the raidselling business – GG

If that gets me LI to join the elitist groups. Sign me up.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant