Unplayable Solo

Unplayable Solo

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Posted by: IndigoSundown.5419

IndigoSundown.5419

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.

The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.

The interesting question here is why do almost all of the meta-events in core that require larger numbers not involve taxis (Teq and TriWurm, maybe Shatt now faik being the exceptions, though I’ve not seen Shatt taxis)? Why do all the HoT metas require you to get lucky that there is a taxi offered and that you can actually join in?

My guess is that the meta bosses in core can be done with smaller numbers, so unless there’s only a couple of people there, the players are content to do it with a smaller set, whereas with both HoT and the 2 (maybe 3) in core is that both: having players who know what to do; and having a really large number are both seen as important. I’ve seen Grenth (the current iteration) done with 4 people. I don’t know any of the HoT stuff that scales that low.

Personally, while I understand the taxi phenomenon, I find the whole thing spotty in success, tedious and frustrating. When I zone into a Hot map, it’s 5-out-of-6 that I will need to taxi to have a chance at success, and a 1-in-3 the taxi will work out. I don’t know if it’s my bad luck or what, but I find the process by which we’re supposed to be able to have fun to be arguably the worst implementation of accessibility I’ve seen in an MMO — at least for currently relevant content.

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Posted by: Tumult.2578

Tumult.2578

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

Why would anyone use the LFG tool to solo the soloable achievements? I’m not sure anyone is suggesting anything like that.

Yet if you look back through 13 pages of this thread, you see the most common suggestion is the LFG tool, despite the fact that the intent is to solo the content.

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Posted by: AliamRationem.5172

AliamRationem.5172

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.

The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.

The interesting question here is why do almost all of the meta-events in core that require larger numbers not involve taxis (Teq and TriWurm, maybe Shatt now faik being the exceptions, though I’ve not seen Shatt taxis)? Why do all the HoT metas require you to get lucky that there is a taxi offered and that you can actually join in?

My guess is that the meta bosses in core can be done with smaller numbers, so unless there’s only a couple of people there, the players are content to do it with a smaller set, whereas with both HoT and the 2 (maybe 3) in core is that both: having players who know what to do; and having a really large number are both seen as important. I’ve seen Grenth (the current iteration) done with 4 people. I don’t know any of the HoT stuff that scales that low.

Personally, while I understand the taxi phenomenon, I find the whole thing spotty in success, tedious and frustrating. When I zone into a Hot map, it’s 5-out-of-6 that I will need to taxi to have a chance at success, and a 1-in-3 the taxi will work out. I don’t know if it’s my bad luck or what, but I find the process by which we’re supposed to be able to have fun to be arguably the worst implementation of accessibility I’ve seen in an MMO — at least for currently relevant content.

I think it’s just how the events are constructed. Objectives need to be completed all over the map to achieve the best results. The bosses require map-wide coordination as well. And since they work on a timer, the clock’s ticking to get organized and get moving. I don’t recall that being the case in pre-HoT maps.

It’s a bit of a double-edged sword. I can relate to the frustration of being unable to zone in and jump right in to the events. I do feel HoT does a poor job of delivering that level of convenience. On the other hand, I really enjoy the events when enough players participate.

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Posted by: Vayne.8563

Vayne.8563

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.

The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.

The interesting question here is why do almost all of the meta-events in core that require larger numbers not involve taxis (Teq and TriWurm, maybe Shatt now faik being the exceptions, though I’ve not seen Shatt taxis)? Why do all the HoT metas require you to get lucky that there is a taxi offered and that you can actually join in?

My guess is that the meta bosses in core can be done with smaller numbers, so unless there’s only a couple of people there, the players are content to do it with a smaller set, whereas with both HoT and the 2 (maybe 3) in core is that both: having players who know what to do; and having a really large number are both seen as important. I’ve seen Grenth (the current iteration) done with 4 people. I don’t know any of the HoT stuff that scales that low.

Personally, while I understand the taxi phenomenon, I find the whole thing spotty in success, tedious and frustrating. When I zone into a Hot map, it’s 5-out-of-6 that I will need to taxi to have a chance at success, and a 1-in-3 the taxi will work out. I don’t know if it’s my bad luck or what, but I find the process by which we’re supposed to be able to have fun to be arguably the worst implementation of accessibility I’ve seen in an MMO — at least for currently relevant content.

It’s because the mega server doesn’t work right in the new zones and they’re working on it.

My guess is in testing, they have one server and didn’t use a mega server, probably because there aren’t enough testers. The megaserver therefore wouldn’t have gotten properly tested until it went live. They had no reason to believe it wouldn’t behave properly.

There are people working on the issue and they have been for months. It’s not done yet. My guess is that when it’s fixed, it’ll be less of a problem.

Also people do have to use the LFG tool often in SW because very often the map you’re on isn’t doing the meta, they’re running chests. And I’ve often had to use the LFG tool to get a higher tier server in Dry Top.

I’m relatively sure the next expansion will move in a completely different direction since this one didn’t work as well as Anet had hoped.

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Posted by: Zenith.7301

Zenith.7301

Good luck getting into a map that completes Vinetooth Prime successfully, and it only gets worse as time goes by because less and less people need to do Vinetooth Prime which means more downtime you spend waiting for a group that will do it, and most of them fail at it anyways.

Character progressions should NOT be tied behind zerg events. You can’t control how many people show up to an event and how many can actually do it.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

It’s because the mega server doesn’t work right in the new zones and they’re working on it.

My guess is in testing, they have one server and didn’t use a mega server, probably because there aren’t enough testers. The megaserver therefore wouldn’t have gotten properly tested until it went live. They had no reason to believe it wouldn’t behave properly.

There are people working on the issue and they have been for months. It’s not done yet. My guess is that when it’s fixed, it’ll be less of a problem.

Also people do have to use the LFG tool often in SW because very often the map you’re on isn’t doing the meta, they’re running chests. And I’ve often had to use the LFG tool to get a higher tier server in Dry Top.

I’m relatively sure the next expansion will move in a completely different direction since this one didn’t work as well as Anet had hoped.

The thing is, I’ve never even had to taxi for anything in core except Teq. I don’t consider SW core, though I suppose technically it is. The few times I’ve wanted to taxi there I’ve had no trouble.

Yeah, I get that it’s broken. I just don’t have a lot of faith in their fixes.

As to the next XPac being different, amen.

I think it’s just how the events are constructed. Objectives need to be completed all over the map to achieve the best results. The bosses require map-wide coordination as well. And since they work on a timer, the clock’s ticking to get organized and get moving. I don’t recall that being the case in pre-HoT maps.

It’s a bit of a double-edged sword. I can relate to the frustration of being unable to zone in and jump right in to the events. I do feel HoT does a poor job of delivering that level of convenience. On the other hand, I really enjoy the events when enough players participate.

Whatever the reason people feel they need to taxi rather than staying in the shard they land in, the fact is they do. I’ve never needed to taxi to anything in core but SW and Teq (never done Wurm). I also have enjoyed both Tarir and VB. I’m not sure, but I got a Mastery point in VB the other day and I think it means I’ve killed all 5 bosses. I haven’t found TD yet. On the other hand, I find both AB a miserable place to play if there’s no one else in sight. VB used to be, but has been OK since the recent changes.

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Posted by: Zenith.7301

Zenith.7301

It’s just garbage design because it means as soon as the population drops or loses interest in farming those events, latecomers/returning players are screwed as they can’t complete events/achievements/masteries, including some rather vital steps for their legendaries.

In core Tyria you could pretty much do EVERYTHING for your legendary by yourself, and if some hero point like in Arah might feature a silver mob you could just grab 2-3 other people and take care of it.

HoT is basically the fatal design flaw of creating content that’s dependent on permanent player density, which obviously won’t happen as the game ages.

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Posted by: NightStalkerT.1983

NightStalkerT.1983

Well since playing this game i have leveled 2 characters to 80, and almost finished getting my elite for thief. Hero points in HoT are reaelly biased towards groups.
Theif is really bad, my character cannot solo the Champion hero challenges, i cannot even solo a tier 1 fractal…
ANother pain point is how much effort and money is needed to ascend gear – fractals get you rings, laurels get you amulets – crafting gets you your armour and weapons, im level 457 weaponsmith – materials cost too much – yet vendor price only costs copper?

Areanet – says they want this game casual friendly and it is totally the opposite. Too much grind and time is needed, just for 1 character – let alone 4 others….
No, ArenaNet – you need to fix this game, you need to make it for people who prefer to go solo – so in your game client – have it selectable – solo mode – or open world group mode = i.e. with group mode – you join groups – and if you dont join a group in 10 minutes your kicked off…

i just want this game to be fun, i want to have a bit of a challenge – and i want fractals to go solo – so i can play at my own pace – dungeons are more a group thing, raids well ive never evn done one because whats the poiint ? the bosses dont drop ascended gear like mathildes razor do they?

its too difficult and it needs to be more fun and less grind. Let me buy ascended gear – gems? yes 2000 gems for like 3 piece armour set – anyway this will prbably get a lot of hate idk, im just expressing how i feel. please respect that.

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Posted by: pepsis.5384

pepsis.5384

I hear what you’re saying but I doubt you’ll get a positive response from the majority of the forum dwellers let alone Arenanet. Imho we should be able to trade in ascended just as we are able to trade in legendaries. What if someone doesnt want to spend the time and gold to level up a craft? Look at the world, do you become an engineer and build a car if you want to drive it or do you go and buy one?

Personally I spent months focusing on farming mats and still like 300g on top of that in order to level my craft and make 2 ascended weapons. My sense of accomplishment was extremely short lived and I feel kinda burnt out on the whole crafting thing. I would have preferred to just buy the weapons.

Considering I have no more than 1 or 2 hours to play per day I’ve decided to just not care about ascended armor and completely disregard legendary gear as if it doenst exist. Id rather spend my limited time not thinking of what grind i must endure just to obtain a new shiny.

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Posted by: AliamRationem.5172

AliamRationem.5172

The thing is ascended armor doesn’t really increase your performance much. Your traits, utilities, sigils/runes, and weapon set are far more important. So there’s really no reason you should feel compelled to grind just for ascended. The only activity this gear is strictly necessary for are high level fractals for AR, and from what I’ve heard if you’re interested in running fractals, you can get ascended gear as you move up the fractal tiers. I’m sure they don’t just give it to you, but what’s the rush?

I can understand your frustration with HoT, but you might want to give it a chance. You mentioned you play a thief. That’s my class! I started playing GW2 this year and thief is my favorite so far. So I can relate to the problems you’re having. When I first arrived in the jungle I really hit a wall. I was dying just trying to reach the next waypoint, forget about soloing champions or hero points!

After learning my way around, familiarizing myself with the jungle enemies, and unlocking daredevil, staff, and some of the masteries things started to get a lot easier for me. In fact, now my thief feels downright powerful in HoT!

What you’re asking for: 100% solo play, is not likely to happen. But you don’t need to grind for ascended gear to succeed in HoT. Thief is a very strong class in the jungle. Give it a chance. You’ll see. And you can solo a lot of the hero points, or at least sustain for awhile until others show up (usually doesn’t take long once somebody sees you’re going for a hero point!).

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Posted by: AliamRationem.5172

AliamRationem.5172

I know it isn’t what you’re asking for, but since you happen to play the same class, I thought I’d post the setup I use in the jungle. I think it works really well. I feel like I can take on almost anything with my thief!

http://gw2skills.net/editor/?vZAQNAW6an8lCFOhFmCOOBkmiFYCbLQtc6QaJgAQGYOEOCbhA-TRSBABAcRAQRzwDPBgIUCe1+D3o+T86AQw8XRK/AA-e

A quick rundown:

Channeled vigor and the agility signet both refill endurance. Paired with daredevil, this translates into essentially endless dodging. Better yet, dodging provides full uptime swiftness and breaks movement impairing effects so nothing can ever pin you down.

The only thing left to defend are stuns. Bandit’s defense is a short cooldown stun break with a nice block following it, giving you time to get to safety. It also doubles as a stun if you manage to block an attack with it!

Impact strike is great for breakbars, does strong damage, and has both an interrupt and a knockdown in the chain. This is great when going up against powerful veterans. You can lock them down for a couple of seconds and chew through their health bar worry-free!

Staff is great area effect damage. Your AA is very effective and the final part of the chain even reflects projectiles! You can use staff 2 to apply weakness with decent damage or staff 4 if you want a blind for less damage. Staff 5 is a huge leaping area effect with partial evade. It’s a very easy weapon set to use and the damage is so high enemies won’t have much of a chance to deal a lot of damage to you.

How to use it? If you’re fighting several enemies, use staff 2 or 4 to reduce the damage you take so you can hang in a little longer. For many enemies you only need a few seconds to take them out and the 15% heal on crit from invigorating precision will allow you the time you need in most cases.

When it isn’t enough and you’re taking heavy damage, dodge backward and vault forward into your enemies. With this setup your vault should crit for a good 8-10k with no boons, which not only deals a lot of damage to up to 5 enemies, but the 15% heal after evading is usually all you need to top off and resume killing.

Anyway, I know it isn’t what you wanted to hear. Just trying to help!

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Posted by: Shylock.4653

Shylock.4653

Theif is really bad, my character cannot solo the Champion hero challenges, i cannot even solo a tier 1 fractal…

This is a multiplayer game if you want a game with 100% solo content this is maybe not the right game for you.

In GW2 some area (dungeons, fractals etc.) are group content and while you can solo most of them that requires much effort and many casual players may not be able to do that.

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Posted by: AliamRationem.5172

AliamRationem.5172

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.

The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.

The interesting question here is why do almost all of the meta-events in core that require larger numbers not involve taxis (Teq and TriWurm, maybe Shatt now faik being the exceptions, though I’ve not seen Shatt taxis)? Why do all the HoT metas require you to get lucky that there is a taxi offered and that you can actually join in?

My guess is that the meta bosses in core can be done with smaller numbers, so unless there’s only a couple of people there, the players are content to do it with a smaller set, whereas with both HoT and the 2 (maybe 3) in core is that both: having players who know what to do; and having a really large number are both seen as important. I’ve seen Grenth (the current iteration) done with 4 people. I don’t know any of the HoT stuff that scales that low.

Personally, while I understand the taxi phenomenon, I find the whole thing spotty in success, tedious and frustrating. When I zone into a Hot map, it’s 5-out-of-6 that I will need to taxi to have a chance at success, and a 1-in-3 the taxi will work out. I don’t know if it’s my bad luck or what, but I find the process by which we’re supposed to be able to have fun to be arguably the worst implementation of accessibility I’ve seen in an MMO — at least for currently relevant content.

It’s because the mega server doesn’t work right in the new zones and they’re working on it.

My guess is in testing, they have one server and didn’t use a mega server, probably because there aren’t enough testers. The megaserver therefore wouldn’t have gotten properly tested until it went live. They had no reason to believe it wouldn’t behave properly.

There are people working on the issue and they have been for months. It’s not done yet. My guess is that when it’s fixed, it’ll be less of a problem.

Also people do have to use the LFG tool often in SW because very often the map you’re on isn’t doing the meta, they’re running chests. And I’ve often had to use the LFG tool to get a higher tier server in Dry Top.

I’m relatively sure the next expansion will move in a completely different direction since this one didn’t work as well as Anet had hoped.

If what you say is true, I hope they won’t go too far in a different direction. I think the events in HoT are pretty awesome when players participate. If the reason you can’t just zone in and leap right into the action really is due entirely to this megaserver issue you speak of, then if they can fix that these new maps should be really nice!

The other complaints seem to be mostly focused on the group hero points. I wouldn’t be opposed to making them more accessible to solo players, or perhaps just reducing the number of hero points required to unlock the elite spec so that players can more easily pick and choose which hero points they want to go for. As I recall, I had to complete more than half of the hero point challenges in HoT to unlock my elite spec which really made it difficult to avoid group hero challenges.

So yeah, I’m not sure I agree that drastic change is necessary. The maps are good. The events are good. It seems like working out the kinks in the megaserver system and maybe lightening up some of the requirements for unlocking masteries/hero points would go a long way toward fixing the issues most players seem to have with HoT.

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Posted by: General Health.9678

General Health.9678

Well since playing this game i have leveled 2 characters to 80, and almost finished getting my elite for thief. Hero points in HoT are reaelly biased towards groups.
Theif is really bad, my character cannot solo the Champion hero challenges, i cannot even solo a tier 1 fractal…

Thief is excellent, soloing Champion hero challenges is really bad. Clue is kinda in the name, you’re not meant to solo them. You also can’t solo a tier 1 fractal because you’re not meant to. I’m sure some people can but why are you trying to when they are labelled group content, when Champion hero points clearly need a couple (or more) players to go them? Look at the list on dulfy.net to see what you can solo and what you can not.

ANother pain point is how much effort and money is needed to ascend gear – fractals get you rings, laurels get you amulets – crafting gets you your armour and weapons, im level 457 weaponsmith – materials cost too much – yet vendor price only costs copper?

You don’t need money to ascend, you need mats. You can gather them for free. If you find you don’t have them then go gather what you need before crafting. Crafting is meant to be a time/money sink. If you have mats you don’t need then use the TP to exchange them for what you do need. Take the time to find a guide to crafting so you know what mats you need and how much it is going to cost to do. Why would you sell crafted gear to the vendor? Salvage it for more mats or sell it on the TP. Alternatively farm SilverWastes and use the gold to buy the mats you need.

Areanet – says they want this game casual friendly and it is totally the opposite.

Your definition and mine might differ here but the game is great for casual players. Look at all the f2p’ers who just play at the weekend. What you are complaining about is getting end game content without making any more effort than before and you can’t, there is more effort required for the top tier end game content. Such that it is.

Too much grind and time is needed, just for 1 character – let alone 4 others….

You say “grind” but you mean “playing”. If you’re not enjoying it, do something else. I’ve loved levelling one of each character and did so without tomes or xp boosts. I got world complete twice back when you still needed wvwvw. All my characters have all their elites and are in exotic gear except my main who is full ascended. If you think levelling is grind, use the tomes and XP boosts, that’s what they are for.

No, ArenaNet – you need to fix this game, you need to make it for people who prefer to go solo – so in your game client – have it selectable – solo mode – or open world group mode = i.e. with group mode – you join groups – and if you dont join a group in 10 minutes your kicked off…

Just no. The resources needed to spin up a copy of each map for each person who wanted to solo would be ridiculous. As for join a group or get kicked off.. what are you on about? I do some fractals with my guild then go craft for 10 minutes and then get kicked out of my group server?

i just want this game to be fun, i want to have a bit of a challenge – and i want fractals to go solo – so i can play at my own pace – dungeons are more a group thing, raids well ive never evn done one because whats the poiint ? the bosses dont drop ascended gear like mathildes razor do they?

You don’t want it to be fun, no idea what you want but your idea will not make it fun. If you’re not having fun go do something else. Fractals can’t be soloed, I guess some people can solo some of them but they are meant to be group events and there’s one at least that requires group co-ordination. And you can’t solo a level 1 by your own admission so you know.. make sense first.
https://wiki.guildwars2.com/wiki/Mathilde's_Razor
If you want it, you’ll craft it. You may get a chance from an Ascended weapon box but I don’t know if you’re doing any of the content that has a chance to drop them.

its too difficult and it needs to be more fun and less grind. Let me buy ascended gear – gems? yes 2000 gems for like 3 piece armour set – anyway this will prbably get a lot of hate idk, im just expressing how i feel. please respect that.

It isn’t too difficult. If you are finding something hard you need to look at why that is and maybe change your build and attitude. There are build guides and videos, you could try using food and utility items before fights, pick up pseudo pets like rock dog from runes of the ogre or fire elemental powder or ogre pet whistle.
http://wiki.guildwars2.com/wiki/Utility_item
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Ogre
http://wiki.guildwars2.com/wiki/Fire_Elemental_Powder
http://wiki.guildwars2.com/wiki/Ogre_Pet_Whistle

Enough with the wanting to buy your way through the game, the content isn’t that hard if you use the tools provided. If you can’t solo then stop soloing! Join a HP train for your hero and mastery points, join a guild for help doing anything you are stuck with – mine does mapping for guildies in both core Tyria and in HoT. We do fractals all the time. Not solo but as guild groups. We dungeon, running a lot of TA A at the moment. It can be fun with a group. Along the way you’ll get all the money and mats you need to create your ascended gear.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

(edited by General Health.9678)

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Posted by: General Health.9678

General Health.9678

the intent is to solo the content.

Whose intent? Yours or the games? If there is content you can’t solo then you use the LFG tool. You can often use the LFG tool to get somewhere – a taxi – and then leave the group so you are in a populated map but still able to do your own thing.

I’ve played a bunch of fps games where I just couldn’t solo the last boss. How I wish someone could co-op join and help me. Yet here where there are hundreds of people who just want to help, some people insist on failing to solo well.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: General Health.9678

General Health.9678

It’s just garbage design because it means as soon as the population drops or loses interest in farming those events, latecomers/returning players are screwed as they can’t complete events/achievements/masteries, including some rather vital steps for their legendaries.

Good job there’s still a great population then.

In core Tyria you could pretty much do EVERYTHING for your legendary by yourself, and if some hero point like in Arah might feature a silver mob you could just grab 2-3 other people and take care of it.

Wait.. isn’t this the exact same design you’ve just criticised? You are a returning player, you need to kill a silver mob in Arah but nooooo the population has died out or lost interest or moved on. Yep. Same but worse because now you need to do the really, really old content and everyone is doing the new stuff.

HoT is basically the fatal design flaw of creating content that’s dependent on permanent player density, which obviously won’t happen as the game ages.

You’ve just described an MMO.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Vayne.8563

Vayne.8563

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.

The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.

The interesting question here is why do almost all of the meta-events in core that require larger numbers not involve taxis (Teq and TriWurm, maybe Shatt now faik being the exceptions, though I’ve not seen Shatt taxis)? Why do all the HoT metas require you to get lucky that there is a taxi offered and that you can actually join in?

My guess is that the meta bosses in core can be done with smaller numbers, so unless there’s only a couple of people there, the players are content to do it with a smaller set, whereas with both HoT and the 2 (maybe 3) in core is that both: having players who know what to do; and having a really large number are both seen as important. I’ve seen Grenth (the current iteration) done with 4 people. I don’t know any of the HoT stuff that scales that low.

Personally, while I understand the taxi phenomenon, I find the whole thing spotty in success, tedious and frustrating. When I zone into a Hot map, it’s 5-out-of-6 that I will need to taxi to have a chance at success, and a 1-in-3 the taxi will work out. I don’t know if it’s my bad luck or what, but I find the process by which we’re supposed to be able to have fun to be arguably the worst implementation of accessibility I’ve seen in an MMO — at least for currently relevant content.

It’s because the mega server doesn’t work right in the new zones and they’re working on it.

My guess is in testing, they have one server and didn’t use a mega server, probably because there aren’t enough testers. The megaserver therefore wouldn’t have gotten properly tested until it went live. They had no reason to believe it wouldn’t behave properly.

There are people working on the issue and they have been for months. It’s not done yet. My guess is that when it’s fixed, it’ll be less of a problem.

Also people do have to use the LFG tool often in SW because very often the map you’re on isn’t doing the meta, they’re running chests. And I’ve often had to use the LFG tool to get a higher tier server in Dry Top.

I’m relatively sure the next expansion will move in a completely different direction since this one didn’t work as well as Anet had hoped.

If what you say is true, I hope they won’t go too far in a different direction. I think the events in HoT are pretty awesome when players participate. If the reason you can’t just zone in and leap right into the action really is due entirely to this megaserver issue you speak of, then if they can fix that these new maps should be really nice!

The other complaints seem to be mostly focused on the group hero points. I wouldn’t be opposed to making them more accessible to solo players, or perhaps just reducing the number of hero points required to unlock the elite spec so that players can more easily pick and choose which hero points they want to go for. As I recall, I had to complete more than half of the hero point challenges in HoT to unlock my elite spec which really made it difficult to avoid group hero challenges.

So yeah, I’m not sure I agree that drastic change is necessary. The maps are good. The events are good. It seems like working out the kinks in the megaserver system and maybe lightening up some of the requirements for unlocking masteries/hero points would go a long way toward fixing the issues most players seem to have with HoT.

I think a lot of people object to playing on the clock. We’ve got enough of that now, I’d be happy to see them go away from that and provide more freedom.

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Posted by: Thaddeus.4891

Thaddeus.4891

Well since playing this game i have leveled 2 characters to 80, and almost finished getting my elite for thief. Hero points in HoT are reaelly biased towards groups.
Theif is really bad, my character cannot solo the Champion hero challenges, i cannot even solo a tier 1 fractal…
ANother pain point is how much effort and money is needed to ascend gear – fractals get you rings, laurels get you amulets – crafting gets you your armour and weapons, im level 457 weaponsmith – materials cost too much – yet vendor price only costs copper?

Areanet – says they want this game casual friendly and it is totally the opposite. Too much grind and time is needed, just for 1 character – let alone 4 others….
No, ArenaNet – you need to fix this game, you need to make it for people who prefer to go solo – so in your game client – have it selectable – solo mode – or open world group mode = i.e. with group mode – you join groups – and if you dont join a group in 10 minutes your kicked off…

i just want this game to be fun, i want to have a bit of a challenge – and i want fractals to go solo – so i can play at my own pace – dungeons are more a group thing, raids well ive never evn done one because whats the poiint ? the bosses dont drop ascended gear like mathildes razor do they?

its too difficult and it needs to be more fun and less grind. Let me buy ascended gear – gems? yes 2000 gems for like 3 piece armour set – anyway this will prbably get a lot of hate idk, im just expressing how i feel. please respect that.

Instead of ranting, maybe you could find a way to achieve your goal with the current system. For exemple :

- Look up on Dulfy, she have a list of all hero point and tell you which Hero Point can be soloed and which can’t. I completed all 9 of my characters elite. Half of them was by only soloying HP. The other half is with hero point zerg. Each time I’m in a map I heard someone asking for help for an Hero Point. If I see it, you can saw that too and go do your HP with them. I started plenty of HP zerg and I still see them in the LFG. There is plenty of ways to complete your HP.

- Thief ain’t bad. I solo plenty of content with my thief. But are you really complaining that you can’t solo group content?

- Yep ascended gear cost money. It’s the end game gear dude, what did you expect?? It’s not like you need it for anything outside of Raid and Fractal Tier 4. If you want to have tricks to help you get there fine, but don’t complain that the end game gear is too costly, that just make no sense. That said, I will say that there is just not enough option to get that gear. We can get ascended from raid, fractal, PvP, or crafting, but no option for open world and WvW drop rate are stupidly low. At the same time there is some huge difference in price for specific stats in ascended. I see both of those as problem, but not the cost.

- IT’S A FREAKING MMO. MULTIPLAYER. I don’t mind you wanting to solo content, but don’t freaking complain that you can’t solo enough stuff in a MULTIPLAYER GAME. Jesus christ. We don’t complain that I can’t shoot stuff in a car game. We don’t complain that I can’t fight other players in the Witcher. That’s unbelievable.

Thaddeauz [xQCx]- QC GUILD

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Posted by: AliamRationem.5172

AliamRationem.5172

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.

The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.

The interesting question here is why do almost all of the meta-events in core that require larger numbers not involve taxis (Teq and TriWurm, maybe Shatt now faik being the exceptions, though I’ve not seen Shatt taxis)? Why do all the HoT metas require you to get lucky that there is a taxi offered and that you can actually join in?

My guess is that the meta bosses in core can be done with smaller numbers, so unless there’s only a couple of people there, the players are content to do it with a smaller set, whereas with both HoT and the 2 (maybe 3) in core is that both: having players who know what to do; and having a really large number are both seen as important. I’ve seen Grenth (the current iteration) done with 4 people. I don’t know any of the HoT stuff that scales that low.

Personally, while I understand the taxi phenomenon, I find the whole thing spotty in success, tedious and frustrating. When I zone into a Hot map, it’s 5-out-of-6 that I will need to taxi to have a chance at success, and a 1-in-3 the taxi will work out. I don’t know if it’s my bad luck or what, but I find the process by which we’re supposed to be able to have fun to be arguably the worst implementation of accessibility I’ve seen in an MMO — at least for currently relevant content.

It’s because the mega server doesn’t work right in the new zones and they’re working on it.

My guess is in testing, they have one server and didn’t use a mega server, probably because there aren’t enough testers. The megaserver therefore wouldn’t have gotten properly tested until it went live. They had no reason to believe it wouldn’t behave properly.

There are people working on the issue and they have been for months. It’s not done yet. My guess is that when it’s fixed, it’ll be less of a problem.

Also people do have to use the LFG tool often in SW because very often the map you’re on isn’t doing the meta, they’re running chests. And I’ve often had to use the LFG tool to get a higher tier server in Dry Top.

I’m relatively sure the next expansion will move in a completely different direction since this one didn’t work as well as Anet had hoped.

If what you say is true, I hope they won’t go too far in a different direction. I think the events in HoT are pretty awesome when players participate. If the reason you can’t just zone in and leap right into the action really is due entirely to this megaserver issue you speak of, then if they can fix that these new maps should be really nice!

The other complaints seem to be mostly focused on the group hero points. I wouldn’t be opposed to making them more accessible to solo players, or perhaps just reducing the number of hero points required to unlock the elite spec so that players can more easily pick and choose which hero points they want to go for. As I recall, I had to complete more than half of the hero point challenges in HoT to unlock my elite spec which really made it difficult to avoid group hero challenges.

So yeah, I’m not sure I agree that drastic change is necessary. The maps are good. The events are good. It seems like working out the kinks in the megaserver system and maybe lightening up some of the requirements for unlocking masteries/hero points would go a long way toward fixing the issues most players seem to have with HoT.

I think a lot of people object to playing on the clock. We’ve got enough of that now, I’d be happy to see them go away from that and provide more freedom.

So you’re saying remove the time so events proceed as players complete them rather than at their own pace? That’s how it works in older maps right?

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Posted by: Tumult.2578

Tumult.2578

the intent is to solo the content.

Whose intent? Yours or the games? If there is content you can’t solo then you use the LFG tool. You can often use the LFG tool to get somewhere – a taxi – and then leave the group so you are in a populated map but still able to do your own thing.

I’ve played a bunch of fps games where I just couldn’t solo the last boss. How I wish someone could co-op join and help me. Yet here where there are hundreds of people who just want to help, some people insist on failing to solo well.

When the original poster (Not me, or the game) wants to solo specific content, whether that content is a waypoint or a mastery point or a whole map, how can suggesting they use the LFG tool help them SOLO the content?

But thanks for offering it once again.

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Posted by: Vayne.8563

Vayne.8563

^^ Some achievements are able to be done solo so what are you talking about?

The constant referrals to use the LFG tool when it does not help the situation.

The referrals for looking for groups are for meta events. We’ve always had events in the game that require more than one person. Most people can’t solo temples in Orr. No one can solo triple threat or the Silverwastes. No one can get to Tier 6 solo in Dry Top. No one could solo the Marionette.

The only real contention here is achievment point, some of which can be soloed anyway and others an be soloed if you’re really good…but they give ten times the amount of hero points of the easy HPs in the core game. It’s a fair trade off.

The interesting question here is why do almost all of the meta-events in core that require larger numbers not involve taxis (Teq and TriWurm, maybe Shatt now faik being the exceptions, though I’ve not seen Shatt taxis)? Why do all the HoT metas require you to get lucky that there is a taxi offered and that you can actually join in?

My guess is that the meta bosses in core can be done with smaller numbers, so unless there’s only a couple of people there, the players are content to do it with a smaller set, whereas with both HoT and the 2 (maybe 3) in core is that both: having players who know what to do; and having a really large number are both seen as important. I’ve seen Grenth (the current iteration) done with 4 people. I don’t know any of the HoT stuff that scales that low.

Personally, while I understand the taxi phenomenon, I find the whole thing spotty in success, tedious and frustrating. When I zone into a Hot map, it’s 5-out-of-6 that I will need to taxi to have a chance at success, and a 1-in-3 the taxi will work out. I don’t know if it’s my bad luck or what, but I find the process by which we’re supposed to be able to have fun to be arguably the worst implementation of accessibility I’ve seen in an MMO — at least for currently relevant content.

It’s because the mega server doesn’t work right in the new zones and they’re working on it.

My guess is in testing, they have one server and didn’t use a mega server, probably because there aren’t enough testers. The megaserver therefore wouldn’t have gotten properly tested until it went live. They had no reason to believe it wouldn’t behave properly.

There are people working on the issue and they have been for months. It’s not done yet. My guess is that when it’s fixed, it’ll be less of a problem.

Also people do have to use the LFG tool often in SW because very often the map you’re on isn’t doing the meta, they’re running chests. And I’ve often had to use the LFG tool to get a higher tier server in Dry Top.

I’m relatively sure the next expansion will move in a completely different direction since this one didn’t work as well as Anet had hoped.

If what you say is true, I hope they won’t go too far in a different direction. I think the events in HoT are pretty awesome when players participate. If the reason you can’t just zone in and leap right into the action really is due entirely to this megaserver issue you speak of, then if they can fix that these new maps should be really nice!

The other complaints seem to be mostly focused on the group hero points. I wouldn’t be opposed to making them more accessible to solo players, or perhaps just reducing the number of hero points required to unlock the elite spec so that players can more easily pick and choose which hero points they want to go for. As I recall, I had to complete more than half of the hero point challenges in HoT to unlock my elite spec which really made it difficult to avoid group hero challenges.

So yeah, I’m not sure I agree that drastic change is necessary. The maps are good. The events are good. It seems like working out the kinks in the megaserver system and maybe lightening up some of the requirements for unlocking masteries/hero points would go a long way toward fixing the issues most players seem to have with HoT.

I think a lot of people object to playing on the clock. We’ve got enough of that now, I’d be happy to see them go away from that and provide more freedom.

So you’re saying remove the time so events proceed as players complete them rather than at their own pace? That’s how it works in older maps right?

It’s not that simple and it would involve a major redesign. What Anet is trying to do by keeping everything at the same time is to prevent what happened in SW, where people would just flock into the main events and leave everything else basically undone. People could swoop in at the end, after others did the work, get the bulk of the rewards and find a new map. That was a problem and, rightly, there were complaints about it on the forums.

Making it so that the main event is all that’s done means all the other stuff (which some people need) would not be done. Like Vine Tooth Prime which is harder to get done now, but would be impossible if you just allowed people to log in at the very end of the cycle.

It’s not an easy fix and I don’t suspect it will happen for HoT. Which is why I think they have to move away from big meta events and give some people more of the kinds of content they want…because not everyone wants to that kind of event.

We’ll see what happens, but from my experience, if something doesn’t work, Anet moves away from it.

Take Season 1 of the LS which I really liked. The second LS was completely instanced and repeatable and I didn’t like it as much. But it was a complete turnaround of what was being done in LS season 1.

As for solo aspect of HoT, I’m willing to wager that Anet is very sensitive to casual and solo players after all the hullabaloo. I think you’ll find that Anet is actually, in spite of what a lot of people think, pretty responsive. They’re slow to implement, but not slow to respond.

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Posted by: Gryffenne.8639

Gryffenne.8639

Love my Daredevil (Thief)! She is my go-to character when running around Hot, or anywhere really. I will say, until you have the DD Elite completed, DD feels very weak. Switch back to Thief while working on HPs, then go back to DD once the traitline is filled up.

Of all the MMORPGs I’ve played over the years, GW2 is the most solo friendly while also still feeling active, not isolated. (WoW aka.. Candyland, felt very lonely compared to the maps in GW2. ) You don’t NEED a group to travel from point A to point B. There is no KS’ing. See someone struggling? Can hop in without stealing their kill. 7 people can all hop into the fray on a Champ and continue on their 7 different ways after.

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Posted by: Vargamonth.2047

Vargamonth.2047

ANother pain point is how much effort and money is needed to ascend gear – fractals get you rings, laurels get you amulets – crafting gets you your armour and weapons, im level 457 weaponsmith – materials cost too much – yet vendor price only costs copper?

Place buy orders for the materials you need to craft a Berserker’s Pearl Reaver. Craft it. Put it on sale for slightly less than the lowest direct sell price (ignore buy orders).
Once it has been sold, proceed again and again and again until you reach 500. Just take it easy.
Obviously check numbers (or let a web do it for you) before every craft because prices might change (remember there’s a 15% total tax).

Completely ignore ascended armor. You only need it for the highest fractal levels, and you might get it as loot just by playing the levels below. Now again, just take it easy.

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Posted by: TheShniper.1852

TheShniper.1852

I am getting pretty tired of these posts. Im a semi casual player. I do have some accomplishments like ad infinitum and sunrise. Also 2 sets of ascended armor. But im pretty laid back. Ive only tried raids a few times. But i do not get why people still complain About hero points. Ive gotten almost 10 ish specs fully maxed and everytime i need help at a harder one (coztic in vb or balthazar in AB) i just say “Anyone for X hero point?” and u will more often than not get people flocking to u. It frustrates me how people still complain. This game is catered to the casual player. I dont understand why typing a simple sentence makes it for “non casual” players…..

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Posted by: NightStalkerT.1983

NightStalkerT.1983

fair points about multiplayer game needing people and groups for it to function.

However – it will always be a grind at end game, which i understand is how the MMORPG format works.

More importantly – i think the OP said something about gear not being dropped in normal maps – or world explore. For me, world bosses are a great example where people with specific level of crafting should be getting really good materials – or recipes to make gear.

Where i was coming from – is you can use Laurels to purchase ascended amulets and stuff, a vendor similar – where we farm a currencey for weapons or armour is what is needed. Fractals do it – thats where i can get rings – i know this much…

But weapons and armour – well even if its half ascended i wouldnt mind if a currency can be added to buy these. then modify them to our builds.

anyway i knew there would be positives and negatives from this – people need to learn if i have an opinion thats mine – i respect everyones voice here everyone has said nothing invalid.

so, if anyone has guides on crafting amour – it seems this is where im falling short – because materials like jute – where the heck do you get this> leather i get plenty but i think its more or less a grind – or i save up gold and buy which i think could get a buff.

Gold in the game is far too little – yet Arenanet wants us to trade, where as im seeing incinerator for 4000 gold- i would jump and buy this if i had the gold.

p.s. my friend says MOBA or MMORPG are pay to win – its very true.

I will look into the builds you posted for thief, im only 25 points away from maxing elite.

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Posted by: Dante.1508

Dante.1508

the intent is to solo the content.

Whose intent?

Mine?

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Posted by: Dante.1508

Dante.1508

This game lost the casual friendly tag when ascended and fractals appeared, sadly it just went down hill from there..

Now its a hardcore grinder based team effort or nothing, Heart of Thorns just made it 10x worse.

(edited by Dante.1508)

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Posted by: General Health.9678

General Health.9678

Hasn’t lost anything. Fractals are exceedingly simple and lots of fun. You can knock low level ones out in a few minutes with an average PUG. Ascended is just a type of gear you craft. If you’ve been playing casually for any length of time you should have enough mats / gold to level a profession. The highest level of crafting can actually be used to make money.
Once you have the crafting level up you should still have mats to make ascended items. If not go gather them. Gathering is incredibly casual, you do it whilst you’re playing the game, nodes are in every map and you can just sell the ones you don’t need to make some money.

p.s. my friend says MOBA or MMORPG are pay to win – its very true.

No your friend is an idiot. You don’t win anything.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: General Health.9678

General Health.9678

When the original poster (Not me, or the game) wants to solo specific content, whether that content is a waypoint or a mastery point or a whole map, how can suggesting they use the LFG tool help them SOLO the content?

But thanks for offering it once again.

“I can’t get to that waypoint” – change your build to add swiftness or toughness or stealth.
“I can’t solo this mastery point” – change your build, pick a different point to commune at.
“I can’t solo the whole map” – change your build, watch some videos, accept that some content is group content in an MMO.

I’m sorry you want to solo everything and it’s not possible. No wait, I’m not. Group for group content. Group for content you can’t solo. Group for fun and profit.

“I should be able to solo”
I’m sorry you can’t but I’ve done most of it solo and it wasn’t that hard. You might just not be very good at something. Without specific examples it’s hard to say but not being able to solo a waypoint or commune at a hero point amused me.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

p.s. my friend says MOBA or MMORPG are pay to win – its very true.

Your friend is wrong.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Thaddeus.4891

Thaddeus.4891

so, if anyone has guides on crafting amour – it seems this is where im falling short – because materials like jute – where the heck do you get this> leather i get plenty but i think its more or less a grind – or i save up gold and buy which i think could get a buff.

Gold in the game is far too little – yet Arenanet wants us to trade, where as im seeing incinerator for 4000 gold- i would jump and buy this if i had the gold.

p.s. my friend says MOBA or MMORPG are pay to win – its very true.

I will look into the builds you posted for thief, im only 25 points away from maxing elite.

http://dulfy.net/2013/12/12/gw2-ascended-armor-crafting-guide/

It’s old and some minor stuff changed in the game, but it will still give you a good idea.

Also go take a look at the official wikia in the specific crafting at the grandmaster recipe page like this : http://wiki.guildwars2.com/wiki/Armorsmith/Grandmaster_recipes

You can also go there to learn what is the lest costly way to level up your crafting profession to 500.

http://gw2crafts.net/

If you want a basic tutoriel how to craft your first ascended armor.

1) Level up your crafting to 500
2) Try to do your daily craft. It’s Lump of Mithrillium, Glob of Elder Spirit Residue, Spool of Thick Elonian Cord and Spool of Silk Weaving Thread. You can only craft those once a day so start early on those that you need. You can refine those into the materials you need to craft your armor and those refined material can be bought on the TP, but they will cost you far less if you refine them yourself.
3) Buy your recipe. They are very cheap. You need a Inscription Recipe for the stat that you need and 1 recipe per piece of armor with the same stats. Those recipe if I remember cost 3-5 gold and 5 laurels.
4) Craft your armor.

Keep in mind that you really don’t need an armor at all. Unless you want to raid, do fractal T4 or just want to get the end game gear. You should also focus to have your 6 trinkets and weapons ascended before you go for your armor. The armor is the most expensive and the less important part.

Dude, you seem like a really new player and as a new player you just don’t know yet how to make gold. Making gold in this game is super easy. There is a reason so many skin are so high in price. It’s because most people can get that kind of gold over time. Just by doing your daily everyday you gonna end up with 730 gold by the end of the year. Do dungeon runs, fractal 40, gathering run (especially if you want to craft), etc. As you get more experienced in the game you gonna learn what to do and what to not do to get gold.

P.S. : Your friend is a generalizing idiot. MMO and Moba are not by definition pay to win. There is people that think that GW2 is pay to win, but that’s not true. We can argue that maybe the expansion could be pay to win because the elite spec are better than core spec, but even there it’s a stretch. No matter how many real money you put in the game, you won’t be able to have a better character than other player. The only advantage of putting real money into the game is to have customization, quality of life or skins.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Tumult.2578

Tumult.2578

When the original poster (Not me, or the game) wants to solo specific content, whether that content is a waypoint or a mastery point or a whole map, how can suggesting they use the LFG tool help them SOLO the content?

But thanks for offering it once again.

“I can’t get to that waypoint” – change your build to add swiftness or toughness or stealth.
“I can’t solo this mastery point” – change your build, pick a different point to commune at.
“I can’t solo the whole map” – change your build, watch some videos, accept that some content is group content in an MMO.

I’m sorry you want to solo everything and it’s not possible. No wait, I’m not. Group for group content. Group for content you can’t solo. Group for fun and profit.

“I should be able to solo”
I’m sorry you can’t but I’ve done most of it solo and it wasn’t that hard. You might just not be very good at something. Without specific examples it’s hard to say but not being able to solo a waypoint or commune at a hero point amused me.

Who are you talking to? I have no trouble soloing what I want to solo and grouping when I need to. I do firmly believe both types of content should exist. My comments here have been exclusively about suggesting the LFG tool when it can’t be used to solo content.
Perhaps if you don’t selectively copy parts of someone else’s post and check to see what the thread is about, you will be able to respond more accurately.

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Posted by: Razor.9872

Razor.9872

It seems this thread has reached pinnacle of its content. By this I mean all everyone is doing is debating in circles — repeating what has already been said.

Continue if you wish, but really, this thread is kinda dead.

NSPride <3

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Posted by: Gryffenne.8639

Gryffenne.8639

More importantly – i think the OP said something about gear not being dropped in normal maps – or world explore. For me, world bosses are a great example where people with specific level of crafting should be getting really good materials – or recipes to make gear.

Fun drinking game my husband and I played a few times… map metas & bosses… look at loot/drops at end of fight/meta:

salvage material: 5 points
blues: 4 points
greens: 3 points
yellow: 2 points
orange: 0 points
pink: -5 points
precursor: -10 points

whoever has the highest total has to take a drink

(Takes some of the sting out of how lousy the blue/green vs anything else drops are at level 80)

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Posted by: battledrone.8315

battledrone.8315

so, if anyone has guides on crafting amour – it seems this is where im falling short – because materials like jute – where the heck do you get this> leather i get plenty but i think its more or less a grind – or i save up gold and buy which i think could get a buff.

Gold in the game is far too little – yet Arenanet wants us to trade, where as im seeing incinerator for 4000 gold- i would jump and buy this if i had the gold.

p.s. my friend says MOBA or MMORPG are pay to win – its very true.

I will look into the builds you posted for thief, im only 25 points away from maxing elite.

http://dulfy.net/2013/12/12/gw2-ascended-armor-crafting-guide/

It’s old and some minor stuff changed in the game, but it will still give you a good idea.

Also go take a look at the official wikia in the specific crafting at the grandmaster recipe page like this : http://wiki.guildwars2.com/wiki/Armorsmith/Grandmaster_recipes

You can also go there to learn what is the lest costly way to level up your crafting profession to 500.

http://gw2crafts.net/

If you want a basic tutoriel how to craft your first ascended armor.

1) Level up your crafting to 500
2) Try to do your daily craft. It’s Lump of Mithrillium, Glob of Elder Spirit Residue, Spool of Thick Elonian Cord and Spool of Silk Weaving Thread. You can only craft those once a day so start early on those that you need. You can refine those into the materials you need to craft your armor and those refined material can be bought on the TP, but they will cost you far less if you refine them yourself.
3) Buy your recipe. They are very cheap. You need a Inscription Recipe for the stat that you need and 1 recipe per piece of armor with the same stats. Those recipe if I remember cost 3-5 gold and 5 laurels.
4) Craft your armor.

Keep in mind that you really don’t need an armor at all. Unless you want to raid, do fractal T4 or just want to get the end game gear. You should also focus to have your 6 trinkets and weapons ascended before you go for your armor. The armor is the most expensive and the less important part.

Dude, you seem like a really new player and as a new player you just don’t know yet how to make gold. Making gold in this game is super easy. There is a reason so many skin are so high in price. It’s because most people can get that kind of gold over time. Just by doing your daily everyday you gonna end up with 730 gold by the end of the year. Do dungeon runs, fractal 40, gathering run (especially if you want to craft), etc. As you get more experienced in the game you gonna learn what to do and what to not do to get gold.

P.S. : Your friend is a generalizing idiot. MMO and Moba are not by definition pay to win. There is people that think that GW2 is pay to win, but that’s not true. We can argue that maybe the expansion could be pay to win because the elite spec are better than core spec, but even there it’s a stretch. No matter how many real money you put in the game, you won’t be able to have a better character than other player. The only advantage of putting real money into the game is to have customization, quality of life or skins.

WRONG! mistfire wolf was part of DD edition for 15 bucks more
even more , i could buy a lot gems, and simply convert them to gold, and buy some very good gear for that
this game certainly has some P2W elements too

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Posted by: Dante.1508

Dante.1508

p.s. my friend says MOBA or MMORPG are pay to win – its very true.

Your friend is wrong.

Depends on the Moba and mmorpg…

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Posted by: flog.3485

flog.3485

so, if anyone has guides on crafting amour – it seems this is where im falling short – because materials like jute – where the heck do you get this> leather i get plenty but i think its more or less a grind – or i save up gold and buy which i think could get a buff.

Gold in the game is far too little – yet Arenanet wants us to trade, where as im seeing incinerator for 4000 gold- i would jump and buy this if i had the gold.

p.s. my friend says MOBA or MMORPG are pay to win – its very true.

I will look into the builds you posted for thief, im only 25 points away from maxing elite.

http://dulfy.net/2013/12/12/gw2-ascended-armor-crafting-guide/

It’s old and some minor stuff changed in the game, but it will still give you a good idea.

Also go take a look at the official wikia in the specific crafting at the grandmaster recipe page like this : http://wiki.guildwars2.com/wiki/Armorsmith/Grandmaster_recipes

You can also go there to learn what is the lest costly way to level up your crafting profession to 500.

http://gw2crafts.net/

If you want a basic tutoriel how to craft your first ascended armor.

1) Level up your crafting to 500
2) Try to do your daily craft. It’s Lump of Mithrillium, Glob of Elder Spirit Residue, Spool of Thick Elonian Cord and Spool of Silk Weaving Thread. You can only craft those once a day so start early on those that you need. You can refine those into the materials you need to craft your armor and those refined material can be bought on the TP, but they will cost you far less if you refine them yourself.
3) Buy your recipe. They are very cheap. You need a Inscription Recipe for the stat that you need and 1 recipe per piece of armor with the same stats. Those recipe if I remember cost 3-5 gold and 5 laurels.
4) Craft your armor.

Keep in mind that you really don’t need an armor at all. Unless you want to raid, do fractal T4 or just want to get the end game gear. You should also focus to have your 6 trinkets and weapons ascended before you go for your armor. The armor is the most expensive and the less important part.

Dude, you seem like a really new player and as a new player you just don’t know yet how to make gold. Making gold in this game is super easy. There is a reason so many skin are so high in price. It’s because most people can get that kind of gold over time. Just by doing your daily everyday you gonna end up with 730 gold by the end of the year. Do dungeon runs, fractal 40, gathering run (especially if you want to craft), etc. As you get more experienced in the game you gonna learn what to do and what to not do to get gold.

P.S. : Your friend is a generalizing idiot. MMO and Moba are not by definition pay to win. There is people that think that GW2 is pay to win, but that’s not true. We can argue that maybe the expansion could be pay to win because the elite spec are better than core spec, but even there it’s a stretch. No matter how many real money you put in the game, you won’t be able to have a better character than other player. The only advantage of putting real money into the game is to have customization, quality of life or skins.

WRONG! mistfire wolf was part of DD edition for 15 bucks more
even more , i could buy a lot gems, and simply convert them to gold, and buy some very good gear for that
this game certainly has some P2W elements too

And how is most mistfire wolf better than any other elite skill in the game? What sort of content is blocked off because a player didn’t pay for the DD edition? What exclusive skin does mistfire wolf grant you when you purchase the DD edition? I just lol’ed so hard when I read your response…..Sorry still not P2W

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Posted by: process execution.8014

process execution.8014

Btw, I use this guide for gathering HPs in HoT. There are a few Champion challenges that you can skip over if nobody’s around to help but overall it’s saved me hours in levelling elite specs across all my alts.

why waste hours doing something that you get nothing for? Enjoyment? I’d rather run fractals.

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Posted by: General Health.9678

General Health.9678

Who are you talking to? I have no trouble soloing what I want to solo and grouping when I need to. I do firmly believe both types of content should exist. My comments here have been exclusively about suggesting the LFG tool when it can’t be used to solo content.
Perhaps if you don’t selectively copy parts of someone else’s post and check to see what the thread is about, you will be able to respond more accurately.

You’re the one saying you can’t solo a waypoint.
And what are you on about?
People aren’t suggesting using the LFG tool to solo content, you use the LFG tool when you CAN’T solo content and want/need some help.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: Thaddeus.4891

Thaddeus.4891

WRONG! mistfire wolf was part of DD edition for 15 bucks more
even more , i could buy a lot gems, and simply convert them to gold, and buy some very good gear for that
this game certainly has some P2W elements too

Ok where is the meta, good or even decent PvP, PvE or WvW build using specifically mistfire wolf? Which profession have no better elite option than mistfire wolf?

And what is pay to win in a system where you can buy the gear that is better than my ascended? I mean you know that P2W is when you use IRL money to either have an advantage in combat over your adversary or very higher chance at getting something powerful.

For exemple, if you could get a +20 stats account bound infusion, but only from black Lion chest. I mean, you can get black lion key, but they are in a really low quantity. You can get about 12 from PvP, 1 per week from farming and after that, it’s a petty slim chance. That would be pay to win because they is almost zero chance to get enough of those to gear up your full character unless you pay to get keys. Or if an item from the gem store would give you a buff that other profession can’t have. The booster could be seen as P2W, but I never pay gem for black lion keys and I still have like 100 of those booster, which don’t work in PvP, neither in Raid. Tbh, they shouldn’t work in WvW either, but well.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Ryou.2398

Ryou.2398

Im not trying to be rude here but from my understanding heart of thornes was meant for group content in the first place, the content needs to lasts for one, for two its meant to be an mmorpg, for three it was meant to be challenging/rewarding. we can solo enough content in this game as it is, I get people like the option so solo. But it sounds like some people here want a single player game.

(edited by Ryou.2398)

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Posted by: Dante.1508

Dante.1508

Im not trying to be rude here but from my understanding heart of thornes was meant for group content in the first place, the content needs to lasts for one, for two its meant to be an mmorpg, for three it was meant to be challenging/rewarding. we can solo enough content in this game as it is, I get people like the option so solo. But it sounds like some people here want a single player game.

No people want the option to play solo, all through the story and map content, i understand dungeons, fractals and raids are group content and i’m cool with group content being in open world but the map completions, the getting around for fun, most events should be complete-able solo as well as grouped…

So all types of customers can enjoy the content, if not then half the player base is doing things they don’t want to or worse actively avoiding it.

Sure i can’t complete shatterer solo, but i can save a town from harpies solo, in Hot i can’t even do that most times, i’m dead.

I can’t even kill a veteran mushroom solo without going downed state a few times then dying..

(edited by Dante.1508)

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Im not trying to be rude here but from my understanding heart of thornes was meant for group content in the first place, the content needs to lasts for one, for two its meant to be an mmorpg, for three it was meant to be challenging/rewarding. we can solo enough content in this game as it is, I get people like the option so solo. But it sounds like some people here want a single player game.

No people want the option to play solo, all through the story and map content, i understand dungeons, fractals and raids are group content and i’m cool with group content being in open world but the map completions, the getting around for fun, most events should be complete-able solo as well as grouped…

So all types of customers can enjoy the content, if not then half the player base is doing things they don’t want to or worse actively avoiding it.

Sure i can’t complete shatterer solo, but i can save a town from harpies solo, in Hot i can’t even do that most times, i’m dead.

I can’t even kill a veteran mushroom solo without going downed state a few times then dying..

So you and the other little friends who can not kill a veteran is a shame, I say this because even discouraged seeing a guy here in this forum say that you can not kill a smokescale veteran and then talk that can kill, not knowing if you really can or not.

Please these PVE players who believe that HOT was hard, believe they are the same that will claim in PvP because they could not get the wing because it is difficult.

ArenaNet nor should hear these kinds of players who want to make this game something casual to harm the hardcore who likes to challenge.

I walked all the map again and I did not die once so easy that is.

Even the 3 champions of Verdant Brink almost done solo because it’s easy, but not just because soloing appeared 2 more to help and I dc at the end when it appears the legendary boss

These maps are increasingly empty because now those who have no skill can do this by pressing 1 and without help.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

The design of the HoT maps is such that you really need people to be out there playing to get much done. I had a much easier time soloing empty core Tyria maps than I ever had trying to get anything done in an empty HoT map. So much is dependent on the group events, so I understand where you’re coming from.

I get why they want a lot of group stuff in this game. It’s design is much less solo-friendly than many other games, like LOTRO and SWTOR, for example, which are extremely solo-friendly.

My main strategy for dealing with this game is to do everything I want to do while everyone else is still doing it. I’ve ended up deserting many of my alts as a result of certain map designs, unfortunately. I only have time to get 1-3 characters through content, usually, before the content is ditched by the majority. I try to minimize taxiing as much as possible because I dislike it and consider it to be bad game design.

I like having the option of soloing content since it means I’m not dependent on other peoples’ playstyles and schedules, but I’ve accepted that this game is never going to be that way for me. It’s obvious to me that the HoT maps are where they’re going with content style now.

Basically, if I want to get things done on a game without having to depend on other peoples’ schedules and whims, I play another game.

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Posted by: Ryou.2398

Ryou.2398

Im not trying to be rude here but from my understanding heart of thornes was meant for group content in the first place, the content needs to lasts for one, for two its meant to be an mmorpg, for three it was meant to be challenging/rewarding. we can solo enough content in this game as it is, I get people like the option so solo. But it sounds like some people here want a single player game.

No people want the option to play solo, all through the story and map content, i understand dungeons, fractals and raids are group content and i’m cool with group content being in open world but the map completions, the getting around for fun, most events should be complete-able solo as well as grouped…

So all types of customers can enjoy the content, if not then half the player base is doing things they don’t want to or worse actively avoiding it.

Sure i can’t complete shatterer solo, but i can save a town from harpies solo, in Hot i can’t even do that most times, i’m dead.

I can’t even kill a veteran mushroom solo without going downed state a few times then dying..

But why cant it be mostly for group content? If we constantly have the option to solo then grouping isnt encouraged therefor the social construct of an mmo is void, this is all endgame stuff and is suppose to be challenging. I understand your frustration but again this is an mmo and just because your use to soloing everything but instances doesnt mean everything else needs an option for solo.

Im not saying its not ok to want an option to solo but there are plenty of mmorpgs on the market if you want a more solo friendly experience. Let us have what little group content we have in an mmorpg for once, mmorpgs have been getting further and further away from this.

(edited by Ryou.2398)

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Posted by: Ryou.2398

Ryou.2398

The design of the HoT maps is such that you really need people to be out there playing to get much done. I had a much easier time soloing empty core Tyria maps than I ever had trying to get anything done in an empty HoT map. So much is dependent on the group events, so I understand where you’re coming from.

I get why they want a lot of group stuff in this game. It’s design is much less solo-friendly than many other games, like LOTRO and SWTOR, for example, which are extremely solo-friendly.

My main strategy for dealing with this game is to do everything I want to do while everyone else is still doing it. I’ve ended up deserting many of my alts as a result of certain map designs, unfortunately. I only have time to get 1-3 characters through content, usually, before the content is ditched by the majority. I try to minimize taxiing as much as possible because I dislike it and consider it to be bad game design.

I like having the option of soloing content since it means I’m not dependent on other peoples’ playstyles and schedules, but I’ve accepted that this game is never going to be that way for me. It’s obvious to me that the HoT maps are where they’re going with content style now.

Basically, if I want to get things done on a game without having to depend on other peoples’ schedules and whims, I play another game.

Thats what I do, plenty of great single player rpgs I need to play and finish.

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Posted by: Dante.1508

Dante.1508

Im not trying to be rude here but from my understanding heart of thornes was meant for group content in the first place, the content needs to lasts for one, for two its meant to be an mmorpg, for three it was meant to be challenging/rewarding. we can solo enough content in this game as it is, I get people like the option so solo. But it sounds like some people here want a single player game.

No people want the option to play solo, all through the story and map content, i understand dungeons, fractals and raids are group content and i’m cool with group content being in open world but the map completions, the getting around for fun, most events should be complete-able solo as well as grouped…

So all types of customers can enjoy the content, if not then half the player base is doing things they don’t want to or worse actively avoiding it.

Sure i can’t complete shatterer solo, but i can save a town from harpies solo, in Hot i can’t even do that most times, i’m dead.

I can’t even kill a veteran mushroom solo without going downed state a few times then dying..

So you and the other little friends who can not kill a veteran is a shame, I say this because even discouraged seeing a guy here in this forum say that you can not kill a smokescale veteran and then talk that can kill, not knowing if you really can or not.

Please these PVE players who believe that HOT was hard, believe they are the same that will claim in PvP because they could not get the wing because it is difficult.

ArenaNet nor should hear these kinds of players who want to make this game something casual to harm the hardcore who likes to challenge.

I walked all the map again and I did not die once so easy that is.

Even the 3 champions of Verdant Brink almost done solo because it’s easy, but not just because soloing appeared 2 more to help and I dc at the end when it appears the legendary boss

These maps are increasingly empty because now those who have no skill can do this by pressing 1 and without help.

What class do you use in hot… And agreed a smokescale veteran can take 2/3rds of my health in a second and i barely kill it… I’ve died to a normal Smokescale..

My main issue is the insane frogs, i cannot kill them at all i died 10 times yesterday on the same two frogs, teleporting, un-hit able, instant kill cheap kitten… that’s not fun, that’s actually harassment when you are just trying to get past..

Seriously its just no longer fun to play anymore.

Attachments:

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Posted by: Rap Tiger.1257

Rap Tiger.1257

Im not trying to be rude here but from my understanding heart of thornes was meant for group content in the first place, the content needs to lasts for one, for two its meant to be an mmorpg, for three it was meant to be challenging/rewarding. we can solo enough content in this game as it is, I get people like the option so solo. But it sounds like some people here want a single player game.

No people want the option to play solo, all through the story and map content, i understand dungeons, fractals and raids are group content and i’m cool with group content being in open world but the map completions, the getting around for fun, most events should be complete-able solo as well as grouped…

So all types of customers can enjoy the content, if not then half the player base is doing things they don’t want to or worse actively avoiding it.

Sure i can’t complete shatterer solo, but i can save a town from harpies solo, in Hot i can’t even do that most times, i’m dead.

I can’t even kill a veteran mushroom solo without going downed state a few times then dying..

So you and the other little friends who can not kill a veteran is a shame, I say this because even discouraged seeing a guy here in this forum say that you can not kill a smokescale veteran and then talk that can kill, not knowing if you really can or not.

Please these PVE players who believe that HOT was hard, believe they are the same that will claim in PvP because they could not get the wing because it is difficult.

ArenaNet nor should hear these kinds of players who want to make this game something casual to harm the hardcore who likes to challenge.

I walked all the map again and I did not die once so easy that is.

Even the 3 champions of Verdant Brink almost done solo because it’s easy, but not just because soloing appeared 2 more to help and I dc at the end when it appears the legendary boss

These maps are increasingly empty because now those who have no skill can do this by pressing 1 and without help.

What class do you use in hot… And agreed a smokescale veteran can take 2/3rds of my health in a second and i barely kill it… I’ve died to a normal Smokescale..

My main issue is the insane frogs, i cannot kill them at all i died 10 times yesterday on the same two frogs, teleporting, un-hit able, instant kill cheap kitten… that’s not fun, that’s actually harassment when you are just trying to get past..

Seriously its just no longer fun to play anymore.

I play but ranger, have played a little warrior too, but not on the maps of Tyria, which class you play? How long has the game?

If you want one of these days can follow me and see how I can get along in the HOT maps, it is very rare to end up dying. My nick is Raplion with ranger.

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Posted by: Necro mej.2679

Necro mej.2679

Just keep in mind that not everyone has the time to grind for the best gear but enjoy playing it a few hours each week. And if those hours do not line up with a lot of players being on the same map at the same time you basicly will never progres. Mastery points is basicly anet’s way of adding extra leveling but it forces players to do things they dont like in the game. If this information was added before buying the expansion i dont think many players would have gotten it. Its sad to see.

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Posted by: Tumult.2578

Tumult.2578

Who are you talking to? I have no trouble soloing what I want to solo and grouping when I need to. I do firmly believe both types of content should exist. My comments here have been exclusively about suggesting the LFG tool when it can’t be used to solo content.
Perhaps if you don’t selectively copy parts of someone else’s post and check to see what the thread is about, you will be able to respond more accurately.

You’re the one saying you can’t solo a waypoint.
And what are you on about?
People aren’t suggesting using the LFG tool to solo content, you use the LFG tool when you CAN’T solo content and want/need some help.

I never said I can’t solo a waypoint. I didn’t start this thread.
Many posters in this thread have suggested using the LFG tool to help solo content including you.
If I have trouble solo’ing anything, and I can’t find more info from other sources, I group up to complete the content, but I don’t have to.

If any players intent is to solo the content then the LFG tool is no help. That’s all I was saying. Stop trying to attack me because you think I think it’s necessary to solo everything. I don’t. I do wish more players would break out of the zerg and learn a little more about the game on their own though.

(edited by Tumult.2578)